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Cost $6P
Type(s) Action
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Kieron O'Gorman
Card text
The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or D they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.

Possession is an Action card from Alchemy. It lets you control an extra turn being taken by your opponent and steal any cards they gain during it - so you can take advantage of their super-engine without having to build it up yourself! Of course, be prepared to have the same done to you; Possession is known to be one of the most rage-inducing cards in Dominion. And at a cost of $6P, Possession is one of the most expensive Actions in Dominion, so it's occasionally okay to skip it and go straight for Provinces.


[edit] FAQ

[edit] Official FAQ

  • You are not taking a turn with the deck of the player to your left; that player is taking a turn, with you making the decisions and gaining the cards. The “you” in all cards still refers to the player being Possessed, not the player doing the Possessing.
  • Possession has several pieces to it:
    • You can see the Possessed player's cards for the entire turn, which means you will see their next hand during Clean-up. You will also see any cards they are entitled to see due to card rules; for example you can look at cards they have set aside with Native VillageNative Village.jpg (from Dominion: SeasideSeaside.jpg).
    • You make all decisions for the Possessed player, including what cards to play, decisions those cards provide, and what cards to buy.
    • Any cards the Possessed player would have gained in any way, you gain instead; this includes cards bought, as well as cards gained due to Actions. The cards you gain this way go to your discard pile, even if they would have gone to that player's hand or the top of their deck or somewhere else. You also get any D tokens that player would have gotten (this is a change from the original version of Possession). You do not get any other tokens that player would have gotten (this is a change from the errata in Dominion: EmpiresEmpires.jpg). D is something from Dominion: Empires; if you do not have those cards, that part of Possession's effects does not matter.
    • During the Possessed turn, whenever one of that player's cards is trashed, set it aside, and that player puts it into their discard pile at the end of the turn, after Clean-up. The card is still trashed, so for example you could have them trash a Mining VillageMining Village.jpg (from Dominion: IntrigueIntrigue.jpg) and get the +$2. Getting those cards back at end of turn does not count as those cards being gained (so for example, you will not get them). Other players' cards that are trashed during that turn are not returned.
    • Cards passed with MasqueradeMasquerade.jpg (from Dominion: Intrigue) are not being gained or trashed. Exchanging a card (such as SoldierSoldier.jpg from AdventuresAdventures.jpg) does not count as gaining or trashing. Cards returned to the Supply, such as with AmbassadorAmbassador.jpg (from Dominion: Seaside) are also not being trashed, and so return to the Supply normally.
    • If you make another player play an Attack via Possession, that Attack will hit you like it would normally. If you want to use a Reaction in response to that Attack (such as MoatMoat.jpg), you would be the one revealing the Reaction, not the player being Possessed.
    • Possession causes an extra turn to be played, like the card OutpostOutpost.jpg does (from Dominion: Seaside). The extra turn happens only after this turn is completely over - you will have discarded everything and drawn your next hand. Outpost only prevents itself from giving a player two consecutive turns, it does not prevent other cards or the rules from doing so. So for example if you play Possession in a two-player game, then after the Possession turn, that player still gets their normal turn. If they played Outpost during that turn though, it would not give them an extra turn (unless another player took a turn in between, such as via another Possession). If you play both Outpost and Possession in the same turn, the Outpost turn happens first. If you make someone play Outpost during a turn in which you Possessed them, that player will get the extra turn and make decisions during it and so forth, not you; if you make someone play Possession during a turn in which you Possessed them, that will make that player Possess the player to their left, rather than you getting to Possess anyone further. Possession turns (and other extra turns) do not count for the tiebreaker. Once the game ends, no further turns are played, including extra turns from Possession and Outpost.
    • Unlike Outpost, Possession is not a Duration card. It is discarded in the Clean-up phase of the turn you played it.
    • Possession is cumulative; if you play it twice in one turn, there will be two extra turns after this one.

The rulebook erroneously refers to the player to your right here.

