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Cost $6
Type(s) Victory
Kingdom card? Yes
Set HinterlandsHinterlands icon.png
Illustrator(s) Eric J Carter
Card text
When you buy this, trash a card from your hand and gain a card costing exactly $2 more than it.

Farmland is a Victory card from Hinterlands. Farmland offers fewer points than a DuchyDuchy.jpg for a higher cost, but its on-buy effect often lets you squeeze a few extra points out of your turns in the endgame.


[edit] FAQ

[edit] Official FAQ

  • When you buy this, you trash a card from your hand if able, and if you did, you gain a card from the Supply costing exactly $2 more than the trashed card if able.
  • If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in the Supply costing exactly $2 more than the trashed card, you do not gain a card.
  • This ability only functions when you buy Farmland, not when you gain it some other way.
  • Use 8 copies of Farmland for games with 2 players, 12 for games with 3 or more players.

[edit] Other Rules clarifications

  • Revealing TraderTrader.jpg to gain a Silver instead of a Farmland when you buy one does not prevent the on-buy effect from happening.

[edit] Strategy Article

Original article by Brando Commando, edited by theory, originally posted on the forum

Farmland is the kind of card that is unusual enough that it’s hard to imagine what other card would take its place. This means it can also be hard to strategize around.

[edit] Is There a Bigger Strategy with Farmland?

There’s some disagreement whether Farmland is worth thinking about in your overall strategy. It certainly can’t hurt, though. Here are some reasons (2-4 courtesy of HiveMindEmulator):

  1. Buying a Farmland at $6 on lets you buy what amounts to a $6 Province later on if you trash the first Farmland to remodel it into a Province. More on this later.
  2. There are more total VPs on the board to buy, so you need more than 44 VPs to clinch a win. So it may make Big Money rushes less effective.
  3. If there’s no other way to trash an Estate or a juicy Dark Ages trash-benefit card, this might be pretty good, relatively.
  4. It enables a lot of endgame tactics where you can do stuff like getting 5 VP without draining a ProvinceProvince.jpg, or get 8 VP with one buy. (Discussed further below.)

You’ll notice these are not game-busting issues, and I’m not sure they even qualify as “strategy.” To my mind, Farmland works strategically if it happens to do something worthwhile both with its on-buy trash benefit and afterward, when it’s in your deck ready to be trashed for benefit or RemodeledRemodel.jpg into a Province. So the thesis of this article is that if you are considering a Farmland buy, you probably want to get advantage from it both coming and going. This, in effect, is strategy, since it asks how your Farmland fits into the larger game and not just the hand you happen to have.

[edit] Question 1: What are you going to trash by buying Farmland?

Keep in mind, you’re probably forgoing a GoldGold.jpg when you buy a Farmland, which is a big hurdle.

a) You’re not trashing anything, but you can gain a Gold with Farmland through HoardHoard.jpg or Market SquareMarket Square.jpg.

This is probably superior to anything that follows.

b) You’re trashing nothing.

Surely you can do better than this with your $6!

c) You’re remodeling a Gold into a Province.

This could well be a strong move, but it really just invites the question: can you get that many Golds to begin with? This especially might be a good move if you aren’t going to have +buys to convert them into anything else later or in late game when you won’t see the Gold again anyway.

d) You’re remodeling a previously bought Farmland into a Province.

Sounds great: a net 6 VP for $6. The real trick is only that you need to have bought Farmland in the first place, back when you didn’t have one. This, indeed, is a bit of strategy. If Harem isn’t out, then you might think of it as a Harem that can only buy a Province. (Think about it: You only need to get to $6 in hand and you can Farmland your Farmland into a Province for 6 VP. Special thanks to WheresMyElephant for these observations.)

The other reason to do this, of course, is if you’re not planning to buy any more Provinces and just plan to Remodel the rest of your deck into whatever you can get it to — that is, you’ve given up on improving economy and are, most likely, in the home stretch trying to get as many points as possible.

