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Cost Coin3.png
Type(s) Action
Kingdom card? Yes
Set BaseDominion old icon.png
Illustrator(s) Matthias Catrein
Card text
You may immediately put your deck into your discard pile.

Chancellor is an Action card from the first edition of the Base set. It is a terminal Silver, meaning it provides +Coin2.png but no +Action. Its ability to put your deck into your discard pile cycles your deck, allowing you to draw good cards you recently bought or gained more quickly than otherwise. This card is considered among the weakest of Coin3.png cards, and is outclassed by (although cheaper than) ScavengerScavenger.jpg from Dark Ages or MessengerMessenger.jpg from Adventures.

It was removed from the second edition of Dominion.


[edit] FAQ

[edit] Official FAQ

  • You must resolve the Chancellor (decide whether or not to discard your Deck by flipping it into your Discard pile) before doing other things on your turn, like deciding what to buy or playing another Action card.
  • You may not look through your Deck as you discard it.

[edit] Other Rules clarifications

  • Putting your Deck in your Discard pile in this manner does not count as individually discarding each card in your deck, and you may not reveal TunnelsTunnel.jpg from your deck as you put it in your discard pile with Chancellor.

[edit] Strategy Article

Original version written by Drew Hardin and edited by Theory

This article will discuss the Chancellor. The Chancellor is commonly viewed as a weak card. The most common arguments are that the card is highly situational and the benefit of the card power is marginal. I will attempt to refute both claims and propose how the Chancellor can benefit your strategy.

Issue #1: Is the Chancellor situational?

Yes. Chancellor is one of the cards that you should use only in certain situations. In this sense the reputation is deserved. However, I would point out that most cards are situational and should only be used in specific situations. If anything, the sign of a truly powerful card is the ability to use it in almost every situation. Chancellor is simply not one of those cards. Very few Coin3.png cards are useful in all situations.

Issue #2: Is the Chancellor benefit marginal?

This is where I disagree. Chancellor’s power allows a player to immediately cycle the draw deck into the discard pile regardless of the number of cards in the draw deck. In practice this power can be very useful.

Issue #3: The Chancellor power requires lots of memorization.

Simulation data suggests that using the Chancellor power each time you play the Chancellor is only marginally weaker than making an optimal Chancellor play. Most of the benefit of the Chancellor comes from using the power.

Issue #4: The Chancellor is highly random

Yes. The card is random. If you draw it early it is much better than drawing it late. Then again, most cards have this problem to some degree. Drawing SilverSilver.jpg CopperCopper.jpg EstateEstate.jpg Estate Estate is a bad draw on Turn 3. If you worry about drawing a card at the wrong time then Dominion is going to make you miserable. The Chancellor power is about using the card to the maximum when the situation is in your favor (such as drawing Chancellor Silver Copper Copper Estate on Turn 3) and avoiding the problems when the situation is not in your favor (such as drawing Chancellor OtherTerminalAction Estate Estate Estate on Turn 3).

Using the Chancellor Effectively

To understand how to use the Chancellor it is helpful to understand why the power is useful. There are several features of the Chancellor power that are important to incorporate into your play.

The first feature is fairly obvious. Early in the game when you buy almost anything your best cards are now in your discard pile. The Chancellor gives you the opportunity of putting those cards into your draw deck on your next draw.

The second feature is less obvious. When you buy a very good card (a good VP card late or a powerful Coin5.png or Coin6.png card early) you have often used up more of your good cards than bad cards. This is especially true very early in the game when you only have 1 or 2 cards granting Coin.png. It would be best to get those cards back into play.

The third feature of the Chancellor is the optionality of the card. You don’t have to use the power unless you desire. If you feel that your draw pile is better than your discard pile you can skip the power. The card is a may, not a must. You gain the benefit but can avoid the negatives.

