|Type(s)||Action - Attack|
Each other player gains a Curse.
 Official FAQ
- The Curses come from the Supply and are put into discard piles.
- They are given out in turn order, which can matter when the Curse pile is low.
- When the Curses are gone, you can still play Witch for +2 Cards.
 Other Rules clarifications
 Strategy Article
There isn't a strategy article about Witch.
Like most cursers, Witch is a very powerful card, even in the presence of trashing or defensive Reactions.
Witch is typically a card that all players will go for if present in the Kingdom (as the risk of receiving more Curses than other players is too great), but as a terminal Action it fits best in engines that will allow more than one Witch to be played in a turn (Village/Witch being a simple example, with Village providing an extra Action and the extra benefit of Witch increasing hand size at the same time as attacking other players). Beyond the obvious advantage of being able to give out multiple Curses to other players in one turn, an effective Witch engine can wipe out the Curse pile quickly, thus eliminating the Attack effect of other players' Witches or other cursers.
 Alternate versions
Digital version for Dominion Online
 In other languages
- Chinese: 女巫 (pron. nǚwū)
- Czech: Čarodějnice
- Dutch: Heks
- Finnish: Noita
- French: Sorcière
- German: Hexe
- Hungarian: Boszorkány
- Italian: Strega
- Japanese: 魔女 (pron. majo)
- Korean: 마녀 (pron. manyeo)
- Norwegian: Heks
- Polish: Wiedźma
- Romanian: Vrăjitoare
- Russian: Ведьма (pron. vyed'ma)
- Spanish: Bruja
 Secret Historybut didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one ." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs ; there is some tough competition there.