Possession

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Possession
Possession.jpg
Info
Cost $6P
Type(s) Action
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Kieron O'Gorman
Card text
The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or D they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.

Possession is an Action card from Alchemy. It lets you control an extra turn being taken by your opponent and steal any cards they gain during it—so you can take advantage of their engine without having to build it up yourself. Of course, be prepared to have the same done to you.

As a card with a powerful and complicated effect that can occasionally lead to frustrating game states, Possession tends to be unpopular; for this reason, it is treated as a banned card by default at Dominion Online, unless players intentionally remove it from their ban list.

Contents

FAQ

Official FAQ

  • You are not taking a turn with the deck of the player to your left; that player is taking a turn, with you making the decisions and gaining the cards. The “you” in all cards still refers to the player being Possessed, not the player doing the Possessing.
  • Possession has several pieces to it:
    • You can see the Possessed player's cards for the entire turn, which means you will see their next hand during Clean-up. You will also see any cards they are entitled to see due to card rules; for example you can look at cards they have set aside with Native VillageNative Village.jpg (from Dominion: SeasideSeaside.jpg).
    • You make all decisions for the Possessed player, including what cards to play, decisions those cards provide, and what cards to buy.
    • Any cards the Possessed player would have gained in any way, you gain instead; this includes cards bought, as well as cards gained due to Actions. The cards you gain this way go to your discard pile, even if they would have gone to that player's hand or the top of their deck or somewhere else. You also get any D tokens that player would have gotten (this is a change from the original version of Possession). You do not get any other tokens that player would have gotten (this is a change from the errata in Dominion: EmpiresEmpires.jpg). D is something from Dominion: Empires; if you do not have those cards, that part of Possession's effects does not matter.
    • During the Possessed turn, whenever one of that player's cards is trashed, set it aside, and that player puts it into their discard pile at the end of the turn, after Clean-up. The card is still trashed, so for example you could have them trash a Mining VillageMining Village.jpg (from Dominion: IntrigueIntrigue.jpg) and get the +$2. Getting those cards back at end of turn does not count as those cards being gained (so for example, you will not get them). Other players' cards that are trashed during that turn are not returned.
    • Cards passed with MasqueradeMasquerade.jpg (from Dominion: Intrigue) are not being gained or trashed. Exchanging a card (such as SoldierSoldier.jpg from AdventuresAdventures.jpg) does not count as gaining or trashing. Cards returned to the Supply, such as with AmbassadorAmbassador.jpg (from Dominion: Seaside) are also not being trashed, and so return to the Supply normally.
    • If you make another player play an Attack via Possession, that Attack will hit you like it would normally. If you want to use a Reaction in response to that Attack (such as MoatMoat.jpg), you would be the one revealing the Reaction, not the player being Possessed.
    • Possession causes an extra turn to be played, like the card OutpostOutpost.jpg does (from Dominion: Seaside). The extra turn happens only after this turn is completely over - you will have discarded everything and drawn your next hand. Outpost only prevents itself from giving a player two consecutive turns, it does not prevent other cards or the rules from doing so. So for example if you play Possession in a two-player game, then after the Possession turn, that player still gets their normal turn. If they played Outpost during that turn though, it would not give them an extra turn (unless another player took a turn in between, such as via another Possession). If you play both Outpost and Possession in the same turn, the Outpost turn happens first. If you make someone play Outpost during a turn in which you Possessed them, that player will get the extra turn and make decisions during it and so forth, not you; if you make someone play Possession during a turn in which you Possessed them, that will make that player Possess the player to their left, rather than you getting to Possess anyone further. Possession turns (and other extra turns) do not count for the tiebreaker. Once the game ends, no further turns are played, including extra turns from Possession and Outpost.
    • Unlike Outpost, Possession is not a Duration card. It is discarded in the Clean-up phase of the turn you played it.
    • Possession is cumulative; if you play it twice in one turn, there will be two extra turns after this one.

The rulebook erroneously refers to the player to your right here.