[edit] Other Rules clarifications

  • Possession is not an Attack, and cannot be blocked by cards like MoatMoat.jpg.
  • In a 2-player game, if you make your opponent play Possession during a Possession turn, then you next take an extra turn with your opponent making all decisions, and then finally your opponent takes their normal turn.
    • If you play 2 Possessions, then make the Possessed player play Possession during the first Possessed turn, you finish all Possession turns of the current Possessed player before moving on to the next player's Possession turns. Then the first Possessed player finally takes their normal turn. Extra turns happen in turn order.
    • Possession does not give control between turns. For example, if you play 2 Possessions, then make the Possessed player play OutpostOutpost.jpg during the first Possession turn, they decide whether the next turn is the other Possession turn, or the Outpost or Mission turn.
  • If you were Possessed before your normal turn, and you play OutpostOutpost.jpg or buy MissionMission.jpg during your normal turn, you will not take an extra turn.
  • Cards that are trashed and set aside during a Possession turn are not in the trash for the rest of the turn. which may matter for NecromancerNecromancer.jpg or GraverobberGraverobber.jpg. If you trash a FortressFortress.jpg during a Possession turn, you choose to either put it into your hand, or to set it aside, at which point it stops moving.
  • When they would gain a card, they do not resolve any when-gain abilities; you do. So if you make them gain a SpicesSpices.jpg, you get the +2 Coffers and not them.
    • The Possessed player still resolves any when-buy abilities. So if you make them buy a card with $2 leftover, they take 2VP from BasilicaBasilica.jpg.
  • If a gainer cares about what card they gained, these cards didn't gain a card, and so will do nothing. For example, if you Possess someone and have them play a ReplaceReplace.jpg and gain a ProvinceProvince.jpg, they didn't gain a Victory card, so no CurseCurse.jpgs are given out.
  • If they would gain a card to somewhere other than their discard pile (for example, if they gain a HorseHorse.jpg onto their deck with SuppliesSupplies.jpg), the gained card still goes to your discard pile (exceptions being Nomad CampNomad Camp.jpg, GuardianGuardian.jpg, Ghost TownGhost Town.jpg, Night WatchmanNight Watchman.jpg, and Den of SinDen of Sin.jpg).

[edit] Strategy Article

Original article by theory
Another article by shark_bait

Possession is quite possibly the most hated card in the game. This article is divided into three segments: how to play Possession, how to counter Possession, and when to go for Possession.

[edit] How to play Possession

In building your own deck, there are a couple tactics you can use to maximize the effect of the Possession. Throne RoomThrone Room.jpg and King's CourtKing's Court.jpg are absolutely incredible when paired with Possession; it is the only way to get multiple consecutive turns other than OutpostOutpost.jpg, and even Outpost only gives you a 3-card hand. Drawing the golden hand of KC + KC + Possession + Possession + Possession should basically guarantee you the win, since you have 9 turns in a row to either win on piles or build an insurmountable lead. In addition, multiple Possessed turns eliminates one of the primary counters to Possession, since you can safely play Duration cards and other cards that improve the draw deck.

GovernorGovernor.jpg and Council RoomCouncil Room.jpg also synergize with Possession. Play your Governors for +Cards, giving your opponent a bigger hand, then Possess it. (As noted below, playing a Possessed Council Room is even better.) VaultVault.jpg works similarly, though a canny Opponent that smells a Possession coming might just discard his good cards. And GolemGolem.jpg is a great way to keep playing Possession. Golem’s weakness is that it discards so much of your own deck, but who cares when you’re hardly using it anyway?

Your own attacks tend to anti-synergize with Possession. Curse-giving attacks are always strong, of course, but it somewhat decreases the power of the average Possession turn. (And if your opponent buys them, they’re one of the strongest counters to your Possession.) Handsize reduction attacks are more mixed; usually you wouldn’t want to MilitiaMilitia.jpg your opponents and then Possess them, but if you do it consistently enough, you can start to scare your opponents into discarding good cards to the Militia. SpiesSpy.jpg and Scrying PoolsScrying Pool.jpg can be useful: keep good stuff on your opponent’s deck if you plan to draw those cards while Possessing them.

When actually Possessing your opponent, you should have two goals in mind: getting the biggest benefit out of the Possessed turn, and crippling your opponent’s future turns. Accomplishing the first goal is relatively easy: play turns like normal, keeping in mind that trash for benefit cards are a godsend. Normally those cards are limited by a desire not to trash expensive cards. But under Possession, when you can trash without consequence, they become impossibly powerful. ApprenticeApprentice.jpg Colonies to draw 11 cards! RemodelRemodel.jpg a Colony into another Colony for yourself! SalvageSalvager.jpg Colonies for +$11! MineMine.jpg a Platinum into an extra Platinum for yourself! Note that cards that provide benefits to opponents are great as well; courteously allow yourself to draw an extra card from a Possessed Council Room, or discard some cards via the Vault.

