Farmland

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Farmland
Farmland.jpg
Info
Cost Coin6.png
Type(s) Victory
Kingdom card? Yes
Set HinterlandsHinterlands icon.png
Illustrator(s) Eric J Carter
Card text
2VP.png
When you buy this, trash a card from your hand and gain a card costing exactly Coin2.png more than it.

Farmland is a Victory card from Hinterlands. Farmland offers fewer points than a DuchyDuchy.jpg for a higher cost, but its on-buy effect often lets you squeeze a few extra points out of your turns in the endgame.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you buy this, you trash a card from your hand if able, and if you did, you gain a card from the Supply costing exactly Coin2.png more than the trashed card if able.
  • If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in the Supply costing exactly Coin2.png more than the trashed card, you do not gain a card.
  • This ability only functions when you buy Farmland, not when you gain it some other way.
  • Use 8 copies of Farmland for games with 2 players, 12 for games with 3 or more players.

[edit] Other Rules clarifications

  • Revealing TraderTrader.jpg to gain a Silver instead of a Farmland when you buy one does not prevent the on-buy effect from happening.

[edit] Strategy Article

Original article by Brando Commando, edited by theory, originally posted on the forum

Farmland is the kind of card that is unusual enough that it’s hard to imagine what other card would take its place. This means it can also be hard to strategize around.

[edit] Is There a Bigger Strategy with Farmland?

There’s some disagreement whether Farmland is worth thinking about in your overall strategy. It certainly can’t hurt, though. Here are some reasons (2-4 courtesy of HiveMindEmulator):

  1. Buying a Farmland at Coin6.png on lets you buy what amounts to a Coin6.png Province later on if you trash the first Farmland to remodel it into a Province. More on this later.
  2. There are more total VPs on the board to buy, so you need more than 44 VPs to clinch a win. So it may make Big Money rushes less effective.
  3. If there’s no other way to trash an Estate or a juicy Dark Ages trash-benefit card, this might be pretty good, relatively.
  4. It enables a lot of endgame tactics where you can do stuff like getting 5 VP without draining a ProvinceProvince.jpg, or get 8 VP with one buy. (Discussed further below.)

You’ll notice these are not game-busting issues, and I’m not sure they even qualify as “strategy.” To my mind, Farmland works strategically if it happens to do something worthwhile both with its on-buy trash benefit and afterward, when it’s in your deck ready to be trashed for benefit or RemodeledRemodel.jpg into a Province. So the thesis of this article is that if you are considering a Farmland buy, you probably want to get advantage from it both coming and going. This, in effect, is strategy, since it asks how your Farmland fits into the larger game and not just the hand you happen to have.

[edit] Question 1: What are you going to trash by buying Farmland?

Keep in mind, you’re probably forgoing a GoldGold.jpg when you buy a Farmland, which is a big hurdle.

a) You’re not trashing anything, but you can gain a Gold with Farmland through HoardHoard.jpg or Market SquareMarket Square.jpg.

This is probably superior to anything that follows.

b) You’re trashing nothing.

Surely you can do better than this with your Coin6.png!

c) You’re remodeling a Gold into a Province.

This could well be a strong move, but it really just invites the question: can you get that many Golds to begin with? This especially might be a good move if you aren’t going to have +buys to convert them into anything else later or in late game when you won’t see the Gold again anyway.

d) You’re remodeling a previously bought Farmland into a Province.

Sounds great: a net 6 VP for Coin6.png. The real trick is only that you need to have bought Farmland in the first place, back when you didn’t have one. This, indeed, is a bit of strategy. If Harem isn’t out, then you might think of it as a Harem that can only buy a Province. (Think about it: You only need to get to Coin6.png in hand and you can Farmland your Farmland into a Province for 6 VP. Special thanks to WheresMyElephant for these observations.)

The other reason to do this, of course, is if you’re not planning to buy any more Provinces and just plan to Remodel the rest of your deck into whatever you can get it to — that is, you’ve given up on improving economy and are, most likely, in the home stretch trying to get as many points as possible.

