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Warehouse, a sifter card.

Sifter is a broad term that applies to two types of cards:

  1. Deck inspectors that allow you to discard cards from the top of your deck
  2. Cards that draw and force you to discard, or allow you to discard in order to draw

Both are useful for cycling through your deck to get to more desirable cards. Many of these are non-terminal Actions, such as WarehouseWarehouse.jpg. Sifters can increase or decrease handsize, depending on what additional role they take, if any.

Card that do something other than drawing cards as compensation for (usually optional) discarding are discard for benefit cards. Cards that reveal (and eventually discard) cards while looking for specific other cards are digging cards.

[edit] List of sifters

Cards in italics have been removed.

StorytellerStoryteller.jpg plays similarly to a sifter, but since it plays Treasures instead of discarding them for draw, there's no chance of drawing them again on the other side of a reshuffle. ArchiveArchive.jpg draws 1 of 3 set aside cards over the course of 3 turns, providing a sort of sifting effect in that it allows you to choose the order in which you draw them.

[edit] Strategy

Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide. The most extreme case is Treasure MapTreasure Map.jpg, but there are other cards that do best in combination with another card. Sifters are optimal for this because they usually draw more than terminal draw cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards. All sifters are also quite nice with TunnelTunnel.jpg, as they provide the much-needed discard outside of the Clean-up phase to gain Tunnel's GoldsGold.jpg.

Terminal sifters are usually more useful in the context of an engine, or in big money strategies. Without village support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement. This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards.

Attacks CurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillage
Other Alt-VPBasic cardsDuration drawGainerLuck-basedNon-Attack interactionOne-shotSplit pileTop deckerTrasherVanilla
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