Accomplishing the second goal (crippling your opponent’s future turns) is a little more tricky. Be on the lookout for cards that involve choices. Like LookoutLookout.jpg, which can be used to rearrange the top of the Possessed player’s deck to be as terrible as possible. After you’re done with TreasuriesTreasury.jpg and AlchemistsAlchemist.jpg, decline to return them to the top of the deck. Even better, if your opponent has built a card-drawing engine with CellarCellar.jpg, you can often manipulate his deck by discarding junk cards, then selectively triggering a reshuffle so his draw deck consists of nothing but junk, ensuring several crappy turns.

Also look for cards that can pseudo-trash. AmbassadorAmbassador.jpg and MasqueradeMasquerade.jpg are most powerful: return two Colonies to the supply with Ambassador and generously help yourself to one to boot. IslandIsland.jpg, and to a lesser extent cards that Exile, are great as well: maybe his Platinums feel like taking an extended tropical vacation.

[edit] How to counter Possession

The converse of the above advice suggests that in order to deal with Possession, you should construct a deck that can gain cards useful to yourself but not your opponent, and you should avoid cards that, if Possessed, will destroy your deck. So no Ambassador, no Masquerade, no Island. Try building GardensGardens.jpg, VineyardVineyard.jpg, or DuchyDuchy.jpg/DukeDuke.jpg decks, since your opponent may be unwilling to gain those cards if he is going for Colonies or Provinces.

The most common way to counter Possession, though, is with unconditional attacks. Your Possessing opponent will be unwilling to play Sea HagsSea Hag.jpg, WitchesWitch.jpg, and SaboteursSaboteur.jpg against himself. This is especially true with Golem, since your opponent will be hesitant to play your Golems for fear of hurting himself. Attacks that involve choices are less good: Possessed SwindlersSwindler.jpg are little more than a nuisance, and Possessed MinionsMinion.jpg will only help him.

Other cards involving choices are also much worse when you get Possessed. Treasuries and Alchemists won’t get returned to the top of your deck. EnvoyEnvoy.jpg becomes much better in the Possessor’s hands than your own, especially in 2-player games. HerbalistHerbalist.jpg and NavigatorNavigator.jpg (and CourtyardCourtyard.jpg, to a lesser extent) become massive liabilities, essentially guaranteeing you will have junk on top of your deck after the Possession. LoanLoan.jpg, which you might ordinarily decline to play in the late game, becomes every bit as bad as you always feared.

Ill-Gotten GainsIll-Gotten Gains.jpg is also quite good : when possessed it counts as copper which can gain your opponent a copper (pretty useless).

A special note on StashStash.jpg: Stashes are particularly vulnerable to Possession because the Stash cards have identifably unique backs. Drawing several of them in hand (possibly from Combo: Chancellor and Stash) is just begging to be Possessed. In addition, if your opponent Possesses your deck on a reshuffle, your Stashes are going to the bottom of the deck.

Durations are tricky. They’re great to have in your hand when being Possessed, since your opponent will be unwilling to improve your future turns. At the same time, playing Durations on the previous turn telegraphs to your opponent that you have a good hand to be Possessed. (For instance, if my opponent was going for TacticianTactician.jpg, I would simply HavenHaven.jpg my Possession from one to hand to another until she plays Tactician to discard her hand. Then I’ll gladly take the 10-card Tactician hand for myself.)

Finally, try to predict when the Possession is coming. Sometimes you can tell for sure, like when your opponent played a ScoutScout.jpg on the previous turn, or you played CutpurseCutpurse.jpg or BureaucratBureaucrat.jpg on this turn. Even when you can’t, you can usually have a pretty good guess. Have you not yet seen it on this reshuffle? Is your opponent cackling with delight and a particularly vicious glint in her eye? Maybe you should junk up your next turn. Play the AdventurerAdventurer.jpg even though you already have $11 in hand; leave some Victory cards on your deck with the SpySpy.jpg; use Navigator to discard good cards coming up; move your Stashes elsewhere; don’t put your Alchemists/Treasuries back on the deck.

[edit] When to go for Possession

Possession is a ridiculously expensive card—consider that, all else being equal, if you had bought a Silver instead of a Potion, every turn you buy Possession you could have bought a Province instead. Add to that the negative effects of having drawn Potions instead of Silvers, and there are many situations where the best counter to Possession is not to get a Possession.

