Wall

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Wall
Wall.jpg
Info
Type Landmark
Set EmpiresEmpires icon.png
Illustrator(s) Joshua Stewart
Landmark text
When scoring, -1VP per card you have after the first 15.

Wall is a Landmark from Empires. It penalizes players with negative VP for having too large of a deck.

Contents

[edit] FAQ

[edit] Official FAQ

  • For example, if you had 27 cards in your deck, you would score -12VP for Wall.
  • Scores can go negative.

[edit] Strategy

Events go well with Wall, since they can provide beneficial effects without adding to your deck. Strong Trashers and Remodelers can keep your deck slim. Cards which can give your opponent CursesCurse.jpg will further penalize them. Cards which trash themselves or return themselves to their piles can also help.

[edit] Synergies

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Wall Wall from Shuffle iT When scoring, -1VP per card you have after the first 15. Empires June 2016

[edit] Other language versions

Language Name Print Digital Text
Dutch Muur
Finnish Muuri
French Remparts (lit. ramparts)
German Mauer German language Wall German language Wall from Shuffle iT Beim Zählen der VP Punkte; besitzt du mehr als 15 Karten:
-1VP für jede weitere Karte über die 15. hinaus.
Japanese 壁 (pron. kabe) ゲーム終了時、あなたが持っている15枚を超えるカード1枚につき-1VP
Polish Mur Polish language Wall
Russian Стена (pron. styena)

[edit] Trivia

Official card art.

[edit] Secret History

First it was 8VP if you had no more than 15 cards; then -1VP per 2 cards in your deck; then the version you know and love. Inspired by that Adventures Victory card outtake that rewarded you for having a small deck (itself inspired by a conversation on BGG, where I talked about possible future Victory cards, and decided inverse-GardensGardens.jpg wouldn't be fresh enough, and David argued otherwise).

[edit] Why does Wall start at 15?

The reason it doesn't start at 0 is because of a lunch game my group had where one player trashed down to a 3-card golden deck (with TempleTemple.jpg) and then left to go to a meeting. Now at the time, I believe Wall was "–1 VP per 2 cards you have". If it had been –1 VP per card without the 15-card threshold, he would have won that game, despite gaining a measly 1 VP per turn. Long story short, having that 15-card threshold lets actual decks compete against golden decks in Wall games.
—LastFootnote, Interview with Donald X.


It started at 8 VP if you have no more than 15 cards. It was too hard to go for and became -1 VP per 2 cards. I considered doubling it to make scores more different between players. LF had his game with the player who left. To try to avoid that problem I made it -1 VP per card over 15. The original 15 was based on considering what you could reasonably manage with trashing. The new 15 may have just been because 15 was in the air here. We tried it, it worked, I didn't tweak it further.


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