Ghost Ship

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Ghost Ship
Ghost Ship.jpg
Info
Cost Coin5.png
Type(s) Action - Attack
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Matthias Catrein
Card text
+2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.

Ghost Ship is an ActionAttack card from Seaside. It is a handsize attack that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck cycling in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass dead cards to avoid weakening their current hands; the dead cards in this case would still be waiting on the deck to be drawn again and weaken this turn or a later one.

Contents

[edit] FAQ

[edit] Official FAQ

  • The other players choose which cards they put on their decks and in what order.
  • This has no effect on another player who already has only 3 cards in hand.
  • A player with no cards left in their deck does not shuffle; the cards put back become the only cards in their deck.

[edit] Other Rules clarifications

[edit] Strategy Article

Article by HiveMindEmulator, edited by theory, originally posted on the forum

The strongest aspect of the Ghost Ship attack may be its psychological component. It’s difficult to appreciate just how nasty a Ghost Ship game can be until you’ve experienced what it’s like to live under a never-ending barrage of Ghost Ships. Like TorturerTorturer.jpg, Ghost Ship is well-suited to ragequits; but while Torturer eventually runs out of CursesCurse.jpg to threaten you with, Ghost Ship is a merciless and unrelenting foe. There are plenty of stronger attacks, but not even cursers slow a game down like a fleet of Ghost Ships.

[edit] Understanding the Attack

When you first look at the Ghost Ship attack, you probably think it looks a lot like the attack of MilitiaMilitia.jpg. But then when you think about it or play with it a little more, you see some difference:

  • It seems weaker because your opponent can use the attack to organize their cards to give them one really good turn.
  • It seems stronger because you can’t just discard weak cards and forget about it, since getting rid of them means you have to see them next turn. It also slows progress through the deck so it takes longer to shuffle in your new better cards.

So which is it? Is it weaker or stronger?

Well, if you have only one Ghost Ship, it’s probably a bit of a wash. Situationally, one of these effects may appear more prominent. But the real strength of Ghost Ship comes from getting consecutive plays of the attack.

As a thought experiment, consider what happens when you get attacked. With Miltia, your average 5-card turn is reduced into a “good” 3-card turn (a turn consisting of the 3 best of 5 cards). With Ghost Ship, you have to think about next turn as well, so you either reduce 2 average 5-card turns into a good 3 and a bad 5 or a bad 3 and a good 5. Well, usually you’ll want the latter, as a bad 3 and a good 5 can actually at times be even better than 2 average 5s due to general convexity of card values (a GoldGold.jpg is better than two SilversSilver.jpg).

But now imagine you opted to take a bad 3 and a good 5, and now, right before your good 5, you get attacked again. Now you’re looking at turning a good 5/average 5 into an average 3/good 5 or good 3/bad 5, both of which are now a major downgrade, even without considering the decreased cycle speed. This is where the real power of the attack shows.

This is the key to Ghost Ship, and the reason why its impact is much greater than it seems. A single Ghost Ship is not a huge deal; the point of the attack only becomes apparent if you are able to play many in a row. You choke your opponent’s deck, making it impossible for them to progress through it and reach their newly-bought cards.

Of course, in reality, you’re not just playing against BM, and so there are some counters to the attack (which we’ll get to later), but the point is the same: Ghost Ship is an attack that has a hidden self-synergy, because its one weakness (allowing the construction of one above-average turn) does not surface until you stop attacking with it.

[edit] How to use Ghost Ship

Now that you we understand that the strength of the attack comes from consecutive plays, the strategy question becomes how to set up a deck that can play multiple consecutive Ghost Ships — preferably one every turn. There are a few ways this can be accomplished:

  1. Get a lot of Ghost Ships
  2. Build an action-chain that allows you to play one of your 1-2 Ghost Ships every turn.
  3. (In multiplayer) Build off the Ghost Ships of other players.

