Beggar

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Beggar
Beggar.jpg
Info
Cost Coin2.png
Type(s) Action - Reaction
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Garrett DeChellis
Card text
Gain 3 Coppers, putting them into your hand.
When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.

Beggar is an Action-Reaction card from Dark Ages. When played as an Action, it gains three CoppersCopper.jpg, putting them in your hand, so you get an effective +Coin3.png this turn at the cost of gaining three Coppers, which is usually a penalty. When revealed and discarded as a reaction, it gains you two SilversSilver.jpg, putting one on top of your deck - an effective defense against trashing attacks, since they'll hit your new Silver, and a defense against some discard attacks which only force you to discard down to 4.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, you gain three Coppers from the Supply, putting them into your hand.
  • If there are not three Coppers left, just gain as many as you can.
  • When another player plays an Attack card, you may discard this from your hand. If you do, you gain two Silvers from the Supply, putting one on your deck and the other into your discard pile.
  • If there is only one Silver left, put it on your deck; if there are no Silvers left, you do not gain any.

[edit] Other Rules clarifications

[edit] Strategy Article

Article by Schneau, originally posted on the forum.

Beggar is the new CopperCopper.jpg hipster. When we were all introduced to Dominion, we thought Coppers were cool. Who would want to trash them? Hipster ChapelChapel.jpg, I guess. But, as time went by, we all realized that trashing Coppers was fun, and the hipsters started saying they liked Chapel before it was cool. Now the hipsters are back into Copper, and Beggar is their new retro king.

Before considering how to use it, let's take a look at what Beggar does. The action part is pretty simple, right? Gain 3 Coppers into your hand. But, it's more subtle than that. Beggar can be seen as a terminal GoldGold.jpg that comes with the drawback of three more Coppers in your deck. The reaction part of Beggar gains you two SilversSilver.jpg, one on top of your deck. This is also more subtle than it looks, and depends on what Attack card it is reacting to, as we will discuss in a bit.

[edit] As an Action

So, when would you want to use Beggar? Didn't we all learn long ago that Coppers are bad? Well, yes, they are bad in many engines. But, as most things in Dominion, it isn't as simple as that and it depends on the kingdom. Even in a thin engine, there may be a time and place for Beggar.

The thing to realize about Beggar is that Coin3.png on a terminal Action is really good, especially on a Coin2.png card. With a terminal Gold, it is easy to hit Coin5.png, Coin6.png, and even Coin7.png on early hands, making it easier to get those important high-cost cards. The only downside is that you now have Copper clogging your deck. So, if you can play it in situations when you don't mind the extra Copper, it can be fantastic.

Another general use for Beggar is as a late-game buy to keep your money going strong as you start to green. If you can pick up a Beggar with an extra buy when you expect to see it only once or twice more until the end of the game, it can be used as a terminal Gold without worrying about the Coppers hurting your deck too much. In non-trimmed decks, this can make all the difference in hitting Coin8.png more often than your opponent, and in thinned engine decks, it can boost you to Coin16.png for the all-important double Province or Coin13.png for Province + DuchyDuchy.jpg.

Early Beggars aren't good in straight Big Money or BM+draw decks - they conflict with drawing terminals, and aren't good enough on their own since the Coppers slow things down a bit too much. They also aren't good early in engines, where they put too many Coppers between important engine parts. As mentioned above, Beggar can be worthwhile later in both of these types of decks as a boost to large payoffs. In CurseCurse.jpg or Ruins slogs where you aren't as worried about a few extra Coppers, Beggar can be more effective early, since it can help buy important Attack cards and Provinces and Duchies later. Additionally, Beggar's reaction provides a benefit when hit by the Attack cards that are slowing down the game.

One situation when extra Coppers don't hurt much is if you aiming for alternative Victory cards. GardensGardens.jpg are a natural fit, since playing Beggar allows you to gain 4 cards on a turn and all but guarantees enough money for a Gardens (see below for more detailed analysis). Beggar works decently well with other alt-VPs, namely Silk RoadSilk Road.jpg and DukeDuke.jpg, and possibly FeodumFeodum.jpg if your opponents are going heavy on the Attacks. These strategies require a heavy density of Beggars, which is probably easiest to achieve if there is a source of cheap +Buy, especially if it is non-terminal such as HamletHamlet.jpg, Worker's VillageWorker's Village.jpg, ForagerForager.jpg, or Market SquareMarket Square.jpg. In these games you will want to load up on 4 or 5 Beggars, and then start hitting the Victory cards. Note that in games without cheap +Buy, these strategies will more likely end up being slogs than rushes.

[edit] Specific Card Combos

Some Action cards don't mind having a pile of Coppers around. ApothecaryApothecary.jpg might be the strongest combo here, where Beggar can be the terminal after an Apothecary chain. The Apothecaries will just sweep up those extra Coppers to easily get to Province or ColonyColony.jpg range. Non-terminal +Buy would definitely help here, both for Apothecary+ buys as well as Province+ buys.

