|Illustrator(s)||Eric J. Carter|
|Trash a card from your hand. Choose a different thing perit costs: +1 Card; +1 Action; +1 Buy; + ; gain a Silver; gain a Horse.|
- First trash a card, then choose a different bonus per the card cost, then do them in the order listed.
- So you might trash an Estate, choose +1 Card and "gain a Horse,".
Other rules clarifications
- If you choose +1 Card as well as "gain a Silver" and/or "gain a Horse", and the card you draw is a Reaction that reacts to a card being gained, such as Sheepdog, you can use the Reaction ability to react to the gain.
- If the card you trash costs or more, you just get all 6 bonuses.
Scrap is a good opening buy and a flexible Estate trasher that maintains some lesser value after the Estates are gone. Since trashing an Estate with Scrap grants a choice of two out of six possible benefits, Scrap offers a high degree of flexibility. For instance, if it is very important to hit to buy a key card, you can choose the options to draw a card and generate + , providing a good chance of doing so. Furthermore, it is fine to open with Scrap along with some other terminal Action, because if they collide you can choose the +1 Action option, allowing you to play both of your Actions. Finally, if you draw Scrap in a hand that does not need an immediate benefit you can choose to gain a Silver and/or a Horse, which can help your deck on future shuffles.
Once all of your Estates have been trashed, Scrap becomes less valuable, but can still do some useful things. First, Scrap is capable of trashing other junk such as Coppers and Curses. However, since these cards cost , Scrap will not offer any additional benefits when being used this way. This means that Scrap is a weak way to accomplish this type of trashing, so often you would prefer to do it with a different trasher or even to forgo trashing your Coppers altogether. Scrap can also be used to derive benefit from cards in your deck that are not as useful anymore, such as excess Silvers or a Moneylender after all of your Coppers have already been trashed. Finally, an important aspect of Scrap is that it can serve as a source of +Buy. Furthermore, since it can also gain a Silver and/or Horse when trashing, Scrap can allow you to increase the size of your deck in a way that other trashers with +Buy options (e.g. Trade Route) cannot, and you’ll often end up using the Silvers from Scrap to generate +Buy sustainably. Typically, Scrap is a relatively weak and awkward source of +Buy, but sometimes there are no other options and you will already have a Scrap in your deck anyway from trashing your Estates.
Like other trash for benefit cards that are primarily used in the early game, Scrap is less valuable in Kingdoms with Shelters, as Scrapping one will only give one option rather than two, a massive reduction in Scrap’s utility.-based
|Trash a card from your hand. Choose a different thing perit costs: +1 Card; +1 Action; +1 Buy; + ; gain a Silver; gain a Horse.||Menagerie||March 2020|
Other language versions
|German||Schrott|| Entsorge eine deiner Handkarten.
Wähle eine unterschiedliche Anweisung
pro das sie kostet:
+1 Karte; +1 Aktion;
+1 Kauf; + ,
nimm 1 Silber; nimm 1 Pferd.
|Japanese||がらくた (pron. garakuta)|
Why is the wording different from Courtier and Pawn?