The simplest answer is (1). If you just buy as many Ghost Ships as possible and as few other actions as possible, you have a pretty good Ghost Ship Big Money deck. The general plan with Ghost Ship BM is to try to get a bunch of Ghost Ships ASAP. You want to take an early Gold to help buy them, but a second Ghost Ship should probably take priority over a second Gold since the second Ghost Ship is where the real magic starts to happen. You may also want to get a third Ghost Ship before second or third Gold, but it’s hard to say. (The simulator can’t really answer this because it does not play against Ghost Ship properly.) Once you have have your Ghost Ships up, just buy ProvincesProvince.jpg, Gold, Ghost Ships, Silver, and eventually DuchiesDuchy.jpg. You don’t really need to worry about over-buying Ghost Ships, because usually it’s better to have too many rather than too few. This is because a collision is just a waste of one card, but having a turn where you can’t play Ghost Ship gives your opponent an extra “good” turn, or at least 2 extra cards.

For openings, you can go with early-game EstateEstate.jpg-trashers that you only want to play 1-2 times like ChapelChapel.jpg, RemakeRemake.jpg, StewardSteward.jpg, or IslandIsland.jpg, but not cards that get their value from being played in the mid-game like MonumentMonument.jpg or Militia, as ideally you want to quickly get to the point where you just play Ghost Ship every turn. Fishing VillageFishing Village.jpg can be a help, since it alleviates collisions while still providing money, but Walled VillageWalled Village.jpg or any of the other villages are probably not worth the loss in economy vs Silver since you’re not really trying to chain actions. Ghost Ship’s +2 Cards isn’t enough to fuel a real +Cards/+Actions chain.

That leads us to (2). If you want to play Ghost Ship in an action chain, you need a better source of draw, like SmithySmithy.jpg, Council RoomCouncil Room.jpg, or a Lab-type. Council Room has a nice interaction because the extra card given to your opponent by Council Room gets put back by Ghost Ship. If you’re going to compete with Ghost Ship BM, you probably also need some source of +Buy, since you’re bound to start buying Provinces later than the BM player. Generally, you want to play the action chain as you otherwise would, using the Ghost Ships, which are preferably acquired early, as extra terminals. While the draw isn’t enough to fuel the chain, it can be enough to offset the fact that you have to buy more villages instead of draw cards.

Another consideration is SchemeScheme.jpg. If you have a Scheme, you don’t have to draw a huge portion of your deck to keep your Ghost Ships coming every turn. Similar tricks can also be pulled with other cards that can save away an extra Ghost Ship like HavenHaven.jpg, CourtyardCourtyard.jpg, or MandarinMandarin.jpg.

Option (3) is not really something you can control. The only thing to really take from it is that Ghost Ship gets strong more quickly as the number of players increases. If multiple other players are already committed to Ghost Ships, keeping everyone at 3 cards, then there is no need to also go Ghost Ship. You can instead focus on …

[edit] Playing against Ghost Ship

The easy case: if your opponent is not playing Ghost Ship next turn, and you have no ability to draw back the top of your deck, then you should probably save your good cards for next turn unless you have some good purchase possible this turn.

If you’re under perpetual Ghost Ships, the decision is a bit tougher and depends on what you’re going to be able to buy. Ideally, however, by this point in the game, you will typically have some way of drawing back the cards you put back. If you are actually forced to play primarily 3-card hands with no drawing, you basically have no hope. So even if you have no real hard counter to Ghost Ship, you at least need some source of +Cards (Ghost Ships of your own if nothing else). If you’re under perpetual Ghost Ships, you will also find that you play smaller hands than usual, and move through the deck slower, so you can afford to have a slightly higher density of terminal actions than you might have had otherwise. But don’t overdo it, because you do want to be able to reach the point where you regularly draw back the cards you returned from the attack.

There are some “hard” counters to the attack, including Reactions which defend hand-size attacks (MoatMoat.jpg, Horse TradersHorse Traders.jpg), cards that “draw up to X” (Jack of all TradesJack of all Trades.jpg, WatchtowerWatchtower.jpg, LibraryLibrary.jpg, MinionMinion.jpg), and the generic defense of LighthouseLighthouse.jpg. But there are also other “soft” counters that don’t directly ignore the effect of the attack, but take advantage of the fact that you return cards to the top of your deck. With Menagerie or Shanty Town, it’s easy to set up your hand so that you can draw the two cards back. They’re not “hard” counters because you just draw the cards back and miss out on further benefit from the cards. If you would have drawn 3 from Menagerie or 2 from Shanty Town anyway, the attack still hurts.

