Highway

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Highway
Highway.jpg
Info
Cost Coin5.png
Type(s) Action
Kingdom card? Yes
Set HinterlandsHinterlands icon.png
Illustrator(s) Eric J Carter
Card text
+1 Card
+1 Action

While this is in play, cards cost Coin1.png less, but not less than Coin0.png.

Highway is an Action card from Hinterlands. Highway is a cantrip that, like BridgeBridge.jpg, lowers the cost of cards in the supply. Unlike Bridge, however, it does not provide +Buy; and without a source of +Buy or gainers it's no better than an expensive PeddlerPeddler.jpg. However, with an additional source of +buy, when Highways are stacked you can potentially gain a large number of normally expensive cards very quickly. Such strategies usually lead to an explosive engine ending with a large megaturn.

Contents

[edit] FAQ

[edit] Official FAQ

  • This makes all cards cheaper (to a minimum of Coin0.png) as long as it is in play.
  • This applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks, and so on.
  • For example if you played Highway, then DevelopDevelop.jpg, trashing a CopperCopper.jpg, you could gain an EstateEstate.jpg, as Estate would cost Coin1.png while Copper would still cost Coin0.png.
  • Using Throne RoomThrone Room.jpg on Highway will not make cards cost Coin2.png less, as there is still only one copy of Highway in play.
  • The bonus is cumulative: if you have three Highways in play, all cards cost Coin3.png less (to a minimum of Coin0.png).

[edit] Other Rules clarifications

  • If you use ProcessionProcession.jpg on a Highway, costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for BridgeBridge.jpg.)

[edit] Strategy Article

Original article by platykurtic

It’s hard to talk about Highway without talking about its more popular older brother, BridgeBridge.jpg. Both provide cost reduction, but they do so very differently. As a general rule to take advantage of cost reduction, you also need +buy and money (unless you reduce all costs to zero). Bridge provides all three, but since it’s terminal, you need a serious village/draw engine to take full advantage of it. Highway provides only cost reduction, meaning you need to get money and buys elsewhere, but as a non-terminal it can fit into a much wider variety of decks.

Without any +Buy, Highway is for the most part just a PeddlerPeddler.jpg, with the cost reduction equivalent to +Coin1.png. There are times when you’d buy a Coin5.png Peddler, if you really need virtual money, but for the most part it’s overpriced and, moreover, there are better Coin5.png cards to be had. It’s important to note that the Highway card text is worded such that Throne RoomThrone Room.jpg and King's CourtKing's Court.jpg don’t multiply the cost reduction, so in that sense it’s worse than Peddler, and some of the crazy combos you get with Bridge get short circuited.

Where the cost reduction does come in handy, however, is with cards that care about cost. This isn’t really specific to Highway, but as non-terminals it’s significantly easier to chain them and then a payload card, whereas with Bridge you’d need an engine up and running to even have a chance. There are a few categories here, and it’s worth going into the subtle tricks and pitfalls in their interaction with cost reduction.

[edit] Gain a card costing up to Coinx.png:

WorkshopWorkshop.jpg, FeastFeast.jpg, IronworksIronworks.jpg, SmugglersSmugglers.jpg, TalismanTalisman.jpg, UniversityUniversity.jpg, Horn of PlentyHorn of Plenty.jpg, HermitHermit.jpg, AltarAltar.jpg, ArmoryArmory.jpg

Highway expands the range of cards that can be gained by reducing their costs. For example, play a Highway, then Workshop, and you can gain a card costing up to Coin5.png. Of course, you could have just bought that card instead of the Highway, so you really need an engine to enable these happy collisions multiple times, ideally every turn. After enough highways, any gainer can start on the ProvincesProvince.jpg, or even ColoniesColony.jpg. Horn of Plenty works especially well here since it doesn’t require actions. Highway makes your HoPs useful even when your engine doesn’t have many unique cards. Soon your HoPs can gain Highways and other HoPs, and so long as you don’t stall you get your megaturn.