But remember, using Farmland like this might be more trouble than it’s worth. As ecq put it: “Buying a Farmland and trashing a Farmland for a Province only nets 6 VP. Any time you do that, you could have just bought a Province if you had any other source of Coin2.png instead of a Farmland. Further, other sources of Coin2.png aren’t nearly as bad to have in your hand as Farmland when you only have Coin5.png.”

So that Farmland you have in hand? Maybe it should just have been a Gold, unless you’re so full up with Gold you can pull off both a Farmland and Province in a single buy (by remodeling a Gold into a Province when you buy a Farmland).

Also, another important warning: If you’re cycling Farmlands like this, and especially if your opponent is too, you have to watch the Farmland pile carefully, since (absent Remodel, etc.) you’re only going to be able to pull off this trick with future Farmlands if there are still Farmlands to buy.

e) You’re remodeling Silver for a DuchyDuchy.jpg.

This might be a good idea. As ftl notes, “The Farmland and the Duchy together are 5 VP — a Province is 6 VP. It’s one dead card more and one VP less, but it seems like a pretty solid PPR play. Especially if the Coin3.png card you’re trashing isn’t a Silver but something that wouldn’t have given you the +Coin2.png that would have let you buy a Province.”

So, in sum, this might work late game when you’re hitting the wall. Think on it.

f) You’re remodeling a <Coin5.png card into something better.

One more bit of strategy: If Farmland is in the kingdom, decide early if you’re going to make use of it later, because a bunch of Coin5.png cards in your deck are not going to be very useful with it.

Trashing CoppersCopper.jpg and Shelters into Coin2.png or Coin3.png cards:

Stop. Do not pass Go. Do not collect a Coin2.png card. A general rule of thumb is that remodeling or expanding Coppers or Shelters into cards to improve your economy is too slow in most kingdoms. Even if you use an ExpandExpand.jpg, the differential between a Copper and Silver is just too little to justify the economy and time that goes into swapping the Copper for a Silver. So this isn’t a strong reason on-buy use of Farmland.

Trashing an EstateEstate.jpg into a Coin4.png:

This is more likely, especially if you plan to get to a point where you’re just using Farmland on itself and can generate Coin6.png in order to turn a Farmland into a Province.

“Trashing a Curse into a Coin2.png card, especially a late-game Estate.”

…as ecq put it. “Buying a Duchy gives you 3VP, +1 dead card. Trashing a Curse to, say, a Lighthouse is 3VP, +0 dead cards. Trashing a Curse to an Estate is 4VP, +1 dead card.”

Trashing Coin3.png or Coin4.png cards into better Coin5.png or Coin6.png cards.

This can be a way to set yourself up for the endgame when you aren’t yet hitting Coin8.png but have already developed infrastructure/economy and want to start cashing in by getting VP.

There are any number of cards that work well in the early game but not so well later, and these are your ripest targets for trashing.

  • Coin4.png cards that want Coppers or Estates in your hand/deck:

BaronBaron.jpg, MoneylenderMoneylender.jpg, RemakeRemake.jpg, Spice MerchantSpice Merchant.jpg, RatsRats.jpg. (This might include more Dark Ages cards when we figure out which ones are weakest in late game.)

  • Coin3.png cards that want Coppers or Estates in your hand/deck:

MasqueradeMasquerade.jpg, LookoutLookout.jpg, LoanLoan.jpg.

  • Attacks that are less relevant mid to late game:

Sea HagSea Hag.jpg, Young WitchYoung Witch.jpg, CutpurseCutpurse.jpg, AmbassadorAmbassador.jpg.

  • Low-grade gainers (better for building mid-game economy than buying Provinces):

TraderTrader.jpg, Jack of all TradesJack of all Trades.jpg, BureaucratBureaucrat.jpg, IronworksIronworks.jpg, WorkshopWorkshop.jpg, TalismanTalisman.jpg, ArmoryArmory.jpg.

  • Miscellaneous cards that are better in early or mid-game:

SmugglersSmugglers.jpg, PotionPotion.jpg, QuarryQuarry.jpg.

  • Cards you shouldn’t have bought in the first place:

Sometimes you have a dud card in your deck that’s not synergizing the way you thought it would, or maybe it’s just not doing much in this hand, maybe a dead Throne RoomThrone Room.jpg, dead ConspiratorConspirator.jpg, or dead NoblesNobles.jpg.