In the absence of Colonies and/or other worthwhile Potion cards, then I’m unwilling to buy an early Potion just for Possession. But if my opponent builds a deck particularly vulnerable to Possession (e.g., Alchemist/Herbalist, or Ambassador), then in the mid-game I will sneak in a Potion to try to play a Possession right as his engine peaks.

If Colonies are present and/or the board seems to call for me to get Potions anyway, then I will look to get Possessions, partially as a counter against my opponent’s Possessions. Colony games make Duchy/Duke, Gardens, and Vineyards decks (the main counter to Possession) less viable. In addition, Throne Room and King's Court are so incredibly strong with Possession that if I will be buying them anyway, then I will certainly go for Possession. But if my opponent starts to stock up on unconditional attacks or Victory cards, then I will shift to another strategy.

[edit] The Mirror

Possession mirror matches are one of the most strange things in all of Dominion. Conventional wisdom is thrown out of the window. So why are people clueless about Possession mirror matches? Instead of building up your deck, you need to build down your deck. That's the big catch-22, you need to build up your deck to get to Possession but at the same time you don't want your opponent to be able to utilize the greater efficiency of your deck. The consequence of this is insanely early greening with subsequent hard stalling. In order to prevent your opponent from mooching VP using your deck you green before they can with the knowledge that if they continue to build you will just Possess them to get points. Games like this often stall out with Duchies and Estates being grabbed left and right. Assuming that your opponent does build more and you are greening like a Mad Man, you need to ensure that your cycling is still present. Because your opponent will win if you green so hard that you are consistently missing Possession turns.

[edit] Conclusion

In summary, Possession is not quite a must-buy card. But more than any other card, its availability considerably warps the strategy of the board. You don’t have to buy Possession, but you do have to plan for its effect.

[edit] Synergies/Combos

[edit] Antisynergies

  • Opponents’ unconditional attacks (Sea HagSea Hag.jpg, WitchWitch.jpg, MilitiaMilitia.jpg, SaboteurSaboteur.jpg), especially when coupled with GolemGolem.jpg or PrincePrince.jpg
  • Opponents’ junk decks (GardensGardens.jpg, VineyardVineyard.jpg, DuchyDuchy.jpg/DukeDuke.jpg)
  • Opponents’ OutpostOutpost.jpg
  • The Landmark BathsBaths.jpg gives your opponent 2VP each time you possess them (until its pile runs out)
  • Possession itself is a good counter to Possession, especially in 2-player games

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Possession Possession from Goko/Making Fun The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn. Alchemy 1st Edition May 2010
Possession Possession from Shuffle iT The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or D they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn. Alchemy 2nd Edition December 2018

[edit] Other language versions

Language Name Print Digital Text Date
Chinese 佔據 (pron. zhànjù, lit. to occupy)
Czech Posedlost
Dutch Bezeten
Finnish Riivaus
French Possession
German Besessenheit German language Possession Dein linker Nachbar führt einen Extra-Zug direkt nach diesem aus. Dabei siehst du alle Karten, die auch er sieht und du triffst alle Entscheidungen für ihn. alle Karten, die er nimmt oder kauft, erhältst du. Karten, die in diesem Zug entsorgt werden, werden zur Seite gelegt. Am Ende des Extra-Zuges legt der Mitspieler diese Karten auf seinen Ablagestapel. 2010
German Besessenheit Dein linker Mitspieler führt nach diesem
Zug einen Extra-Zug aus. Dabei siehst du
alle Karten, die er sieht und du triffst alle
Entscheidungen für ihn. Alle Karten oder
D, die er in jenem Zug nehmen würde,
nimmst stattdessen du; Karten von ihm, die
entsorgt werden, werden zur Seite gelegt
und am Ende jenes Zuges auf seinen
Ablagestapel gelegt.
Italian Possessione
Japanese 支配 (pron. shihai, lit. domination) 左隣のプレイヤーはこのターンの後に追加の1ターンを得る。そのターン、あなたはそのプレイヤーが見ることができるカードをすべて見ることができ、そのプレイヤーの代わりにすべてを決定する。また、そのプレイヤーが獲得しようとするカード・卜ークンは、あなたが代わりに獲得する。 さらに、廃棄されるそのプレイヤーのカードは脇に置き、ターン終了時に捨て札置き場に置く。
Russian Одержимость (pron. odyerzhimost')
Spanish Posesión

[edit] Trivia

Official card art.

Possession is the card which has the longest FAQ.

