Combo: Capital and Mandarin

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Capital / Mandarin
Capital.jpg Mandarin.jpg
Info
Set(s) Empires / Hinterlands
Type Synergy

CapitalCapital.jpg and MandarinMandarin.jpg is a combo that uses Mandarin's on-gain ability to avoid Capital's debt, and get one or more capitals back on the very next turn.

[edit] Article

If you have at least two Capitals in your hand and at least one other treasure, you can buy a ProvinceProvince.jpg and a Mandarin, avoiding debt, and giving you back your treasures to repeat the same sequence on the next turn. This results in a Golden deck variant where you can guarantee a province every turn.

To get to two capitals in hand more reliably, you can play Capital by itself, and buy a Mandarin to keep the first Capital in your hand, until you draw your second Capital.

It won't take long before your hand is two capitals, and three coppers, which can buy a Province, EstateEstate.jpg, and Mandarin each turn. But having better treasures in your hand before triggering the combo will increase buying power.

For example:

  • 2 Capitals + 2 SilverSilver.jpgs = ColonyColony.jpg + Mandarin
  • 2 Capitals + 3 Silvers = Province + DuchyDuchy.jpg + Mandarin
  • 3 Capitals = Colony + Estate + Mandarin
  • 3 Capitals + 1 Silver + 1 Copper = 2 Provinces + Mandarin

[edit] Counters

This combo is especially weak against MinionMinion.jpg, which will outright break the loop. Other strong Handsize attacks such as LegionaryLegionary.jpg can reduce buying power as well.


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Events 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Combos and Counters Capital/HerbalistCapital/MandarinDonate/DelveDonate/Market Square
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Cards $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Combos and Counters Highway/MarketHorn of Plenty/MandarinMint/Fool's GoldNight Watchman/TunnelRebuild/TunnelScheme/ConspiratorStoreroom/TunnelTrader/FeodumTunnel vs Margrave
Other concepts When gain
Dominion Card Combos and Counters
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Counters Bishop vs GardensCultist vs JourneymanEmbargo vs PotionFortress vs KnightsGuide vs MilitiaLibrary vs BishopLibrary vs MilitiaLibrary vs RelicLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorPossession vs Merchant GuildSwamp Hag vs GoonsTactician vs Ghost ShipTunnel vs MargraveVault vs AmbassadorWishing Well vs Ghost Ship
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