Lookout
| Lookout | |
|---|---|
|
| |
| Info | |
| Cost | |
| Type(s) | Action |
| Kingdom card? | Yes |
| Set |
Seaside |
| Illustrator(s) | Alejandro Gutiérrez Franco |
| Card text | |
|
+1 Action Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. | |
Lookout
is an Action card from Seaside. When you play Lookout, you look at the top 3 cards of your deck and pick one to trash, one to discard, and one to put back; unless you know what's on top of your deck, be careful, because you might have to trash something you'd rather keep! Nevertheless, as a non-terminal trasher, Lookout can be a pretty good opening when the Kingdom is right.
Contents |
[edit] FAQ
[edit] Official FAQ
- If you do not have 3 cards to look at from the top of your deck, look at as many as you can and then shuffle your discard pile to look at the remaining cards.
- You should look at all 3 cards before deciding which card to trash, which card to discard, and which card to put back on top of your deck.
- If the 3 cards you look at are the last 3 cards in your deck, the card you put back on top of your deck will be the only card left in your deck.
- If you have less than 3 cards to look at, even after shuffling, then you must follow the instructions on the card in order.
- If you only have one card to look at, you must trash it. If you have 2 cards to look at, you must trash one and discard one.
[edit] Other Rules clarifications
You follow the instructions in order; first you look at 3 cards, then you trash one (and receive any on-trash benefits), then you discard one (and receive any on-discard benefits) and then you put one back on top of the deck.
[edit] Strategy Article
There is no comprehensive strategy article for Lookout.
Lookout is one of the few non-terminal trashers in the game. However, only trashing a single card and the typical unpredictability in which card is trashed weakens Lookout a lot. Furthermore, the forced trashing, coupled with the uncertainty in what you draw, can often make lookout a dangerous play, especially towards the end of the game. Ideally, in games where you pick up a lookout, you should keep track of what cards are remaining in your deck and not play Lookout if there is a good chance of a bad draw.
Lookout becomes much stronger when you can negate the unpredictability. If either you or your opponent plays a card which allows you to know what is coming up next, it allows you to much more safely play lookout. Lookout is a particularly effective defense against Sea Hag
, which places the curse on top of your deck.
Because Lookout takes up a slot in your hand, it is often counter-productive in a Big Money deck. The lost buying power will slow you down from purchasing Gold
, and trashing Estates
and Coppers
is not sufficient to compensate for that. Lookout becomes much better in engines where you are able to draw a large number of cards. It can be very effective in engines where you can draw your entire deck and then discard a junk card for Lookout to trash.
[edit] Synergies/Combos
- Opponent's Sea Hag
- Deck inspection
[edit] Antisynergies
- Big Money
- Other trashing
[edit] Trivia
[edit] Secret History