The fourth feature of the Chancellor is the opportunity to defend against cards such as the BureaucratBureaucrat.jpg. When you are successfully attacked by the Bureaucrat, you will place a Victory card at the top of your deck, guaranteeing that it will dilute your hand on the next draw. Responding with a Chancellor shuffles your deck and reduces your chances of drawing that Victory card.

Buying a Chancellor is essentially taking a gamble. In essence you are replacing a safe Silver purchase for a risky Chancellor purchase. The Chancellor has the same +Coin2.png value as Silver but requires an Action to gain the benefit while the Silver does not.

Simulation evidence suggests that buying a second Chancellor is of minimal value (an exception may be the Chancellor/StashStash.jpg) so more often than not you are faced with only one question you must decide:

Should I buy the Chancellor instead of my first Silver?

Phrased differently, the question is really:

Is the benefit of using the Chancellor greater than the risk of drawing the Chancellor and not being able to play the Terminal Action?

If the answer to this question is yes then buy the Chancellor instead of the Silver. The problem is determining if the answer is yes or no.

The benefit of the Chancellor buy is simple. Each time you play the Chancellor the next time you draw cards you get a reshuffle. Most of the time this means that if you use the Chancellor as the last action of the turn all the cards you just bought (and used that turn) are back in the draw pile and may be redrawn immediately.

In a perfect scenario you draw the Chancellor and your best cards on Turn 3. Then you draw the Chancellor and your best cards on Turn 4. In 41.7% of the openings the Chancellor will appear on Turn 3. If the power is then used to purchase a card it will appear again on Turn 4 38% of the time. In roughly 1 in 6 of your games you will have used the Chancellor power twice. If you draw the Chancellor on Turn 4 your new purchases will be one of the five cards you draw instead one of the three cards you draw after you draw the last two. Simply put, the Chancellor is an accelerator. It puts the cards you buy early into play faster. The key to the acceleration is the possibility of getting the Chancellor early.

The weakness of the Chancellor is the possibility of drawing the card as the terminal Action with another terminal Action. This is a very real problem and not a desirable outcome. However, the Chancellor is unusual in being able to reduce the impact of this problem. When the happens if you use the Chancellor power the Action Card you skipped this turn will be available to draw immediately instead of waiting another cycle to play.

Another weakness commonly stated about the Chancellor is the Chancellor has few combo cards (though the Counting HouseCounting House.jpg and Stash both benefit from putting the draw pile into the discard). This is true in the sense that the Chancellor rarely combines with any other Coin3.png or Coin4.png card (though Chancellor/Mining VillageMining Village.jpg has an excellent chance of getting a good card early). For this reason the Chancellor often combines with an opening buy of Silver. This opening has been discussed elsewhere.

The Chancellor/Silver opening may not be sexy but it is a stronger opening than many others. The idea behind the Chancellor/Silver opening is to combine the Chancellor with the cards it works best with. The Chancellor combines just fine with any strategy that relies heavily on +1 Action chains or that uses the powerful +2 Action Coin5.png cost cards. In essence the Chancellor is about bypassing the early weak cards in favor of an accelerated Coin5.png and Coin6.png card buying spree.

So, the Chancellor is a card that produces a key early acceleration, sustains a middle game acceleration but risks costing you a key terminal Action at a bad time. The problem can be entirely mitigated by simply not buying a second terminal action. Sometimes you need to buy a second terminal action. So, what are the options for mitigating the problem and maximizing the benefit?

First, in some situations the Chancellor should be avoided entirely. The power of the Chancellor is increased in games where trashing is difficult or impossible. The ability to cycle becomes important in these games. The power weakens in heavy trashing games where the power is not needed. In general the Chancellor combines poorly with pure trash cards like the ChapelChapel.jpg but does fine when used as part of a ‘trash for value’ strategy like the SalvagerSalvager.jpg, ForgeForge.jpg or UpgradeUpgrade.jpg.