[edit] Preview

The most common question is, if you Possess someone and make them play Possession, who controls that turn? They do. Possession isn't an attack, but can feel like one, and sometimes you'll try to defend against it. One obvious thing to do is to buy attacks. Not attacks that gain you cards - hurty attacks. If you Possess me and I've got WitchWitch.jpg in my hand, do you play it? Either way, that hand was better for me (had I gotten to play it) than it was for you. You are not getting full value from that Possession. Another trick is to go for special victory cards like GardensGardens.jpg. In a typical GardensGardens.jpg deck, my hand is full of CopperCopper.jpgs and Victory cards. I'm just trying to get to $4. If you Possess me and I do have $4 this turn, the best you can do is take a GardensGardens.jpg away from me. You built a deck that can make $6 plus a P; you're going for ProvinceProvince.jpgs. Once again my hands are better for me than for you.

[edit] Secret History

Originally this had you take a turn in which you drew cards from another player's deck. It was much simpler rules-wise to have them take the turn, with you stealing the cards they gain. That may sound funny given that Possession has a longer FAQ than any other card will ever have (for those of you reading this who haven't seen the rulebook: it's over a page long). The FAQ is ridiculous, but it's still a FAQ; most of the time, you are covered just reading the card, and the most common thing you will want to know is, "what if I make someone play Possession while I'm Possessing them?" (they get to possess someone, not you). But it was an exotic card that required a lot of FAQ. There was some question as to whether or not it was worth it and well I always thought it was. One other thing changed about the card: originally you possessed to the left, then to the right, and now it's left again. Wei-Hwa pointed out that going left created a kingmaker situation with Masquerade in games with 3+ players - you can make someone pass a Province to someone else. There is no kingmaker situation to the right - you make them pass the Province to you. Going right is more weird though. When Jay got the file he said, really? The player to your right? The games where it matters aren't so common, so it ended up going left after all. Watch out in games with Possession and Masquerade (yes, and Ambassador).

[edit] Retrospective (2012)

Possession has way too long of a FAQ and would be better in a large expansion, which Alchemy originally was. It's a card some people adore though, and reasonable except for the FAQ issue. I don't know what can be done about the FAQ but I do not look at Possession and think, oh I shouldn't have made that one.

[edit] Retrospective (2017)

Possession is super-confusing. In the years since it came out, that has been most of what I have uh felt apologetic about. The big SmugglersSmugglers.jpg 100% fixes that, and that's 100% of what it's trying to fix (yes it's also faster). You have to remember stuff but at least know it's coming up. A lot of the time it is not much to remember. I'm not saying "yeeha let's make some cards with awful tracking issues." In case it seems like that.

Possession is also hated by some people. I like to say, if there were no cards people hated, there would be no cards people loved. But well. You have to consider things case by case anyway. Maybe something is too hated by the people who hate it, or hated too often. Mostly I have not felt like this is the case with Possession - instead again I think the confusion is the big problem. But. I don't have market research really. Maybe it's too hated. It's not like the game has to have that particular concept. If time had permitted I would have tried other big effects for that slot, because it was in fact clear that the card was confusing; time did not permit. A lesson in what to do when people say "we need this fast."

I always think that kids in particular like Possession, but I don't know that they need that particular thing to get that particular joy. Smugglers for example may be doing the trick. They (in my imagination with no market research) want to be rewarded for Mom being better at the game than them; that doesn't require taking a turn with her deck.

[edit] Donald X. on "fixing" Possession

I'm not seeing any Possession-inspired cards in the recent secret histories. The first thing that comes to mind is, a few cards over the years have tried to play one of someone else's cards, which has been lame or overpowered depending, and never especially interesting.

[edit] Why doesn't Possession limit itself?

I didn't think it would be as much of a problem as OutpostOutpost.jpg, given how expensive Possession is. It didn't come up as a problem for us. I wasn't yet thinking in terms of how much text would fit well on a card; Possession has especially small text to get all those words on there, and that's just because, those were the words I handed over. Sure if you couldn't play two in a turn the card would be some amount less of a problem, but as usual the real fix is to not do Possession.

Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Alchemist/HerbalistApprentice/Market SquareCapital/HerbalistCounting House/GolemMine/PotionPhilosopher's Stone/HerbalistStonemason/VineyardEmbargo vs PotionPossession vs AmbassadorPossession vs Merchant Guild
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies TBA
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second Edition2019 ErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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