[edit] Gain a card costing up to Coinx.png more:

RemodelRemodel.jpg, MineMine.jpg, SwindlerSwindler.jpg, ExpandExpand.jpg, ForgeForge.jpg, RebuildRebuild.jpg, ButcherButcher.jpg

Remodel type cards can also benefit from a few well placed Highways. Since costs only go down to zero, after 4 Highways you can Remodel a copper into a Gold, for example, since the Gold only costs Coin2.png. If you plan to depend on this to gain Provinces, you need to make sure to leave enough junk in your hand to Remodel. Swindler is a special case since you’re choosing the card for your opponent. This only matters if you reduce the cost of the card you’re Swindling to Coin0.png, in which case you can downgrade it to a Curse. Forge gets weaker as cards you might want to forge together start costing Coin0.png, but once the card you want costs Coin0.png you can Forge any combinations of things into it.

[edit] Gain a card costing exactly Coinx.png more:

UpgradeUpgrade.jpg, RemakeRemake.jpg, DevelopDevelop.jpg, ProcessionProcession.jpg, FarmlandFarmland.jpg, GovernorGovernor.jpg

Much like the above category, you can reduce costs towards zero until you can Upgrade Coppers into Golds or Provinces. However, because Upgrade specifies “exactly Coin1.png more”, if you reduce the cost of the card you want to 0, you can’t Upgrade to it anymore.

[edit] Do something with a card costing Coinx.png less:

DevelopDevelop.jpg, Border VillageBorder Village.jpg, HagglerHaggler.jpg, Band of MisfitsBand of Misfits.jpg, CatacombsCatacombs.jpg

These cards don’t get any benefit at all from cost reduction, and in fact become useless when the card costs Coin0.png, and there’s nothing costing less.

[edit] Do something with a card costing between Coin3.png and Coin6.png

KnightsKnights.jpg, RogueRogue.jpg, GraverobberGraverobber.jpg, GiantGiant.jpg

These are a mixed bag as you’d expect. By lowering costs you can attack or graverob more expensive cards, like Provinces, but you may also push cards down out of the range.

[edit] Do something with a card costing Coinx.png or More

SaboteurSaboteur.jpg, SageSage.jpg

Highway can focus these cards on higher priced cards, for better or worse. Both seek out cards costing Coin3.png or more, but as you reduce costs that starts to include only the more expensive ones. In the extreme case, after 4 or 5 highways the only card worth Coin3.png is Province (or Peddler of course, and add 3 Highways if you’re dealing with Colony). This make sage virtually useless and Saboteur deadly, though I’ve never seen that one pulled off.

[edit] Trash for benefit proportional to cost

SalvagerSalvager.jpg, ApprenticeApprentice.jpg, BishopBishop.jpg, ForgeForge.jpg, TraderTrader.jpg

These cards become weaker each time you actually play a Highway, since the cards you’re going to trash cost less. This doesn’t make them entirely useless though, especially if they help you get your Highway deck up and running (Trader’s not too relevant for that). If you can manage to play your TfB before your Highways, you can “buy low, trash high” to get extra benefits. You can hope for this to happen luckily a few times, but if you have an engine where you can keep drawing and avoid playing your Highways until you’ve used your TfB card, you’re golden.

There are a few good combos in there, but for the most part these are supplemental tricks you’ll use to grab an extra province or some engine parts. At the end of the day you still need to get your points by more conventional means, and with the right support highway can be excellent at this as well. It’s definitely an engine card though; if you’re not playing tons of actions, your Highways won’t collide with your other cards and they’ll just be overpriced Peddlers.

One key insight with cost reduction is that it’s often possible to win with a megaturn, which means getting all your points and ending the game in one turn. This may mean buying all the Provinces, but often if your opponent is buying the same cards as you, it becomes possible to end the game on piles with a small VP advantage earlier. Don’t forget to look for that every turn, it may be a bit of an anti-climax, but winning by one point is the same as winning by fifty, and your opponent can probably do it next turn. You also have to remember the extended Penultimate Province Rule, which is “don’t leave the board in a state where your opponent can win next turn, even if it means passing up cards you want, unless you’re behind and banking on a lucky break”. Megaturns let you build flimsy decks with no hope of surviving greening, since you’ll never have to actually play with the green cards you buy at the end. Highway allows for especially flimsy decks as a non-terminal itself; a little cycling or light trashing like Loan can sometimes be sufficient. The player who does the absolute minimum buildup before firing off their megaturn is likely to win.

There’s Remodel to clear up the deck a bit and gain Highways (benefiting from the Remodel trick explained above), FestivalFestival.jpg for money and buys, and LaboratoryLaboratory.jpg + MargraveMargrave.jpg for the draw to get past the Festivals and junk you haven’t trashed yet.