The Chancellor performs poorly when combined with terminal Actions that draw cards, such as the SmithySmithy.jpg, Council RoomCouncil Room.jpg or TorturerTorturer.jpg and you are weak on +2 Action cards. In these situations you would rather have drawn Silver.

The Chancellor performs well with any strategy that is heavy on Coin.png and makes heavy use of non-terminal Actions. Since most of these cards cost Coin5.png or Coin6.png it synergizes well with openings that early emphasize Coin.png (such as the Chancellor/Silver).

The impact of attacks on the Chancellor is mixed. Like most Coin.png heavy strategies discard attacks are a problem. The Chancellor defends well against Treasure stealing attacks such as the ThiefThief.jpg and Pirate ShipPirate Ship.jpg. The Chancellor cycling ability helps minimize the impact of Curse based attacks by making use of variance to allow you to buy ProvincesProvince.jpg (or ColoniesColony.jpg) with lucky draws then immediately put your best cards back into play.

Summarizing, the Chancellor is a card that plays well in setups where early acceleration through high Coin.png mixes well with solid Coin5.png and Coin6.png cost cards. The card is basically a replacement for a Silver buy that attempts to speed up your development by taking advantage of early draws and decent card buys.

[edit] Synergies/Combos

[edit] Antisynergies

  • Chancellor conflicts with other terminal actions, since his power is typically weak and not worth the risk of a terminal collision.
  • Chancellor conflicts with engines which draw your whole deck anyway.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Chancellor Chancellor from Goko/Making Fun +Coin2.png. You may immediately put your deck into your discard pile. Dominion 1st Edition October 2008

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 大臣 (pron. dàchén)
Czech Kancléř
Dutch Raadsheer (lit. councillor)
Finnish Kansleri
French Chancelier French language Chancellor
German Kanzler German language Chancellor HiG 1st print translation error : "Discard your whole deck immediately."
HiG later print translation error : "You may discard your whole deck immediately."
Greek Καγκελάριος (pron. kankelarios) Greek language Chancellor
Hungarian Kancellár
Italian Cancelliere
Japanese 宰相 (pron. saishō, lit. prime minister)
Korean 법관 (pron. beobgwan, lit. judge)
Norwegian Rikskansler
Polish Kanclerz Polish language Chancellor
Romanian Cancelar
Russian Канцлер (pron. kantslyer)
Spanish Canciller

[edit] Trivia

Official card art.

Chancellor is extremely useful in the context of Dominion puzzles, which often start with "Assuming you have perfect shuffle luck, can you..."

[edit] Secret History

When Valerie got her copy of the game at Origins 2007, she also got a copy of the first expansion as I had it then. So when cards left the main set, she knew all about those expansion cards, and on one occasion nominated this card to be swapped into the main set. I think she was looking for another +Coin.png card, to provide another anti-Thief option. I really like having the card in the main set, as it's simple but subtle. New players are always like, huh? Why would I want to do that?

[edit] Retrospective

Chancellor doesn't add much and would have been better in Intrigue (where it came from); the fact that it's a puzzler is way better in an expansion than in the main set.

[edit] Second Edition Removal

This is both confusing and weak. The ability is totally worth having, if you can spare an action to play it; but the odds are that something else is a better use of your action and so much for that. One trick is, a Coin3.png terminal action is actually competing with Coin5.png terminal actions. I mean they both use up an action. So being cheaper isn't enough; you'd rather get SilverSilver.jpg now and wait and get the Coin5.png. There is still room for terminal actions that cost Coin3.png, but Chancellor, not so much.

Cards Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashGuide vs MilitiaHighway/MarketMine/PotionWorkshop/GardensBishop vs GardensLibrary vs BishopLibrary vs MilitiaLibrary vs RelicMilitia vs Warehouse
Other concepts Vanilla
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgHoardHoard.jpg Coin6star.png Grand MarketGrand Market.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin0star.png SpoilsSpoils.jpg Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne TBA
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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