Tactician

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Tactician
Tactician.jpg
Info
Cost Coin5.png
Type(s) Action - Duration
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Martin Hoffmann
Card text
If you have at least one card in hand, discard your hand, and at the start of your next turn, +5 Cards, +1 Action, and +1 Buy.

Tactician is an Action and Duration card from Seaside. Tactician allows you to discard your hand this turn in order to essentially double your next turn: you get five extra cards in addition to one extra buy and one extra action. This ability allows players to take advantage of the fact that it is often better to have one great turn and one bad turn instead of two mediocre turns. By playing what is known as Double Tactician, it is possible to play one Tactician every turn and use Actions that give you +Coin.png, allowing the player to start every hand with 10 cards.

Contents

[edit] FAQ

[edit] Official FAQ

  • You wait until the start of your next turn to draw the 5 extra cards; you don’t draw them at the end of the turn you played Tactician.
  • Tactician stays out in front of you until the Clean-up phase of your next turn.
  • Because you must discard at least one card in order to gain the bonuses from Tactician, it is not possible to Throne RoomThrone Room.jpg a Tactician to get + 10 cards, +2 Buys, and + 2 Actions. You will have to discard all of your cards with the first Tactician and you will not have cards left in your hand to trigger the card drawing, extra Buy, or extra Action when you play Tactician for the second time.

[edit] Other Rules clarifications

  • You can Throne RoomThrone Room.jpg a Tactician, but (without a +1 Card token) you do not get any extra cards (as described above). Still the Throne Room (or its variants) stays in play. This in contrast to previous rulings, which stated that Throne Room should be discarded if it cannot meaningfully double a Duration.
  • Like all Duration cards, Tactician only stays in play during your Clean-up phase if it will do something in a future turn. So, if you play Tactician but do not discard any cards, it will have no effect on your next turn and should be discarded during the same turn's Clean-up phase.
  • When the +1 Card token is on Tactician, using a Throne Room variant on it becomes meaningful as it provides you a card to discard each time Tactician is played again.

[edit] Strategy Article

Original article by theory

Tactician highlights the general Dominion principle that one good thing is usually better than two mediocre things. There are two very different ways to play Tactician: Single Tactician, which is how you’d normally think of the card, and Double Tactician, a more advanced technique that sacrifices the ability to play Treasure in exchange for a ten-card hand every turn.

[edit] Single Tactician

Tactician is an easy solution to two big Dominion problems:

  1. Putting two pieces of a combo together. Your TournamentTournament.jpg doesn’t always find ProvinceProvince.jpg, and your King's CourtKing's Court.jpg doesn’t always meet a good Action to play it with. Tactician doesn’t technically “solve” this problem, but it sure makes it a lot easier to link up combo pieces. Use Tactician to backdoor into a Treasure MapTreasure Map.jpg activation, or play multiple BaronsBaron.jpg a turn, or connect your Fool's GoldsFool's Gold.jpg: all things that are much easier to do when you have 10 cards to work with instead of just 5.
  2. Exploiting cards whose power increases proportionally with handsize. CoppersmithCoppersmith.jpg isn’t going to get many Coppers to work with in a 5-card hand, but fares much better in a 10-card hand. ForgeForge.jpg gets to trash a ton of cards at once, instead of one or two at a time. CrossroadsCrossroads.jpg can draw a lot more cards even if your deck doesn’t have that many green cards in it. BankBank.jpg grows tremendously in power (and gets the +Buy it so desperately needs). VaultVault.jpg/Secret ChamberSecret Chamber.jpg/StoreroomStoreroom.jpg have more to discard. CellarCellar.jpg and WarehouseWarehouse.jpg get a lot better when you have more choice.

These two considerations usually mean that the turn skipped by Tactician is worth it. As a bonus, Tactician is a nice counter to most attacks. Ghost ShipGhost Ship.jpg and MilitiaMilitia.jpg are mostly nullified; WitchWitch.jpg is still a must-buy, but her Curses are a lot easier to deal with when you’re working with 10 cards instead of 5.