Other Rules clarifications

  • Possession is not an Attack, and cannot be blocked by cards like MoatMoat.jpg.
  • In a 2-player game, if you make your opponent play Possession during a Possession turn, then you next take an extra turn with your opponent making all decisions, and then finally your opponent takes their normal turn.
    • If you play 2 Possessions, then make the Possessed player play Possession during the first Possessed turn, you finish all Possession turns of the current Possessed player before moving on to the next player's Possession turns. Then the first Possessed player finally takes their normal turn. Extra turns happen in turn order.
    • Possession does not give control between turns. For example, if you play 2 Possessions, then make the Possessed player play OutpostOutpost.jpg during the first Possession turn, they decide whether the next turn is the other Possession turn, or the Outpost or Mission turn.
  • If you were Possessed before your normal turn, and you play OutpostOutpost.jpg or buy MissionMission.jpg during your normal turn, you will not take an extra turn.
  • Cards that are trashed and set aside during a Possession turn are not in the trash for the rest of the turn. which may matter for NecromancerNecromancer.jpg or GraverobberGraverobber.jpg. If you trash a FortressFortress.jpg during a Possession turn, you choose to either put it into your hand, or to set it aside, at which point it stops moving.
  • When they would gain a card, they do not resolve any when-gain abilities; you do. So if you make them gain a SpicesSpices.jpg, you get the +2 Coffers and not them.
    • The Possessed player still resolves any when-buy abilities. So if you make them buy a card with $2 leftover, they take 2VP from BasilicaBasilica.jpg.
  • If a gainer cares about what card they gained, these cards didn't gain a card, and so will do nothing. For example, if you Possess someone and have them play a ReplaceReplace.jpg and gain a ProvinceProvince.jpg, they didn't gain a Victory card, so no CurseCurse.jpgs are given out.
  • If they would gain a card to somewhere other than their discard pile (for example, if they gain a HorseHorse.jpg onto their deck with SuppliesSupplies.jpg), the gained card still goes to your discard pile (exceptions being Nomad CampNomad Camp.jpg, GuardianGuardian.jpg, Ghost TownGhost Town.jpg, Night WatchmanNight Watchman.jpg, and Den of SinDen of Sin.jpg).

Strategy

Possession is a powerful and unusual card that can significantly warp a game because it effectively lets you play with and benefit from an opponent’s deck. The effect of playing a single Possession can be quite similar to just getting an extra turn; however, if you can consistently play multiple Possessions per turn with your own deck, you will make more use of your opponent’s deck than you will of your own, which distorts the game’s incentive structure considerably and can occasionally lead to stalemate-like situations if all players are able to do this. There are also various interactions that can mean Possession turns function significantly differently compared to extra turns with your own deck.

Possession is comparable to a very expensive terminal payload card—it is often best bought after you first build an engine, ideally with enough extra terminal space and draw to reliably play Possession multiple times (possibly with Throne Room variants), and can allow such an engine to come back from a VP deficit via extra turns. Although its effect is often very strong, Possession is extremely expensive, so it’s sometimes too slow to provide you with a significant advantage over other strategies. Not only does it require significant $, its price also includes PotionPotion.jpg; acquiring this represents a significant opportunity cost, and it’s likely that you’ll need good draw to collide it with enough $. Occasionally, Possession is significantly easier to acquire with effects that allow you to gain it without adding a PotionPotion.jpg, most notably LurkerLurker.jpg and TransportTransport.jpg. More generally, however, it is sometimes the case that by the time you can play Possession, you could have instead, for example, constructed a money deck that could have already bought the bulk of the ProvincesProvince.jpg.

An important question to answer when evaluating Possession in a given game is how much benefit you can extract from turns on which you Possess your opponent. These turns are most likely to pay off if you anticipate being able to Possess a deck that runs well and is effective (providing plenty of gains and/or scoring potential from the extra turns), or if your opponent’s deck is vulnerable to being damaged during turns on which you Possess them.

It is important to note that the impact of Possession varies according to the efficiency of your deck in relation to the deck you Possess, and the ratio in which you end up playing turns with each deck. If your deck performs better, Possession is less useful for you but more useful for your opponent to use against you. Therefore, it's often optimal for you to sabotage the quality of your own deck’s non-Possession payload once you can consistently draw and play multiple Possessions per turn, if you anticipate your opponent being able to do the same, as this means that they can extract more benefit from your deck payload than you can. This means you may want to trash your payload cards (or at least avoid adding more), spend your Coffers, and perhaps even take on as much Debt as possible, while using the payload provided by your opponent's deck to continue to build and maintain deck control (ensuring that you can keep playing your Possessions) and/or to green. If all players adopt this approach, a stalemate can sometimes be reached, in which everyone’s deck can do little but play Possession(s) and no one is incentivised to move the game forward.