Cards that deal with the top of your deck (Secret ChamberSecret Chamber.jpg, SpySpy.jpg, Scrying PoolScrying Pool.jpg, Jack, OracleOracle.jpg, ApothecaryApothecary.jpg, CartographerCartographer.jpg, Wishing WellWishing Well.jpg, VentureVenture.jpg, LoanLoan.jpg, Farming VillageFarming Village.jpg, GolemGolem.jpg, Native VillageNative Village.jpg, etc.) can also take advantage of being able to know/arrange the cards on top of your deck. (Note that Jack is both on this list and the list of “draw up to X” cards. It counters Ghost Ship pretty hard.) Minion is another case: you can put your good stuff onto the deck, and then save a Minion to discard your hand and draw the good stuff.

Another option is to go for “combo” cards like TournamentTournament.jpg and Treasure MapTreasure Map.jpg. Tournament missed the Province? Just put it back and save it for later. And even any card that just draws a lot of cards like WharfWharf.jpg or TacticianTactician.jpg can help simply because the effect of returning 2 cards is less meaningful when you draw an extra 4-5.

Cards that benefit from long games are also better than usual in Ghost Ship games. The best example is Monument. In a multiplayer game, where the other players are busy keeping everyone under Ghost Ship, you will do much better going for Monuments and just slowly racking up VP.png chips over the course of the game. You can even afford more Monuments than usual, because if they collide you’ll probably put one back on your deck anyway.

Wharf Big Money should beat Ghost Ship Big Money, since the extra draw completely offsets the Ghost Ship attack, allowing both players to essentially play off of 6 cards every turn. However, Wharf has the added benefit of the +Buy and higher variance in hand-size (3-8 instead of 5-6). Oracle Big Money may also counter Ghost Ship Big Money. Even though the Oracle player will be playing with 4-card hands vs 6-card hands of the Ghost Ship player, the 4-card hands will be filtered into strong 4 card hands, while the 6-card hands will be filtered into weak ones.

As mentioned before, Jack of all Trades is the sickest counter, and Ghost Ship BM with a Jack opening loses to plain old Jack+Money. Venture is a nice card to add in to your Ghost Ship play once you have 3-4 Ghost Ships, since it semi-counters the attack and is a treasure. You should open Loan pretty often on Ghost Ship boards, since it helps counter the attack by skipping Estates while at the same time trimming away Coppers. This leads well into engines, and is still useful in the Ghost Ship BM scenario. Many of the other counters can be quite nice, but need to appropriately be incorporated into an engine. It’s generally not worth adding in something like a Moat purely for the Reaction.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Chinese: 幽靈船 (pron. yōulíng chuán)
  • Czech: Loď duchů
  • Dutch: De Vliegende Hollander (lit. The Flying Dutchman)
  • Finnish: Aavelaiva
  • French: Vaisseau fantôme
  • German: Geisterschiff
  • Italian: Nave Fantasma
  • Japanese: 幽霊船 (pron. yūreisen)
  • Korean: 유령선 (pron. yulyeongseon)
  • Polish: Okręt widmo
  • Russian: Корабль-Призрак (pron. korabl'-prizrak)
  • Spanish: Barco Fantasma

[edit] Secret History

This used to say "3 or fewer," but that confused people. There probably was never going to be anything to make that "or fewer" matter anyway. I was just automatically accounting for who knows what.


Cards Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Combos and Counters Ambassador/Pirate ShipBlack Market/TacticianDouble TacticianGuide/OutpostNative Village/BridgeWarehouse/Counting HouseEmbargo vs PotionLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorSecret Chamber vs Pirate ShipTactician vs Ghost ShipVault vs AmbassadorWishing Well vs Ghost Ship
Other concepts Duration
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
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