But remember, using Farmland like this might be more trouble than it’s worth. As ecq put it: “Buying a Farmland and trashing a Farmland for a Province only nets 6 VP. Any time you do that, you could have just bought a Province if you had any other source of $2 instead of a Farmland. Further, other sources of $2 aren’t nearly as bad to have in your hand as Farmland when you only have $5.”

So that Farmland you have in hand? Maybe it should just have been a Gold, unless you’re so full up with Gold you can pull off both a Farmland and Province in a single buy (by remodeling a Gold into a Province when you buy a Farmland).

Also, another important warning: If you’re cycling Farmlands like this, and especially if your opponent is too, you have to watch the Farmland pile carefully, since (absent Remodel, etc.) you’re only going to be able to pull off this trick with future Farmlands if there are still Farmlands to buy.

e) You’re remodeling Silver for a DuchyDuchy.jpg.

This might be a good idea. As ftl notes, “The Farmland and the Duchy together are 5 VP — a Province is 6 VP. It’s one dead card more and one VP less, but it seems like a pretty solid PPR play. Especially if the $3 card you’re trashing isn’t a Silver but something that wouldn’t have given you the +$2 that would have let you buy a Province.”

So, in sum, this might work late game when you’re hitting the wall. Think on it.

f) You’re remodeling a <$5 card into something better.

One more bit of strategy: If Farmland is in the kingdom, decide early if you’re going to make use of it later, because a bunch of $5 cards in your deck are not going to be very useful with it.

Trashing CoppersCopper.jpg and Shelters into $2 or $3 cards:

Stop. Do not pass Go. Do not collect a $2 card. A general rule of thumb is that remodeling or expanding Coppers or Shelters into cards to improve your economy is too slow in most kingdoms. Even if you use an ExpandExpand.jpg, the differential between a Copper and Silver is just too little to justify the economy and time that goes into swapping the Copper for a Silver. So this isn’t a strong reason on-buy use of Farmland.

Trashing an EstateEstate.jpg into a $4:

This is more likely, especially if you plan to get to a point where you’re just using Farmland on itself and can generate $6 in order to turn a Farmland into a Province.

“Trashing a Curse into a $2 card, especially a late-game Estate.”

…as ecq put it. “Buying a Duchy gives you 3VP, +1 dead card. Trashing a Curse to, say, a Lighthouse is 3VP, +0 dead cards. Trashing a Curse to an Estate is 4VP, +1 dead card.”

Trashing $3 or $4 cards into better $5 or $6 cards.

This can be a way to set yourself up for the endgame when you aren’t yet hitting $8 but have already developed infrastructure/economy and want to start cashing in by getting VP.

There are any number of cards that work well in the early game but not so well later, and these are your ripest targets for trashing.

  • $4 cards that want Coppers or Estates in your hand/deck:

BaronBaron.jpg, MoneylenderMoneylender.jpg, RemakeRemake.jpg, Spice MerchantSpice Merchant.jpg, RatsRats.jpg. (This might include more Dark Ages cards when we figure out which ones are weakest in late game.)

  • $3 cards that want Coppers or Estates in your hand/deck:

MasqueradeMasquerade.jpg, LookoutLookout.jpg, LoanLoan.jpg.

  • Attacks that are less relevant mid to late game:

Sea HagSea Hag.jpg, Young WitchYoung Witch.jpg, CutpurseCutpurse.jpg, AmbassadorAmbassador.jpg.

  • Low-grade gainers (better for building mid-game economy than buying Provinces):

TraderTrader.jpg, Jack of all TradesJack of All Trades.jpg, BureaucratBureaucrat.jpg, IronworksIronworks.jpg, WorkshopWorkshop.jpg, TalismanTalisman.jpg, ArmoryArmory.jpg.

  • Miscellaneous cards that are better in early or mid-game:

SmugglersSmugglers.jpg, PotionPotion.jpg, QuarryQuarry.jpg.

