Count

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Count
Count.jpg
Info
Cost Coin5.png
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Dennis Lohausen
Card text
Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper.
Choose one: +Coin3.png; or trash your hand; or gain a Duchy.

Count is an Action card from Dark Ages. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can be played as a trasher, gainer, or as a terminal source of coin. It can be very useful as a soft terminal, either top-decking or discarding other terminals it collides with.

Contents

[edit] FAQ

[edit] Official FAQ

  • This card gives you two separate choices: first you either discard two cards, or put a card from your hand on top of your deck, or gain a Copper; after resolving that, you either get +Coin3.png, or trash your hand, or gain a Duchy.
  • For example you might choose to discard two cards, then gain a Duchy.
  • You can choose an option even if you cannot do it.
  • If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.

[edit] Other Rules clarifications

[edit] Strategy Article

Original article by shark_bait

Count offers the player 2 different choices from two different sets of 3 options. Through this unique wording, it offers a whopping 9 different ways in which it can be played. Obviously some combinations offer more synergy than others, and some will not be used. But the choices make it a unique card that can function in both an engine style and a big money style of game.

[edit] The Choices

Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a CopperCopper.jpg.

Choose one: +Coin3.png; trash your hand; or gain a DuchyDuchy.jpg.

[edit] Trashing and Hand Size

One key thing to keep in mind is that when resolving the different actions, you go from top down. This means that you resolve the first choice and then resolve the second choice. One thing to notice about the first set of choices is that each choice affects your hand-size in a different manner. Think from a perspective of your hand-size before playing Count, your hand-size after resolving the first choice will equal to HS-n where n=1,2, or 3. This has the biggest impact on deciding whether or not to trash your hand. By controlling the size of the hand that you are going to trash, you can selectively trash only the cards that you want to trash. Another thing worth mentioning regarding trashing is the trashing of Copper. It is more beneficial to gain a Copper in your discard pile and trash your entire hand than place a Copper on top of your deck and trash your hand. The net amount of Coppers in your deck stays the same, but the placement of the Copper is better if it is in your discard pile.

[edit] Count as an Engine

So we’ve thought about how Count can be used as a trasher. But more important to consider is when Count should be used as a trasher. You want to use Count's trashing to enable an engine. The benefit of Count being your trashing is that its purpose is two-fold. It can function to streamline your deck into a well-oiled machine and then seamlessly integrate itself into a reliable engine component when its initial purpose is served. The disadvantage of this card is that it costs Coin5.png. What this means is that unless you get a Coin5.png/Coin2.png start, you can not start trashing right away. And one of the biggest rules of engine building is that you want to streamline your deck quickly. Count as your sole trasher suffers from Turn 5 ChapelChapel.jpg Syndrome (T5CS). In T5CS, your opening chapel misses a reshuffle allowing only 1 play after the 1st two reshuffles. In a game of equal skill between two opponents with 1 suffering from T5CS, it is almost impossible to come back due to the huge tempo loss. Thankfully, Count has a prescription for this problem and it’s even better than more cowbell! The ability to place a card on top of your deck means you can over-invest in other trashing cards to make up for this loss in tempo. If any of your power cards clash with Count, simply top-deck it and use it next turn. This other power card can also be another Count. Getting 2 Counts after your first reshuffle will have no risk of collision due to the top-decking and will help alleviate T5CS.

Okay, so we’ve used Count to get our decks ready for an engine, but what kind of engine should we try to build? As mentioned earlier, playing Count will always result in a net decrease in hand-size. Therefore it is imperative that good draw be present. For this type of deck, the best type of card is of the form draw up to X like WatchtowerWatchtower.jpg or LibraryLibrary.jpg. Since these cards require an Action, strong village support is essential. Things like Fishing VillageFishing Village.jpg and HamletHamlet.jpg are Tier 1 villages for this type of application due to cheapness and amount of +Action given. Obviously others can be used, but a more expensive village means a harder engine to set up. The nice thing about an engine like this using Count is that Count helps provide part of your economy in the +Coin3.png available for the second choice. This means that once you trash down, you are already halfway there to building back up. Building a viable Count style engine can also be done in such a way that you get rid of your entire hand. In that way, the detriment of either discarding or top-decking can be avoided by not having cards left in your hand. The Duchy gaining ability can also be helpful in situations where you need trash for benefit fodder. Gaining a Coin5.png-cost card is very good if you need cards to give to your ExpandExpand.jpg/RebuildRebuild.jpg/SalvagerSalvager.jpg/ApprenticeApprentice.jpg etc.

In an engine, Count also excels at maintaining stability. You can overbuy engine components and use the top deck ability to ensure that you put useful cards back on top making sure that your next hand does not stall. Toward the end game, having Count also can contribute to getting a slew of Duchies which can help result in a lead.

