Main article: Gameplay
In Dominion, all players starts with an identical deck and have access to the same set of cards, called the Supply. Each card has a unique ability which can either help the player, hurt their opponents, or count towards the game ending condition. The goal is to have the most Victory points by the end of the game. Usually the Supply consists of three piles of basic Victory cards, three piles of basic Treasure cards, a pile of Curses and 10 piles of Kingdom cards. Some Kingdom cards add other piles to the setup as well. The 10 Kingdom cards can be selected by players or chosen randomly for a unique experience.
Each turn, play proceeds in three phases for each player sequentially.
- Action phase - The player is able to play one Action card from his hand. Some Action cards provide additional actions allowing for more Action cards to be played this turn. They may also produce or buys which can be used in the Buy phase. The Action phase ends when the player is unable or chooses not to play any additional Action cards.
- Buy phase - The player may play as many Treasure cards as he wishes in any order. Most Treasures generate , though some have other abilities. The player is given the ability to purchase one card from the Supply costing up to the total amount of he has accumulated this turn. Action and Treasure cards which grant +Buy allow the player to purchase multiple cards per turn. When a player buys a card, the bought card is taken from the Supply and placed in the player's discard pile. Spent Treasure cards are not lost.
- Clean-up phase - All cards in play and in the player's hand are discarded and a new hand of 5 cards is drawn from his deck. If at any time a player needs to draw a card when his deck is empty, he immediately shuffles his discard pile to make a new deck.
The game ends at the end of the turn whenever one of three conditions is met.
- The Province pile is empty.
- If playing with Colonies from Prosperity, the Colony pile is empty.
- Any three supply piles are empty (four supply piles in a game with 5 or 6 players)
When the game ends, each player counts the total number ofVictory points in their entire decks. Whoever has the most is declared the winner. If two players tie for the most , whichever player had the fewer number of turns is the winner. If they are still tied they rejoice in their shared victory.
Some sets were updated substantially in the Second Edition of Dominion, in Fall 2016. In these cases, noted below, there are two versions of the set. However, the first edition sets are no longer in print.
- Dominion (Fall 2008) -- updated in second edition (Fall 2016)
- Intrigue (Summer 2009) -- updated in second edition (Fall 2016)
- Seaside (Fall 2009)
- Alchemy (Summer 2010)
- Prosperity (Fall 2010)
- Cornucopia (Summer 2011) -- now sold in a combined box with Guilds
- Hinterlands (Fall 2011)
- Dark Ages (Fall 2012)
- Guilds (Summer 2013) -- now sold in a combined box with Cornucopia
- Adventures (Spring 2015)
- Empires (Summer 2016)
- Nocturne (Fall 2017)
- Renaissance (Fall 2018)
In addition there are several Promo cards (released individually, approximately one a year since 2008).
 List of All Cards
Main article: List of cards
- 2008 Meeples Choice Awards
- 2009 Spiel des Jahres
- 2009 Deutscher Spiele Preis
- 2009 Mensa Select
- 2009 Golden Geek Award (Game of the Year & Card Game of the Year)
- 2009 Diana Jones Award for Excellence in Gaming
- 2009 Origins Award, best card game of the year
- 2009 BoardGamer.ru (Russia), Best Card Game of the Year
- 2009 Boughtalot.ru, best game of the year
Voice of Experience Review - Dominion: 4000 Plays Later
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