Similarly, Counting HouseCounting House.jpg can be a good partner in an otherwise mediocre kingdom - you can easily get more than enough Coppers in your deck to get Colonies. Also, since Begger is a terminal Gold, it is easy to hit early Coin5.png to get the Counting Houses. This should come with the usual caveat that Counting House is not a good card, and should only be attempted if no strong strategies are present.

BankBank.jpg can also be one of Beggar's best friends (which is sort of ironic when you think about it). Bank has several properties that make it work well with Beggar. It is a Treasure, so you can play Beggar and Bank on the same turn without any Villages (unlike Counting House and CoppersmithCoppersmith.jpg). Beggars can help hit the high Coin7.png cost early in the game. Plus, each time you play a Beggar and a Bank in the same hand, you are already guaranteed Coin7.png, which means you just need a Copper more to hit Province.

GardensGardens.jpg may be Beggars most powerful combo. Unlike just about any other board, it may be optimal to buy a straight Victory card on turn 1 or 2 with the opening Gardens/Beggar. This allows you to get a jump on the Gardens pile to almost guarantee an even split of the Gardens, if not a split in your favor. According to simulations performed by DStu, just buying Gardens / (EstateEstate.jpg when Gardens are low) / Beggar / Copper wins against a basic WorkshopWorkshop.jpg / Gardens bot 80% of the time. When your opponent is not rushing the Gardens, you should buy Duchies once the Gardens are gone to help 3-pile and get more VP. This wins against a DoubleJack bot 75% of the time.

Even though Coppersmith + Beggar intuitively seems like it would work well, I think most of the time it will end up being more of a nombo than a combo. Coppersmith likes Coppers, but more of the time it prefers you just draw your starting Coppers on the same turn you play Coppersmith, not that you actually gain extra Coppers. Playing Village then Beggar then Coppersmith is doable, though unlikely. And once you have played Beggar a few times, the extra Coppers make it difficult to line up your Village + draw + Coppersmith for the big hands. If you are playing Beggar a lot, you may be able to expect at least 3 Coppers in hand with your Coppersmith, though you will be unlikely to hit the necessary 4 for a Province.

A few other cards may combo decently depending on the board. StablesStables.jpg will enjoy guaranteed Coppers to discard, though the Copper flood will limit the ability to build an engine. Philosopher's StonePhilosopher's Stone.jpg, like Gardens, likes a thick deck and may be a decent option, especially with other PotionPotion.jpg-cost cards present. If you have a TraderTrader.jpg in hand, you can Beggar for 3 Silvers, albiet ones that go to your discard pile instead of your hand. CounterfeitCounterfeit.jpg, MoneylenderMoneylender.jpg, and Spice MerchantSpice Merchant.jpg can all trash Coppers for benefit, though in most cases it won't be enough of a benefit to make it worth gaining Coppers just to trash them.

As mentioned earlier, Beggar can boost you into the expensive card zone early on, with Bank being the star of the show. Additionally, depending on the Kingdom, expensive cards like GoonsGoons.jpg, Hunting GroundsHunting Grounds.jpg, ForgeForge.jpg, and AltarAltar.jpg may be worth the sacrifice of having 3 extra Coppers to buy them early. On the other hand, cards like Grand MarketGrand Market.jpg, King's CourtKing's Court.jpg, Border VillageBorder Village.jpg, and ExpandExpand.jpg conflict with having lots of Coppers around, making an early Beggar not worthwhile to get to them. If you need to hit Coin5.png on your first reshuffle for some important card (WitchWitch.jpg and MountebankMountebank.jpg come to mind), Beggar all but guarantees their purchase while giving some defense if your opponent is also grabbing attacks.

[edit] As a Reaction

You rarely want to buy Beggar solely for its reaction. But, if you were thinking about it anyway for its Action, you may be swayed further by its reactionary ability. Beggar is often happy to be hit by an Attack card. Gaining 2 Silvers is very good, unless you're going for a Treasureless deck, in which case why would you buy Beggar in the first place? Unlike MoatMoat.jpg, and somewhat like Horse TradersHorse Traders.jpg, Beggar's reaction acts differently depending on what attack triggers it, making it a better defense against some Attacks than others.

Junkers: Beggar's reaction is probably weakest against Cursers and Looters. You still get the Silvers, but no other advantage. On the other hand, Beggar's action can be good in CurseCurse.jpg and Ruins slogs, so Beggar may still be worthwhile in these games. Beggar pairs well with AmbassadorAmbassador.jpg, both for its action and reaction abilities.