[edit] Other interactions

The obvious pairing for Highway is MarketMarket.jpg or Grand MarketGrand Market.jpg, since they provide money and buys in a convenient, non-terminal package. This combo is good enough that it’s got a wiki article devoted to it already. The short version is that via good trashing, cycling, or a little draw you get your deck to a state where you’re drawing through all your Highways and Markets each turn. This screams megaturn, and the chances are high that the game will end with the Highway, Market, and some other pile gone.

Powered up CitiesCity.jpg are similar, but they bring endgame brinkmanship to a new level. The actions let you mix in some terminals early on to help with buy, and after a pile runs you’ve got draw. With two piles gone, Cities providing draw, money, and buys, and Highway reducing costs, the game isn’t going to last another turn. You don’t want to give your opponent that chance, so case is if you can drain the second pile during your turn with a gainer, so that you’re the one that gets the Unstoppable City Stack.

Market SquareMarket Square.jpg and Worker's VillageWorker's Village.jpg are the other non-terminal +buy cards, and they can work for a strategy like this too. It will be slower though, and you’ll need to have some other virtual money, or have a lot of faith that you can reduce costs to 0. Festival similarly is missing one piece of the puzzle: draw. Too many will stall you unless you have some draw.

ForagerForager.jpg and CounterfeitCounterfeit.jpg deserve special mention, since they thin your deck without requiring extra actions and provide +Buy with at least a little money. Neither one replaces itself though, so you’ll need some draw to keep playing your highways.

TacticianTactician.jpg provides a bit of +Buy and a large hand from which to play more Highways. More so than usual, sacrificing a turn for a big next turn is well worth it with Highway, and if you gets some Highways in before playing the Tactician you may even be able to buy something then. As virtual money, Highway helps to enable double Tactician, which is always powerful. The big Tactician turn can also be the platform for your megaturn, even if you couldn’t have managed it from a five card hand.

GoonsGoons.jpg is another great pairing, since it provides money, +buy, and an alternate path to victory. Even without villages and just one Goons at the end of a Highway chain it’s powerful: you get 2 chips and can buy 2 cards for cheap each turn. With some villages and draw you can play multiple Goons, which can enable a victory chip strategy. The goal is to be playing multiple goons a turn and getting tons of points off of each buy. Normally with Goons you’re stuck buying mostly copper to make use of extra buys, but with Highway you should be able to get the prices low enough that you can buy zero-cost non-terminals instead and not clog your deck. With two or three Goons in play you can gain more chips per turn than your opponent can counter with victory cards and drain piles at your leisure. King's Court brings this to the level of insanity, in spite of scaling up neither the cost reduction nor the chip gaining.

Highway also doesn’t conflict with the other cost reducers, BridgeBridge.jpg and PrincessPrincess.jpg. You’ll need an engine to take advantage of them, but Highway can supplement it without requiring any more draw, helping you get down to that all important Coin0.png where costs cease to matter and you’re only limited by your +Buy.

[edit] Conclusion

Highway will never pack quite the same power as Bridge; at Coin5.png you usually can’t open with it, and by itself it just doesn’t do enough. But with the right pairings it can be part of some awesome decks indeed. It’s a fun little card and worth an extra look on any board.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Czech: Silnice
  • Dutch: Hoofdweg (lit. main road)
  • Finnish: Maantie (lit. road)
  • French: Route (lit. road)
  • German: Fernstrasse
  • Italian: Strada Maestra
  • Japanese: 街道 (pron. kaidō)
  • Polish: Gościniec (note: as referred to in Polish Empires rulebook)
  • Russian: Тракт (pron. trakt, lit. well-trodden dirt road)
  • Spanish: Carretera

[edit] Secret History

There was a point working on the set when I wanted another Coin5.png that you could chain. It had to be simple and compelling. Bridge and Princess are old news, but Highway plays a lot differently. All those tricks that you come up with for Bridge that you never actually pull off, you can pull off with Highway.


Cards Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Combos and Counters Highway/MarketHorn of Plenty/MandarinMint/Fool's GoldRebuild/TunnelScheme/ConspiratorStoreroom/TunnelTrader/FeodumTunnel vs Margrave
Other concepts When gain
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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