Basic cards

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A diagram from the official rulebook, highlighting the Base cards in the Supply.
For the main game see Dominion (Base Set) and for the expansion with base cards see Base Cards.

Basic cards (or Base cards) are those cards in the Supply (or players' starting decks) that are not Kingdom cards. Dominion introduced CopperCopper.jpg, SilverSilver.jpg, GoldGold.jpg, EstateEstate.jpg, DuchyDuchy.jpg, ProvinceProvince.jpg, and CurseCurse.jpg as basic cards, and other expansions have added to their ranks. The Base Cards expansion has new basic cards with individual illustrations.


[edit] Basic Treasures

  • Copper is a Treasure that produces Coin1.png when played. Coppers cost Coin0.png, meaning they are "free," although they use up a buy. Each player starts with 7 Coppers in his deck. Copper is usually not desirable in one's deck, and is usually fodder for trashers when trashers are present in the kingdom.
  • Silver is a Treasure that produces Coin2.png and costs Coin3.png. It is a common opening buy. Every kingdom card that costs Coin3.png competes with Silver, making the "Silver test" ("Is this card really better than Silver for my deck?") something to consider.
  • Gold is a Treasure that produces Coin3.png and costs Coin6.png. It is a valuable card for most decks, and is a very popular buy with Coin6.png and Coin7.png to spend, barring any other important cards in the Kingdom with that same price range.

[edit] Basic Victory cards

  • Estate is a Victory card that gives 1 VP.png and costs Coin2.png. Each player starts with 3 Estates in his deck. Like Copper, Estates are undesirable in one's deck at the beginning of the game, but unlike Copper, they can be crucial in the endgame when every point matters. For this reason, they are often bought at the end of games, usually when one is unable to buy a Province or Duchy.
  • Duchy is a Victory card that gives 3 VP.png and costs Coin5.png. Duchies are usually not bought until the endgame where one cannot afford a Province or one is observing the Penultimate Province Rule.
  • Province is a Victory card that gives 6 VP.png and costs Coin8.png. The goal for most players is to buy as many Provinces as possible, since they are the most valuable victory card in every game (except in ColonyColony.jpg games).

[edit] Curse

[edit] Special basic cards

A few expansions provide additional basic cards.

  • Alchemy includes PotionPotion.jpg, a Treasure card that produces Potion.png when played and costs Coin4.png. It is added to the supply in games using Kingdom cards with Potion.png in their cost.
  • Prosperity includes PlatinumPlatinum.jpg, a Treasure card that produces Coin5.png and costs Coin9.png, and ColonyColony.jpg, a Victory card that gives 10 VP.png and costs Coin11.png. These may be included in the Supply in games using Kingdom cards from Prosperity.
  • Dark Ages includes Ruins, a collection of weak Action cards costing Coin0.png, which, like Curses, are distributed by some Kingdom cards (called Looters) as an Attack or penalty. Ruins are added to the Supply in games using Looters. Dark Ages also includes Shelters, cards costing Coin1.png which can replace Estates in players' starting decks and never appear in the Supply; these may be used in games including Kingdom cards from Dark Ages.

Attacks CurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillage
Other Alt-VPBasic cardsGainerLuck-basedNon-Attack interactionOne-shotSplit pileTop deckerTrasherVanilla
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