Possession

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Possession
Possession.jpg
Info
Cost Coin6.pngPotion.png
Type(s) Action
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Kieron O'Gorman
Card text
The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Possession is an Action card from Alchemy. It lets you control an extra turn being taken by your opponent and steal any cards they gain during it - so you can take advantage of their super-engine without having to build it up yourself! Of course, be prepared to have the same done to you; Possession is known to be one of the most rage-inducing cards in Dominion. And at a cost of Coin6.pngPotion.png, Possession is one of the most expensive Actions in Dominion, so it's often okay to skip it and go straight for Provinces.

Contents

[edit] FAQ

[edit] Official FAQ

  • You are not taking a turn with the deck of the player to your left; that player is taking a turn, with you making the decisions and gaining the cards. This is a crucial difference to keep in mind when considering card interactions – the “you” in all cards still refers to the player being Possessed, not the player doing the Possessing.
  • Possession has several pieces to it:
    • You can see the Possessed player's cards for the entire turn, which means you will see his next hand during Clean-up. You will also see any cards he is entitled to see due to card rules; for example, you can look at cards he has set aside with Native VillageNative Village.jpg (from Seaside). You can count any cards he can count.
    • You make all decisions for the Possessed player, including what cards to play, decisions those cards provide, and what cards to buy.
    • Any cards the Possessed player would have gained in any way, you gain instead; this includes cards bought, as well as cards gained due to Actions. The cards you gain this way go to your discard pile, even if they would have gone to that player's hand or the top of his deck or somewhere else. You only gain cards he would have; you do not gain tokens he would have (for example from the Dominion: Seaside card Pirate Ship).
    • During the Possessed turn, whenever one of that player's cards is trashed, set it aside, and that player puts it into his discard pile at the end of the turn, after Clean-up. This counts as the card being trashed, so, for example, you could trash a Mining VillageMining Village.jpg (from Dominion: Intrigue) and get the Coin2.png. Getting those cards back at end of turn does not count as those cards being gained (so for example, you won't get them). Other players' cards that are trashed during that turn are not returned.
  • Cards passed with MasqueradeMasquerade.jpg (from Dominion: Intrigue) are not being gained or trashed, and so are passed normally. Cards returned to the Supply with AmbassadorAmbassador.jpg (from Dominion: Seaside) are also not being trashed, and so return to the Supply normally.
  • If you make another player play an Attack via Possession, that Attack will hit you like it would normally. If you want to use a Reaction in response to that Attack (such as Secret ChamberSecret Chamber.jpg from Dominion: Intrigue), you would be the one revealing the Reaction, not the player being Possessed.
  • Possession causes an extra turn to be played, like the card OutpostOutpost.jpg does (from Dominion: Seaside). The extra turn happens only after this turn is completely over - you will have discarded everything and drawn your next hand. Outpost only prevents itself from giving a player two consecutive turns, it does not prevent other cards or the rules from doing so. So, for example, if you play Possession in a two-player game, then after the Possession turn, that player still gets his normal turn. If he played Outpost during that turn though, it would not give him an extra turn. If you play both Outpost and Possession in the same turn, the Outpost turn happens first. If you make someone play Outpost during a turn in which you Possessed them, that player will get the extra turn and make decisions during it and so forth, not you; if you make someone play Possession during a turn in which you Possessed them, that will make that player Possess the player to his left, rather than you getting to Possess anyone further. Possession turns (and other extra turns) do not count for the tiebreaker. Once the game ends, no further turns are played, including extra turns from Possession and Outpost.
  • Unlike Outpost, Possession is not a Duration card. It is discarded in the Clean-up phase of the turn you played it.
  • Possession is cumulative; if you play it twice in one turn, there will be two extra turns after this one.

[edit] Errata

  • Possession (from Dominion: Alchemy) now has errata that causes it to also give the Possessing player all tokens the Possessed player would get, which includes Debt tokens.
    • This excludes Pirate ShipPirate Ship.jpg tokens, but includes the -Coin1.png token.
    • Note, for example, that this makes cards like ButcherButcher.jpg work quite differently from before.

