Trash a card from your hand.|
Gain a card costing up to more than it.
Remodel is an Action card from the Base set. When played, it makes you trash a card from your hand, and gain a card costing up to more, thus improving your deck by ; it's one of the first trash-for-benefit cards that players encounter when learning Dominion, and similar cards from future expansions, such as Expand, are sometimes called the "Remodel family". It can be used on cheap cards, such as Remodeling Estates into Silvers or cheap engine pieces, or on expensive cards, such as Remodeling Golds into Provinces. It is not very good for trashing Coppers or Curses, since it'll make you gain a 2-cost card you probably don't want.
 Official FAQ
- You cannot trash the Remodel itself, since it is not in your hand after you play it.
- If you do not have a card to trash, you do not gain one.
- If you do gain a card, it comes from the Supply and is put into your discard pile.
- The gained card does not need to cost exactly more than the trashed card; it can cost that much or less, and can even be another copy of the trashed card.
- You cannot use to increase how expensive of a card you gain.
 Other Rules clarifications
- You must trash a card from your hand if you have one.
 Strategy Article
There is no comprehensive strategy article for Remodel.
Remodel is typically worst for trashing Coppers or Curses, since you're usually forced to pick up not-very-good Lighthouse or Fool's Gold. Pawn is also a good target for Remodelling Coppers: because it can be used as a cantrip, it can speed engine construction, and may also be useful for other reasons, such as its flexibility, or when its +Buy is needed.-cost cards with it (Estates on boards without -cost cards). There are exceptions when there are good -cost cards to gain, such as
Remodel is typically good for trashing Estates in exchange for - -cost engine pieces such as Villages or Smithies. Remodel is also very useful in the endgame, when you can trash a Gold with it to gain a Province, or trash an engine piece to gain a Duchy. As an endgame accelerator, it can even be used to Remodel a Province back into a Province, solely for the purpose of ending the game sooner.
Desirable cards that cost Silver is usually enough to reliably boost your buying power up to , but the Silver remaining in the deck provides sustained benefits. In the endgame though, Silver can be Remodelled into a Duchy, and some engines may benefit from the occasional Remodelling of -cost cards into -cost cards so long as this is not a primary strategy.usually work worst with Remodel. You can't gain these cards early by trashing Estates, and you can't Remodel them into Provinces either. Usually, buying -cost cards and Remodelling them is too slow to be an effective strategy: buying a
Remodel is thus often a strongest buy on boards with a lot of good cards that cost even-numbered multiples, and is usually a poor choice on boards with a lot of desirable cards that costor .
You may be tempted to try a turbo-Remodel strategy where you aim to Remodel your Estates into more Remodels, then Remodel Remodels into Golds, then Remodel Golds to Provinces. This approach of slowly building up value with Remodels is usually too slow to be effective.
- Fool's Gold+Remodel is quite good.
- Engine pieces that cost - .
- Decks made primarily out of -cost cards
 English versions
|Trash a card from your hand. Gain a card costing up tomore than the trashed card.||Dominion 1st Edition||October 2008|
|Trash a card from your hand. Gain a card costing up tomore than it.||Dominion 2nd Edition||October 2016|
 Other language versions
 Secret History