[edit] Count as Big Money

Now that we have thought about Count as an engine enabler, let’s consider how it functions in BM style games. Count can be quite a force to be reckoned with in this style game as well. One obvious comparison can be made with MandarinMandarin.jpg. In fact, Count can function exactly like a Mandarin in its on-play capabilities. So what differentiates Count from Mandarin in a BM game then? The answer in is the choices. With Mandarin, it’s tough to get started because purchasing Mandarin slows your tempo due to the on-buy condition. Count does not have this shortcoming. Additionally, Count allows you to choose what you want to do with your hand. If you have 2 junk cards, simply discard them and nothing is lost. Do you absolutely need every card? Then just gain a Copper. Do you have a card that you wish you had next turn? Put it on top of your deck. Let’s think about the second set of choices. In BM, the trashing option will be largely ignored. But the other 2 options are stellar. Do you need money to get up to ProvinceProvince.jpg? Then take the +Coin3.png. So you think you can dance? Well, no one is better at endgame Duchy dancing than the Count. With Count, if you could buy a Province, you will always have the option to double Duchy. Keep in mind that the top-decking ability can help organize your money that you always have exactly the amount you need, no more and no less. In a close BM style game, minimizing variance due to card draw is a fantastic way to increase your odds of winning.

[edit] Count as Alternate VP

Count is also a card that works quite well with a couple different alternate VP style games. Strong synergy exists between Count and DukeDuke.jpg. Consider the Horse TradersHorse Traders.jpg/Duke combo. Count can in fact act completely like HT when played as a action. But Count also has the ability to straight up gain Duchies/Copper and then buy something else. Those are both great options, especially when you only need a deck to get to Coin5.png. Silk RoadSilk Road.jpg/GardensGardens.jpg are two other alternate VP that also scale well with Count. There is obviously a trade-off present due to Counts Coin5.png-cost price tag, and alternate VP strategies like this can often be more rush oriented. As a consequence, you might lose the split 3/5 if your opponent aggressively pursues purchasing of SR/Gardens. However, what you lose in the number of alternate VP cards you make up for in their worth and Duchies. For Gardens, Count will gain you 2 cards each play (Copper/Duchy). This means that your Gardens will most likely be worth more than your opponents, and this bonus, plus the extra Duchies, will swing the game in your favor. With Silk Road, gaining the Duchies will have a similar effect as a Gardens strategy in that the extra points from Duchies, and/or higher value SR, will be enough to circumvent a potential lost SR split.

[edit] Unique Interactions

  • With VillageVillage.jpg/MysticMystic.jpg, you can draw the card which was placed on top of your deck
  • With Rebuild, gain Duchies with Count and use Rebuild to make them Provinces
  • In TournamentTournament.jpg games, top-deck a Province to both block your opponents and facilitate your own Prize gaining.
  • With TunnelTunnel.jpg, you have 4 chances to have Tunnel in a hand with Count. Not the best activator, but with Count's other great benefits, a Tunnel/Count strategy can make up for a lost Province split by having excess Tunnels and Duchies.
  • Gaining a DuchyDuchy.jpg can be used to great effect in the endgame, or in a DukeDuke.jpg game.

[edit] Conclusion

Count is a versatile card that can be used in either engine or BM style games. In an engine game, you will need support from both Village and draw, but the benefit is that Count itself functions as money when it has served its trashing purpose. In a BM style game, Count is exceptionally good at lowering variance from shuffle luck and is a powerhouse in controlling the end-game.

[edit] Synergies/Combos

  • DukeDuke.jpg
  • GardensGardens.jpg and Silk RoadSilk Road.jpg, possibly? Count can gain 2 cards in one turn, a DuchyDuchy.jpg and a CopperCopper.jpg. But it costs Coin5.png, so might be too hard to get enough Counts soon enough to enable an Alt-VP rush.
  • RebuildRebuild.jpg. Gain Duchies with Count, and then Rebuild them into Provinces.

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Count Count from Goko/Making Fun Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +Coin3.png; or trash your hand; or gain a Duchy. Dark Ages 1st Edition August 2012
Count Count from Shuffle iT Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper. Choose one: +Coin3.png; or trash your hand; or gain a Duchy. Dark Ages 2nd Edition September 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Hrabě Czech language Count
Dutch Graaf
Finnish Jaarli (lit. earl)
French Comte
German Graf
Japanese 伯爵 (pron. hakushaku)
Korean 백작 (pron. baegjag)
Russian Граф (pron. graf)
Spanish Conde

[edit] Trivia

Official card art.

[edit] Secret History

The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had '+2 Cards +2 Actions,' then 'trash up to 4 cards from your hand,' in place of 'trash your hand,' and the card had a dividing line and a 'you can't buy this unless you have an action in play' restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the Chapel a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a Copper), and there you have it.


Cards Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin0star.png SpoilsSpoils.jpg Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDeath Cart/RatsDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressRebuild/TunnelStoreroom/TunnelTrader/FeodumCultist vs JourneymanFortress vs Knights
Other concepts When trashLooter
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgHoardHoard.jpg Coin6star.png Grand MarketGrand Market.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin0star.png SpoilsSpoils.jpg Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne TBA
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
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