Certain cards and other effects can function significantly differently on a Possession turn, and the optimal way to use them depends heavily on how many Possessions you can play—that is, whether it’s preferable for you to sabotage your opponent’s next turn (because it will be back under their control) or improve it (because this is the first of multiple Possession turns, or you anticipate consistently playing multiple Possessions on your own future turns). In some cases, you should also take care with adding the relevant cards to your deck when Possession is in the Kingdom.

  • You cannot permanently trash cards from a Possessed deck, but you can use other effects to remove good cards, including those of AmbassadorAmbassador.jpg and MasqueradeMasquerade.jpg (which also allow you to take these cards for yourself, a very powerful effect), IslandIsland.jpg, Way of the HorseWay of the Horse.jpg, Way of the ButterflyWay of the Butterfly.jpg, and many Exile effects. Because these cards need to be in your opponent’s deck for you to exploit them, you yourself should be cautious about adding these cards to your deck. For example, if you thinned with SanctuarySanctuary.jpg in the early game, you should be aware that your opponent can use it while Possessing you to Exile your draw cards and sabotage your deck. Despite the fact that an opponent can remove cards from your deck while possessed if you have an AmbassadorAmbassador.jpg, MasqueradeMasquerade.jpg, SanctuarySanctuary.jpg, etc. in your deck, it is still often necessary to use deck control cards such as these while building up the deck control necessary to gain and play Possession(s). Effects such as Way of the HorseWay of the Horse.jpg, however, are always available, and therefore such games can devolve into a race to play Possession and return your opponent’s Possession and entire engine to the Supply.
  • Trash for benefit effects (such as RemodelRemodel.jpg, ApprenticeApprentice.jpg, or SalvagerSalvager.jpg) provide their full benefit even though the trashing is only temporary, so they have much less downside than usual during a Possession turn. For example, Remodeling a ProvinceProvince.jpg in your opponent’s deck is a net gain of a ProvinceProvince.jpg for you, rather than just milling.
  • If it’s best for you to sabotage your opponent’s deck, you can use up one-shot effects (e.g. ExperimentExperiment.jpg, SpoilsSpoils.jpg, or Sinister PlotSinister Plot.jpg) even if they don’t particularly benefit the turn. This also applies to stockpiled Coffers and Villagers.
  • If your opponent’s next turn is not under your control, you can misuse or ignore effects for topdecking and shuffle management to decrease rather than increase consistency, with the aim of causing a dud for your opponent. You may, for example, topdeck junk with CourtyardCourtyard.jpg or by buying cards while under the effect of your own Haunted WoodsHaunted Woods.jpg; decline to use the topdecking effect of SchemeScheme.jpg or AlchemistAlchemist.jpg; or use PursuePursue.jpg to ensure a partial hand of Victory cards. With many discarding effects, you may be able to discard bad cards then trigger an unfavorable reshuffle.
  • Attack cards whose attack component is mandatory present trade-offs during a Possession turn, although sometimes you may not mind the damage done to your own deck, particularly if you anticipate that your next turn will be under your opponent’s control. For example, with MilitiaMilitia.jpg, you might need the $2 it generates to afford ProvinceProvince.jpg and have junk to discard from your own hand, or you might actively want to cause a dud for your opponent’s incoming Possession play. The latter, however, can be risky if your opponent simply opts to not play their Possession, essentially producing a game of chicken. Outside of Possession turns, it’s also worth considering whether attacking with a junking Attack such as WitchWitch.jpg is wise if you also plan on using Possession, as you’re lowering the quality of the deck you would like to use.
  • Conversely, on-play “penalties” in which you also give your opponent a benefit, like those of GovernorGovernor.jpg, Council RoomCouncil Room.jpg, or Sacred GroveSacred Grove.jpg, can benefit you rather than acting as penalties when you play them while Possessing your opponent.
  • Effects that provide a benefit on a subsequent turn (e.g., Duration cards such as WharfWharf.jpg and Reserve cards such as TransmogrifyTransmogrify.jpg) can be a double-edged sword. Duration cards are useful when you can control more than one of your opponent’s turns consecutively. Otherwise, however, you may wish to avoid playing them during a Possession turn; the same applies during your own turn, if you anticipate your opponent Possessing you. Similarly, the best state in which to leave Reserve cards (on or off the mat) depends on who is most likely to reap the benefit of them next. Finally, similar considerations also apply to Travellers, in that you’re unlikely to want to exchange them for your opponents.
  • Accumulating D can be a useful way to ensure your opponent can get little value out of your deck. Because you take on the D associated with cards played or purchases made while Possessing your opponent, it can be a good idea to buy e.g. Royal BlacksmithRoyal Blacksmith.jpg or DonateDonate.jpg, with no intention of paying off the debt. This way, you can continue to play your primary payload in Possession and gain cards by using your opponent’s deck.
  • Victory tokens are not redirected during Possessed turns, and so decks using effects such as MonumentMonument.jpg and GoonsGoons.jpg are less vulnerable to Possession. If you are Possessing such a deck, you’ll need to judge whether it’s worth playing such cards, as while doing so may allow you to afford a card, it will also give your opponent free VP.
  • Interactions between Possession and other extra turns need to be considered carefully. For example, OutpostOutpost.jpg is significantly weaker than usual, because it doesn’t work when you play it on your own turn immediately after being Possessed.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Possession Possession from Goko/Making Fun The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Alchemy 1st Edition May 2010
Possession Possession from Shuffle iT The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or D they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn. Alchemy 2nd Edition December 2018

