Combo: Counting House and Travelling Fair

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Counting House / Travelling Fair
Counting House.jpg Travelling Fair.jpg
Info
Set(s) Prosperity / Adventures
Type Rush

Counting HouseCounting House.jpg and Travelling FairTravelling Fair.jpg is a combo that uses Travelling Fair's +Buy and top-decking to fuel Counting House to quickly buy out the Provinces.

Contents

[edit] Article

Counting House is usually regarded as one of the weakest cards for its cost; while it can provide a substantial amount of Coin.png, it's reliant on how close to a reshuffle it's drawn, and its buying power can be undercut if there's no +Buy to use it. Travelling Fair addresses both of these problems: once you're fielding enough Coin.png, it can top-deck a newly bought Counting House, as well as 4 CoppersCopper.jpg, preventing a reshuffle.

[edit] Step 1: Buy Coppers

Ignore all other Treasures. Buy Travelling Fair at every chance, and as many as you can, and just flood your deck with as many Coppers as you can buy.

[edit] Step 2: First Counting House

After a few turns, you're pretty much guaranteed a hand of 5 Coppers. Buy a Counting House.

[edit] Step 3: Start the cycle

Once you draw the Counting House, you're more than likely to get at least 7 Coppers in hand. Buy as many Travelling Fairs as you can (up to 4) until you have Coin5.png remaining, then top-deck Counting House and 4 Coppers. Since all the Coppers you used that turn will be discarded, your new Counting House will just draw them, since dropping 5 cards on top of your deck guarantees you won't shuffle. If you can't afford all 4 TF's, just drop as many Coppers as you can on top of your deck, and hope it's enough to stop a reshuffle.

[edit] Step 4: Rinse and repeat

Since every turn you're just increasing your purchasing power by Coin4.png, you can keep making that same buy (4 Travelling Fairs, 4 Coppers, 1 Counting House) over and over again.

[edit] Step 5: Buy ProvincesProvince.jpg

After a couple turns, once you make your obligatory 4-TF/1-CH buys, you'll have Coin8.png or more left over. Start using a Buy on a Province instead of a 4th Copper. After a couple more turns, you should be buying multiple Provinces every turn. In a solitaire game, you should be able to clean out the Provinces in around 12 turns.

[edit] Weaknesses

This is highly vulnerable to Attacks, particularly PillagePillage.jpg, which can discard your Counting House, CutpurseCutpurse.jpg, which can stymie your first Counting House Buy, and MinionMinion.jpg and any deck inspection attack or deck order attack, which can force a reshuffle. PossessionPossession.jpg can also mess with this combo, but getting a Possession quickly enough will be rather difficult. However, this strategy is a bit more resistant to junkers, especially after you have your first Counting House, since you won't be shuffling anyway, as well as most handsize attacks, since you can just discard Coppers. This combo is also slightly dependent on shuffle luck: if you can't manage to produce Coin7.png by your third reshuffle, it will take about 4 extra turns to empty out the Provinces.


Cards Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgHoardHoard.jpg Coin6star.png Grand MarketGrand Market.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Combos and Counters Bishop/FortressCounting House/GolemCounting House/Travelling FairGolden deckGoons/WatchtowerKing's Court/BridgeMint/Fool's GoldVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerBishop vs GardensLibrary vs BishopSwamp Hag vs GoonsVault vs Ambassador
Other concepts Victory tokens
Cards Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Combos and Counters Baron/InheritanceCounting House/Travelling FairGuide/OutpostRoyal Carriage/BridgeGuide vs MilitiaLibrary vs RelicSwamp Hag vs Goons
Other concepts DurationReserveTokensTraveller
Dominion Card Combos and Counters
Combos Alchemist/HerbalistApprentice/Market SquareBaron/InheritanceBeggar/GardensBlack Market/FairgroundsBlack Market/TacticianBishop/FortressCapital/HerbalistChancellor/StashCounting House/GolemCounting House/Travelling FairDeath Cart/RatsDonate/DelveDonate/Market SquareDouble TacticianGolden deckGoons/WatchtowerGuide/OutpostHermit/Market SquareHighway/MarketHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silverIronworks/Great HallKing's Court/BridgeLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumMine/PotionMint/Fool's GoldNative Village/BridgePhilosopher's Stone/HerbalistProcession/FortressRebuild/TunnelRoyal Carriage/BridgeScheme/ConspiratorStonemason/VineyardStoreroom/TunnelTrader/FeodumVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerWorkshop/Gardens
Counters Bishop vs GardensCultist vs JourneymanEmbargo vs PotionFortress vs KnightsGuide vs MilitiaLibrary vs BishopLibrary vs MilitiaLibrary vs RelicLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorPossession vs Merchant GuildSwamp Hag vs GoonsTactician vs Ghost ShipTunnel vs MargraveVault vs AmbassadorWishing Well vs Ghost Ship
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