[edit] Question 2: What are you going to do with that Farmland now that you’ve trashed something with it?

Here’s the rub: Now you’ve got this lame green card that isn’t going to do much and is only worth 2 VP. If it’s not interesting to you now that you’ve gotten the trashing benefit out of it... then you probably shouldn’t have bought it. Like Border VillageBorder Village.jpg, you probably shouldn’t buy Farmland just because it gives you a fun on-buy effect. So which of these are you going to use it for?

a) Remodel the Farmland itself into a Province

This is more or less covered above. With regards to trashing Farmland itself, however, the big note is that this use of Farmland only gets better when you have actions that can do that so you don’t even have to spend the Coin6.png to get the benefit, like Remodel, Expand, GovernorGovernor.jpg, or RebuildRebuild.jpg.

b) Use the Farmland for its greenness.

An unlikely case. You might be using some combination of CrossroadsCrossroads.jpg and ScoutScout.jpg, which sounds pretty bad to begin with, but Farmland would slow your deck down a little less this way. More plausibly, you’re doing Silk RoadSilk Road.jpg, in which case it really comes down to the math.

c) Just use it for the 2 VP, absent any other advantage listed here.

This might be fine if your on-buy advantage was big and you’re really going for the green. Consider its effects on your game position, especially relative to the PPR.

d) Remodel/Expand it into a nice fat Coin7.png or PlatinumPlatinum.jpg

Look for this combo mid-game, especially with a RemakeRemake.jpg, UpgradeUpgrade.jpg, or DevelopDevelop.jpg. First, use the Farmland for one of the answers to Question 1 above, then turn it into a good Coin7.png.

e) Trash it for benefit.

One of its best uses. Asklepios puts it this way: “When a card has some of its benefit on buy/gain (or just on buy in Farmland’s case), then once it’s in your deck it’s less valuable to you than a card of its price ought to be. This makes it a good target for trash-for-benefit like ApprenticeApprentice.jpg or BishopBishop.jpg.” Or SalvagerSalvager.jpg, for that matter.

Sounds great, right? But you need to be able to draw that Farmland and your trasher together, so you’ll be wanting a deck that draws a lot of itself on a given turn to get your Farmland together with something that can trash it.

Thanks to everyone quoted, but also to everybody who participated in my original thread post on Farmland and other threads, which I’ve taken a lot of these ideas from.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Farmland Farmland from Goko/Making Fun 2VP.png.
When you buy this, trash a card from your hand. Gain a card costing exactly Coin2.png more than the trashed card.
Hinterlands 1st Edition October 2011
Farmland Farmland from Shuffle iT 2VP.png.
When you buy this, trash a card from your hand and gain a card costing exactly Coin2.png more than it.
Hinterlands 2nd Edition December 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Úrodná země (lit. fertile ground)
Dutch Landbouwgrond
Finnish Viljelysmaat
French Terre agricole
German Fruchtbares Land (lit. fertile land) German Version by Hans im Glück
Italian Terra Coltivata (lit. cultivated land)
Japanese 農地 (pron. nōchi) 2VP.png。 これを購入するとき、手札1枚を廃棄し、それよりコストがCoin1.png高いカード1枚を獲得する。
Polish Pola uprawne (note: as referred to in Polish Empires rulebook)
Russian Угодья (pron. ugod'ya)
Spanish Tierra de Labranza

[edit] Trivia

Official card art.

[edit] Secret History

Another very old card, from before I split Seaside and Hinterlands. Originally it triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing Coin4.png, gain a Farmland, trash another card costing Coin4.png, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble BrigandNoble Brigand.jpg had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.


Cards Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Combos and Counters Highway/MarketHorn of Plenty/MandarinMint/Fool's GoldRebuild/TunnelScheme/ConspiratorStoreroom/TunnelTrader/FeodumTunnel vs Margrave
Other concepts When gain
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgHoardHoard.jpg Coin6star.png Grand MarketGrand Market.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin0star.png SpoilsSpoils.jpg Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne TBA
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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