Discard attacks: Beggar is very good against many discard attacks. Against a vanilla discard attack like MilitiaMilitia.jpg, Beggar allows you to discard it to gain 2 Silvers, while reducing your hand size so that you have to discard one fewer card. This works great against MilitiaMilitia.jpg, GoonsGoons.jpg, Ghost ShipGhost Ship.jpg, and UrchinUrchin.jpg/MercenaryMercenary.jpg, and decently against MargraveMargrave.jpg. Beggar is an excellent counter to PillagePillage.jpg, since it removes itself from your hand, giving you 4 cards which makes you immune to Pillage. Similarly, Beggar allows you to dodge MinionsMinion.jpg if you wish, or you can choose not to reveal it if you don't like your hand. Beggar is bad against the targeted discards of CutpurseCutpurse.jpg and BureaucratBureaucrat.jpg, which don't care about handsize.

Deck Inspection Attacks: Though cards like SpySpy.jpg and Scrying PoolScrying Pool.jpg will usually discard the topdecked Silver, they are often played frequently and therefore you can expect them to be played when you have Beggar in hand. Beggar is not as good against RabbleRabble.jpg, Fortune TellerFortune Teller.jpg, or OracleOracle.jpg, which will discard the topdecked Silver. It is pretty decent against JesterJester.jpg, which prefers to hit your really good cards or your really bad cards; Silver is in the middle ground which gives your opponent the least advantage.

Trashing attacks: Beggar somewhat protects against ThiefThief.jpg and Noble BrigandNoble Brigand.jpg, since you'll likely gain a Silver while giving your opponent a Silver. It is excellent against SaboteurSaboteur.jpg, RogueRogue.jpg, and Knights, since the topdecked Silver protects your better cards. It is also great against SwindlerSwindler.jpg, where you will gain a Silver and another Coin3.png card. The one card you'll almost never want to reveal Beggar to is Pirate ShipPirate Ship.jpg - you will guarantee they'll hit Treasure.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Combos

[edit] Trivia

[edit] Secret History

I had the reaction on the original card, with "gain a Silver" as the top. Long ago I had had a straight "gain a Silver" action for Coin2.png, and it wasn't good enough, but it seemed like a reaction might prop it up sufficiently. Then it got "+Coin1.png" for good measure. And well the card was fine, if not exciting. Then I decided to change SquireSquire.jpg, as told in its story, and it took the cheap Silver-gaining, leaving me to replace the top here. Three Coppers seemed flavorful and interesting.


Cards Coin0star.png MadmanMadman.jpgMercenaryMercenary.jpgSpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpgMarket SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDeath Cart/RatsHermit/Market SquareMasterpiece/FeodumRebuild/TunnelStoreroom/TunnelTrader/FeodumFortress vs Knights
Other concepts Looter
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png ChancellorChancellor.jpgVillageVillage.jpgWoodcutterWoodcutter.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgFeastFeast.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgRemodelRemodel.jpgSmithySmithy.jpgSpySpy.jpgThiefThief.jpgThrone RoomThrone Room.jpg Coin5.png Council RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgWitchWitch.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgPawnPawn.jpgSecret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpgMasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgCoppersmithCoppersmith.jpgIronworksIronworks.jpgMining VillageMining Village.jpgScoutScout.jpg Coin5.png DukeDuke.jpgMinionMinion.jpgSaboteurSaboteur.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgTributeTribute.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Coin2.png HerbalistHerbalist.jpg Coin4.png PotionPotion.jpg Coin5.png ApprenticeApprentice.jpg Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.pngPotion.png GolemGolem.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png MadmanMadman.jpgMercenaryMercenary.jpgSpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpgMarket SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpgCoin2plus.png StonemasonStonemason.jpgCoin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpgCoin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpgCoin4plus.png HeraldHerald.jpgCoin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Outtakes (Confusion) • Fan cardsCard storage
Dominion Card Combos and Counters
Combos Alchemist/HerbalistAmbassador/Pirate ShipBeggar/GardensBlack Market/FairgroundsBlack Market/TacticianBishop/FortressChancellor/StashCounting House/GolemDeath Cart/RatsDouble TacticianGolden deckGoons/WatchtowerHermit/Market SquareHighway/MarketHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silverKing's Court/BridgeMasquerade pinMasterpiece/FeodumMine/PotionMint/Fool's GoldNative Village/BridgePhilosopher's Stone/HerbalistRebuild/TunnelScheme/ConspiratorStonemason/VineyardStoreroom/TunnelTrader/FeodumWarehouse/Counting HouseWorkshop/Gardens
Counters Bishop vs GardensFortress vs KnightsLibrary vs BishopLibrary vs MilitiaLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryMonument vs PossessionPossession vs AmbassadorPossession vs Merchant GuildSecret Chamber vs Pirate ShipTactician vs Ghost ShipVault vs AmbassadorWishing Well vs Ghost Ship
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