  • Cards you shouldn’t have bought in the first place:

Sometimes you have a dud card in your deck that’s not synergizing the way you thought it would, or maybe it’s just not doing much in this hand, maybe a dead Throne RoomThrone Room.jpg, dead ConspiratorConspirator.jpg, or dead NoblesNobles.jpg.

[edit] Question 2: What are you going to do with that Farmland now that you’ve trashed something with it?

Here’s the rub: Now you’ve got this lame green card that isn’t going to do much and is only worth 2 VP. If it’s not interesting to you now that you’ve gotten the trashing benefit out of it... then you probably shouldn’t have bought it. Like Border VillageBorder Village.jpg, you probably shouldn’t buy Farmland just because it gives you a fun on-buy effect. So which of these are you going to use it for?

a) Remodel the Farmland itself into a Province

This is more or less covered above. With regards to trashing Farmland itself, however, the big note is that this use of Farmland only gets better when you have actions that can do that so you don’t even have to spend the $6 to get the benefit, like Remodel, Expand, GovernorGovernor.jpg, or RebuildRebuild.jpg.

b) Use the Farmland for its greenness.

An unlikely case. You might be using some combination of CrossroadsCrossroads.jpg and ScoutScout.jpg, which sounds pretty bad to begin with, but Farmland would slow your deck down a little less this way. More plausibly, you’re doing Silk RoadSilk Road.jpg, in which case it really comes down to the math.

c) Just use it for the 2 VP, absent any other advantage listed here.

This might be fine if your on-buy advantage was big and you’re really going for the green. Consider its effects on your game position, especially relative to the PPR.

d) Remodel/Expand it into a nice fat $7 or PlatinumPlatinum.jpg

Look for this combo mid-game, especially with a RemakeRemake.jpg, UpgradeUpgrade.jpg, or DevelopDevelop.jpg. First, use the Farmland for one of the answers to Question 1 above, then turn it into a good $7.

e) Trash it for benefit.

One of its best uses. Asklepios puts it this way: “When a card has some of its benefit on buy/gain (or just on buy in Farmland’s case), then once it’s in your deck it’s less valuable to you than a card of its price ought to be. This makes it a good target for trash-for-benefit like ApprenticeApprentice.jpg or BishopBishop.jpg.” Or SalvagerSalvager.jpg, for that matter.

Sounds great, right? But you need to be able to draw that Farmland and your trasher together, so you’ll be wanting a deck that draws a lot of itself on a given turn to get your Farmland together with something that can trash it.

Thanks to everyone quoted, but also to everybody who participated in my original thread post on Farmland and other threads, which I’ve taken a lot of these ideas from.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Farmland Farmland from Goko/Making Fun 2VP.png.
When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
Hinterlands 1st Edition October 2011
Farmland Farmland from Shuffle iT 2VP.png.
When you buy this, trash a card from your hand and gain a card costing exactly $2 more than it.
Hinterlands 2nd Edition December 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Úrodná země (lit. fertile ground)
Dutch Landbouwgrond
Finnish Viljelysmaat
French Terre agricole
German Fruchtbares Land (lit. fertile land) German Version by Hans im Glück 2 VP.png
Wenn du diese Karte kaufts,
ensorge eine Karte aus deiner Hand.
Nimm die eine Karte, die genau $2
mehr kostet als die entsorgte Karte.
Italian Terra Coltivata (lit. cultivated land)
Japanese 農地 (pron. nōchi) 2VP.png。 これを購入するとき、手札1枚を廃棄し、それよりコストが$1高いカード1枚を獲得する。
Polish Pola uprawne Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Угодья (pron. ugod'ya)
Spanish Tierra de Labranza

[edit] Trivia

Official card art.

[edit] Secret History

Another very old card, from before I split Seaside and Hinterlands. Originally it triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble BrigandNoble Brigand.jpg had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.

Cards $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Combos and Counters Highway/MarketHorn of Plenty/MandarinMint/Fool's GoldNight Watchman/TunnelRebuild/TunnelScheme/ConspiratorStoreroom/TunnelTrader/FeodumTunnel vs Margrave
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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