Other language versions

Language Name Print Digital Text Notes
Chinese 佔據 (pron. zhànjù, lit. to occupy)
Czech Posedlost
Dutch Bezeten
Finnish Riivaus
French Possession French language Possession 2021 from Shuffle iT Le joueur à votre gauche joue un tour supplémentaire après celui-ci, pendant lequel vous voyez ses cartes et prenez les décisions pour lui. Vous recevez à sa place les cartes et jetons D qu'il aurait reçus ; ses cartes écartées sont mises de côté et placées dans sa défausse à la fin de son tour.
German Besessenheit German language Possession 2014 by ASS Dein linker Nachbar führt einen Extra-Zug direkt nach diesem aus. Dabei siehst du alle Karten, die auch er sieht und du triffst alle Entscheidungen für ihn. Alle Karten, die er nimmt oder kauft, erhältst du.
Karten, die in diesem Zug entsorgt werden, werden zur Seite gelegt. Am Ende des Extra-Zuges legt der Mitspieler diese Karten auf seinen Ablagestapel.
(2014)
This version is listed here.
One other version is listed here.
German Besessenheit German language Possession 2019 by ASS German language Possession 2021 from Shuffle iT Dein linker Mitspieler führt nach diesem Zug einen Extra-Zug aus. Dabei siehst du alle Karten, die er sieht und du triffst alle Entscheidungen für ihn. Alle Karten oder D, die er in jenem Zug nehmen würde, nimmst stattdessen du; Karten von ihm, die entsorgt werden, werden zur Seite gelegt und am Ende jenes Zuges auf seinen Ablagestapel gelegt. (2019)
Italian Possessione
Japanese 支配 (pron. shihai, lit. domination) 左隣のプレイヤーはこのターンの後に追加の1ターンを得る。そのターン、あなたはそのプレイヤーが見ることができるカードをすべて見ることができ、そのプレイヤーの代わりにすべてを決定する。また、そのプレイヤーが獲得しようとするカード・卜ークンは、あなたが代わりに獲得する。 さらに、廃棄されるそのプレイヤーのカードは脇に置き、ターン終了時に捨て札置き場に置く。
Russian Одержимость (pron. odyerzhimost')
Spanish Posesión

Trivia

Official card art.

Possession is the card which has the longest FAQ.