Generally speaking, you won’t want more than one Tactician in your deck (perhaps a second one if your deck is very large). You don’t usually want to play a Tactician on your Tactician turn, because then you’re really going for Double Tactician (see below). Occasionally, you see some “mega-turn” decks that repeatedly play Tactician until they can finally draw what they need: building for Throne RoomThrone Room.jpg x4 / BridgeBridge.jpg x4 is a good example.

Tactician is worst when you have very strong trashing and/or deck draw. If you can draw your whole deck, or almost all of it, every turn already, then there’s no point to skipping a turn to have a not-that-much-better second turn. Likewise, any card that depends on having something in your discard or deck does not fare well when your whole deck is in your hand: Philosopher's StonePhilosopher's Stone.jpg loses Coin1.png automatically, and LoanLoan.jpg, VentureVenture.jpg, GolemGolem.jpg, and AdventurerAdventurer.jpg aren’t benefited by a large hand (and in fact are usually hurt). (A side note on Golem: although it’s possible to use it to get multiple Tacticians in play, for up to +50 Cards/+10 Actions/+10 Buys the next turn, in practice Golem simply does not work with Tactician.)

[edit] Double Tactician

Black MarketBlack Market.jpg can be used in Double Tactician engines as a devastating combo.

Playing a Tactician on your Tactician turn will ensure that you draw another ten cards next turn, but it means that you’re discarding all of your Treasure cards during the Action phase, before you can play them for money. Black MarketBlack Market.jpg, of course is the giant, gaping loophole exception to this statement. The Black Market / Tactician combo technically counts as a Double Tactician engine, but is sufficiently different from most Double Tactician engines that I’ll just mention it here and move on.

In your average deck, not being able to play Treasures is kind of a big deal. But Double Tactician, almost by definition, gets around this by earning money from Actions rather than Treasure. The goal is to play a bunch of Actions for a lot of money, Tactician away the rest of your hand, buy a Province/Colony, and hope to be able to repeat this every turn for the rest of the game.

Naturally, what kinds of Actions you can play is limited by the number of Actions you can play. Tactician gives you an extra Action, but you still need an Action in the end to play the second Tactician. So you have three options:

  1. Get tons of cantrip money, via PeddlerPeddler.jpg, MarketMarket.jpg, BazaarBazaar.jpg, etc. ConspiratorConspirator.jpg needs a little help along the way but can be a cheap pseudo-Grand MarketGrand Market.jpg.
  2. Get tons of terminal money but have enough Actions to play them all. This is most easily done with Fishing VillageFishing Village.jpg, but can also be replicated with other Villages or King's CourtKing's Court.jpg. (Note that BazaarBazaar.jpg qualifies for both this and cantrip money.) Merchant ShipMerchant Ship.jpg is one of the best sources of terminal money since it persists to next turn. BaronBaron.jpg is quite nice, since it gives you +Coin4.png per Action.
  3. Get all the money you need from a single Action, via VaultVault.jpg or Secret ChamberSecret Chamber.jpg (or Black Market/Tactician, as mentioned above). Secret Chamber needs a little help: in a 10-card hand, the Secret Chamber has 9 cards to discard, but has to save at least two of them (the Tactician, and at least one card for the Tactician to discard), meaning it can only generate Coin7.png at most. Vault doesn’t need any help in a Province game, since it’ll draw up to 11 cards and be able to discard 9 of them for money. Both will require some assistance in a Colony game.

Some things to keep in mind as you build this engine:

  • It is absolutely critical for this engine to keep drawing that second Tactician. Without the consistent Tactician every turn, you can’t find all your Actions or that other Tactician, and it’ll cost you multiple turns for you to start the chain again. And as you start to green, the chance that you miss that second Tactician grows.
    • So a sifter like WarehouseWarehouse.jpg or CellarCellar.jpg is a fantastic addition to the engine, and SchemeScheme.jpg just eliminates the problem altogether. (StoreroomStoreroom.jpg deserves special mention for being a sifter that also boosts economy.) Otherwise, you need to be mindful that you’re building in such a way that can handle adding green cards to the deck (CrossroadsCrossroads.jpg is a great example, as is using HagglerHaggler.jpg to buy Province + engine part).
  • Like all engines, this takes a while to set up, and if you aren’t efficient, you might get outraced (especially since your opponent has access to Tactician).
  • It’s a waste to spend extra turns building up your money to a level you don’t need. Ideally you will hit Coin8.png or Coin11.png exactly each turn; of course, more money is nice, but not if it costs you a turn in setting it up!
  • Adding an attack or cards that give VP is almost a given, because you’ll able to play them every single turn. GoonsGoons.jpg, of course, will do both and give you +Coin2.png.
  • Some trashing often benefits this engine: it helps you set the engine up faster, and the key advantage of this deck is long-term consistency, one of the big weaknesses of a ChapelChapel.jpg-thinned deck.
  • OutpostOutpost.jpg gives you even more opportunities: depending on the set, you might be able to have your Tactician trigger on your Outpost turn instead of your Tactician turn (thus allowing you to double-Tac without having to sacrifice your Treasures), or even go for the rare triple-Tac (where you get a Tactician benefit on your Outpost turns too).
  • No matter what, don’t forget: always leave at least one card for the Tactician to discard! It is always quite embarrassing to play Tactician with an empty hand and realize too late that there is no benefit to doing so…

As with most engines, double-Tac can be beaten in very fast sets (e.g., GovernorGovernor.jpg, which can seriously slow you down by force-feeding you Silvers) and sets with Cursers, which will clog up your deck too much to reliably trigger the double-Tac.

[edit] Synergies/Combos

[edit] Antisynergies

  • Decks where you can easily draw the whole deck without Tactician’s help
  • MenagerieMenagerie.jpg
  • Diggers, or cards that depend on your deck/discard: VentureVenture.jpg, AdventurerAdventurer.jpg, Philosopher's StonePhilosopher's Stone.jpg, RebuildRebuild.jpg
  • PossessionPossession.jpg (requires you to keep track of where your opponent’s Possession(s) are, and when it is “safe” to Tactician)
  • Double-Tactician conflicts with Cursers

[edit] Games featuring Tactician

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Tactician Tactician from Goko/Making Fun Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. Seaside 1st Edition October 2009
Tactician Tactician from Shuffle iT If you have at least one card in hand, discard your hand, and at the start of your next turn, +5 Cards, +1 Action, and +1 Buy. Seaside 2nd Edition July 2017

[edit] Other language versions

Print Digital Language Name Text
Chinese 策士 (pron. cèshì, lit. strategist)
Czech Taktik
Dutch Strateeg (lit. strategist)
Finnish Taktikko
French Tacticien
German language Tactician German Taktiker
Italian Stratega (lit. strategist)
Japanese 策士 (pron. sakushi)
Korean 책략가 (pron. chaeglyagga)
Polish language Tactician Polish Strateg (lit. strategist)
Russian Тактик (pron. taktik)
Spanish Estratega (lit. strategist)

[edit] Trivia

Official card art.

Though the play of a Tactician requires you to discard your hand, it is technically possible to play multiple Tacticians in one turn by other means than +1 Card token with a Throne Room variant. This can be done through the play of a GolemGolem.jpg by drawing Tactician plus a non-terminal card such as MenagerieMenagerie.jpg or LaboratoryLaboratory.jpg, or by using a Throne Room variant on a HeraldHerald.jpg or VassalVassal.jpg and revealing a Tactician followed by a drawing card (or, in the case of Herald, a second Tactician). Players, discovering this trick for the first time, generated many discussions on the forums (1,2,3,4,5,6).

[edit] Secret History

Once, this cost Coin3.png, and had no anti-Throne Room clause (the "if you discarded" part). In development it cost Coin4.png, and was singled out as one of the strongest cards. At Coin5.png it still got plenty of play. The anti-Throne clause was added quite late. Tactician was looking strong but doable at that point, except for the Throne Room combo, which was ridiculous. It's sad to just nuke a combo like that, but that change didn't hurt the card much otherwise - okay, if you draw Tactican and four Festivals, you only play three of them - and this way we get to have the card at its best.


Cards Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Combos and Counters Ambassador/Pirate ShipBlack Market/TacticianDouble TacticianGuide/OutpostNative Village/BridgeWarehouse/Counting HouseEmbargo vs PotionLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorSecret Chamber vs Pirate ShipTactician vs Ghost ShipVault vs AmbassadorWishing Well vs Ghost Ship
Other concepts Duration
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne TBA
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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