Caravan Guard

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Caravan Guard
Caravan Guard.jpg
Info
Cost $3
Type(s) Action - Duration - Reaction
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Julien Delval
Card text
+1 Card
+1 Action

At the start of your next turn, +$1.

When another player plays an Attack card, you may first play this from your hand.
(+1 Action has no effect if it's not your turn.)

Caravan Guard is an Action-Duration-Reaction card from Adventures. It is a delayed Peddler variant, but its $-producing can be sped up by letting you play it when another player plays an Attack. It is the only card that can be played during another player's turn.

Contents

[edit] FAQ

[edit] Official FAQ

  • This gives you +1 Card and +1 Action when you play it, and then +$1 at the start of your next turn after that.
  • This card has a Reaction ability that lets you play it when another player plays an Attack card.
  • Playing this during another player's turn is similar to playing it during your own turn - you put Caravan Guard into play, get +1 Card and +1 Action, and will get +$1 at the start of your next turn - the very next turn you take. However getting +1 Action during someone else's turn does not do anything for you; it does not let you play other Action cards during that player’s turn.
  • Similarly if a token gives you +$1 or +1 Buy during another player's turn, that still does not let you buy cards during that player’s turn (although +$1 can cancel the -$1 token given out by Bridge TrollBridge Troll.jpg).
  • The +1 Action (or potential other +'s) does not carry over to your next turn either.
  • After reacting with a Caravan Guard, you can use another one, even one you just drew, and also can use other Reactions, even ones you just drew; you keep going until you have no more Reactions you wish to respond to the Attack with.

[edit] Other Rules clarifications

  • If you call Royal CarriageRoyal Carriage.jpg on Caravan Guard after you play it as a Reaction during another player's turn, it will stay in play until your next turn and give you an extra +$1 at that time, as you would expect. However, if you call Coin of the RealmCoin of the Realm.jpg, it will be discarded during the Clean-up phase of the Attacking player's turn, and the +2 Actions it will give you don't do anything for you, as +Action doesn't mean anything when it's not your turn.

[edit] Strategy

There is no strategy article for Caravan Guard, but it has been discussed on the forum.

Caravan Guard is generally viewed as a weak card. When there are no attacks, it is a delayed PeddlerPeddler.jpg - but with a card like Peddler, you really want the money now, not next turn. It is worth picking up in cases where you would really like to buy something, but there are no other cheap cantrips that won't hurt your deck in some way or another. In many types of engines, you'd rather have a weak cantrip than a Silver, for example. In that vein, it's similar to cards like Pearl DiverPearl Diver.jpg, VagrantVagrant.jpg and Great HallGreat Hall.jpg. Like all of these cards, Caravan Guard is most useful when you just want to have a bunch of Actions in your deck, for example if you want to play ConspiratorConspirator.jpg or HeraldHerald.jpg chains, or you have a GolemGolem.jpg or Scrying PoolScrying Pool.jpg engine.

Caravan Guard loses its delay when you are attacked during your opponent's turn, in which case it just becomes a Peddler. Against most attacks, though, it's not exactly the greatest defense ever - you'd rather not get a CurseCurse.jpg than be able to play your Caravan Guard as a Peddler. One exception is handsize attacks like MilitiaMilitia.jpg; since you get the Caravan Guard(s) in play before you have to discard, you can mitigate the negative effects of the attack. It can also trigger a reshuffle, which is useful if you have dead cards in your hand when hit by a handsize attack. That way, the dead cards miss the reshuffle.

Another little trick is playing Caravan Guard against non-offensive attacks. If your opponent plays MinionMinion.jpg for the coins, technically they still played an Attack, so you're allowed to drop any Caravan Guards you have on the table. Other examples include GiantGiant.jpg when your opponent's Journey token is facing the wrong way, Haunted WoodsHaunted Woods.jpg when you don't have any dead cards, or Swamp HagSwamp Hag.jpg when you're not planning on buying anything (because maybe you want to gain cards another way instead, or buy an Event).

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Caravan Guard Caravan Guard from Goko/Making Fun +1 Card. +1 Action. At the start of your next turn, +$1.
When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Adventures 1st Edition April 2015
Caravan Guard Caravan Guard from Shuffle iT +1 Card. +1 Action. At the start of your next turn, +$1.
When another player plays an Attack card, you may first play this from your hand. (+1 Action has no effect if it's not your turn.)
Adventures 2nd Edition August 2017

[edit] Other language versions

Language Name Print Digital Text
Dutch Karavaanescorte (lit. caravan escort)
Finnish Karavaanivartija
French Escorte (lit. escort)
German Karawanenwächter
Japanese 隊商の護衛 (noun. taishō no goei, lit. caravan escort) +1 カードを引く+1 アクション。 あなたの次のターンの開始時 に、+$1。他のプレイヤーがアタックカードを便用するとき、 その解決前に、手札からこれを使用してもよい。 (あなたのターン以外では、+1 アクションの効果はない)。
Russian Охрана Каравана (pron. okhrana karavana)

[edit] Trivia

Official card art.

[edit] Secret History

This came out of looking specifically to see if I'd missed some corner of possibilities for Durations. This is a Duration that's a round faster if you get attacked. The phrasing was an issue; what if you play it on someone else's turn and have a +$1 token on the pile? I decided that playing the card was just way simpler than simulating playing it, and in the end it got some explanatory text.


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Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
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Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
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