Preview

The most common question is, if you Possess someone and make them play Possession, who controls that turn? They do. Possession isn't an attack, but can feel like one, and sometimes you'll try to defend against it. One obvious thing to do is to buy attacks. Not attacks that gain you cards - hurty attacks. If you Possess me and I've got WitchWitch.jpg in my hand, do you play it? Either way, that hand was better for me (had I gotten to play it) than it was for you. You are not getting full value from that Possession. Another trick is to go for special victory cards like GardensGardens.jpg. In a typical GardensGardens.jpg deck, my hand is full of CopperCopper.jpgs and Victory cards. I'm just trying to get to $4. If you Possess me and I do have $4 this turn, the best you can do is take a GardensGardens.jpg away from me. You built a deck that can make $6 plus a P; you're going for ProvinceProvince.jpgs. Once again my hands are better for me than for you.

Secret History

Originally this had you take a turn in which you drew cards from another player's deck. It was much simpler rules-wise to have them take the turn, with you stealing the cards they gain. That may sound funny given that Possession has a longer FAQ than any other card will ever have (for those of you reading this who haven't seen the rulebook: it's over a page long). The FAQ is ridiculous, but it's still a FAQ; most of the time, you are covered just reading the card, and the most common thing you will want to know is, "what if I make someone play Possession while I'm Possessing them?" (they get to possess someone, not you). But it was an exotic card that required a lot of FAQ. There was some question as to whether or not it was worth it and well I always thought it was. One other thing changed about the card: originally you possessed to the left, then to the right, and now it's left again. Wei-Hwa pointed out that going left created a kingmaker situation with Masquerade in games with 3+ players - you can make someone pass a Province to someone else. There is no kingmaker situation to the right - you make them pass the Province to you. Going right is more weird though. When Jay got the file he said, really? The player to your right? The games where it matters aren't so common, so it ended up going left after all. Watch out in games with Possession and Masquerade (yes, and Ambassador).

Retrospective (2012)

Possession has way too long of a FAQ and would be better in a large expansion, which Alchemy originally was. It's a card some people adore though, and reasonable except for the FAQ issue. I don't know what can be done about the FAQ but I do not look at Possession and think, oh I shouldn't have made that one.

Retrospective (2017)

Possession is super-confusing. In the years since it came out, that has been most of what I have uh felt apologetic about. The big SmugglersSmugglers.jpg 100% fixes that, and that's 100% of what it's trying to fix (yes it's also faster). You have to remember stuff but at least know it's coming up. A lot of the time it is not much to remember. I'm not saying "yeeha let's make some cards with awful tracking issues." In case it seems like that.

Possession is also hated by some people. I like to say, if there were no cards people hated, there would be no cards people loved. But well. You have to consider things case by case anyway. Maybe something is too hated by the people who hate it, or hated too often. Mostly I have not felt like this is the case with Possession - instead again I think the confusion is the big problem. But. I don't have market research really. Maybe it's too hated. It's not like the game has to have that particular concept. If time had permitted I would have tried other big effects for that slot, because it was in fact clear that the card was confusing; time did not permit. A lesson in what to do when people say "we need this fast."

I always think that kids in particular like Possession, but I don't know that they need that particular thing to get that particular joy. Smugglers for example may be doing the trick. They (in my imagination with no market research) want to be rewarded for Mom being better at the game than them; that doesn't require taking a turn with her deck.

Donald X. on "fixing" Possession

I'm not seeing any Possession-inspired cards in the recent secret histories. The first thing that comes to mind is, a few cards over the years have tried to play one of someone else's cards, which has been lame or overpowered depending, and never especially interesting.

Why doesn't Possession limit itself?

I didn't think it would be as much of a problem as OutpostOutpost.jpg, given how expensive Possession is. It didn't come up as a problem for us. I wasn't yet thinking in terms of how much text would fit well on a card; Possession has especially small text to get all those words on there, and that's just because, those were the words I handed over. Sure if you couldn't play two in a turn the card would be some amount less of a problem, but as usual the real fix is to not do Possession.


Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Alchemist/HerbalistApprentice/Market SquareCapital/HerbalistCounting House/GolemMine/PotionPhilosopher's Stone/HerbalistStonemason/VineyardEmbargo vs PotionPossession vs AmbassadorPossession vs Merchant Guild
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies TBA
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second Edition2019 ErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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