[edit] Other Rules clarifications

  • In a 2-player game, if you have your opponent play Possession while you're Possessing his deck, then at the end of this turn, he will control a turn with your deck, and then will play his turn as normal.
    • If you play 2 Possessions, then tell the Possessed player to play a Possession of their own during the first Possessed turn, you finish all Possessed turns of the current Possessed player before moving on to the next player's Possessed turns. Then the first Possessed player finally takes their normal turn. Extra turns happen in turn order.
    • If you play multiple Possessions, then tell the Possessed player to play an OutpostOutpost.jpg or buy a MissionMission.jpg during the first Possession turn, they get to decide whether the next Possession turns happen first, or the Outpost/Mission turn, since Possession does not give control between turns.
  • If you were Possessed before your regular turn, playing an Outpost or buying a Mission on your regular turn will not give you an extra turn.
  • Cards that are trashed and set aside on a Possession turn are not in the trash for the rest of the turn. This means that they can't be gained with GraverobberGraverobber.jpg or RogueRogue.jpg and will not contribute to the value of ForagerForager.jpg; and a trashed FortressFortress.jpg can be set aside like any other trashed card rather than returned to hand immediately (via the Lose Track rule).
  • Travellers may be exchanged during a Possessed turn, but the Possessor does not gain the new card (it is put in the Possessee's discard pile), and the old card is not set aside (it returns to the pile).

[edit] Strategy Article

Original article by theory
Another article by shark_bait

Possession is quite possibly the most hated card in the game. This article is divided into three segments: how to play Possession, how to counter Possession, and when to go for Possession.

[edit] How to play Possession

In building your own deck, there are a couple tactics you can use to maximize the effect of the Possession. Throne RoomThrone Room.jpg and King's CourtKing's Court.jpg are absolutely incredible when paired with Possession; it is the only way to get multiple consecutive turns other than OutpostOutpost.jpg, and even Outpost only gives you a 3-card hand. Drawing the golden hand of KC + KC + Possession + Possession + Possession should basically guarantee you the win, since you have 9 turns in a row to either win on piles or build an insurmountable lead. In addition, multiple Possessed turns eliminates one of the primary counters to Possession, since you can safely play Duration cards and other cards that improve the draw deck.

GovernorGovernor.jpg and Council RoomCouncil Room.jpg also synergize with Possession. Play your Governors for +Cards, giving your opponent a bigger hand, then Possess it. (As noted below, playing a Possessed Council Room is even better.) VaultVault.jpg works similarly, though a canny Opponent that smells a Possession coming might just discard his good cards. And GolemGolem.jpg is a great way to keep playing Possession. Golem’s weakness is that it discards so much of your own deck, but who cares when you’re hardly using it anyway?

Your own attacks tend to anti-synergize with Possession. Curse-giving attacks are always strong, of course, but it somewhat decreases the power of the average Possession turn. (And if your opponent buys them, they’re one of the strongest counters to your Possession.) Handsize reduction attacks are more mixed; usually you wouldn’t want to MilitiaMilitia.jpg your opponents and then Possess them, but if you do it consistently enough, you can start to scare your opponents into discarding good cards to the Militia. SpiesSpy.jpg and Scrying PoolsScrying Pool.jpg can be useful: keep good stuff on your opponent’s deck if you plan to draw those cards while Possessing them.

When actually Possessing your opponent, you should have two goals in mind: getting the biggest benefit out of the Possessed turn, and crippling your opponent’s future turns. Accomplishing the first goal is relatively easy: play turns like normal, keeping in mind that trash for benefit cards are a godsend. Normally those cards are limited by a desire not to trash expensive cards. But under Possession, when you can trash without consequence, they become impossibly powerful. ApprenticeApprentice.jpg Colonies to draw 11 cards! RemodelRemodel.jpg a Colony into another Colony for yourself! SalvageSalvager.jpg Colonies for +Coin11.png! MineMine.jpg a Platinum into an extra Platinum for yourself! Note that cards that provide benefits to opponents are great as well; courteously allow yourself to draw an extra card from a Possessed Council Room, or discard some cards via the Vault.

Accomplishing the second goal (crippling your opponent’s future turns) is a little more tricky. Be on the lookout for cards that involve choices. Like LookoutLookout.jpg, which can be used to rearrange the top of the Possessed player’s deck to be as terrible as possible. After you’re done with TreasuriesTreasury.jpg and AlchemistsAlchemist.jpg, decline to return them to the top of the deck. Even better, if your opponent has built a card-drawing engine with CellarCellar.jpg, you can often manipulate his deck by discarding junk cards, then selectively triggering a reshuffle so his draw deck consists of nothing but junk, ensuring several crappy turns.

Also look for cards that can pseudo-trash. AmbassadorAmbassador.jpg and MasqueradeMasquerade.jpg are most powerful: return two Colonies to the supply with Ambassador and generously help yourself to one to boot. IslandIsland.jpg is great as well: maybe his Platinums feel like taking an extended tropical vacation.

[edit] How to counter Possession

The converse of the above advice suggests that in order to deal with Possession, you should construct a deck that can gain cards useful to yourself but not your opponent, and you should avoid cards that, if Possessed, will destroy your deck. So no Ambassador, no Masquerade, no Island. Try building GardensGardens.jpg, VineyardVineyard.jpg, or DuchyDuchy.jpg/DukeDuke.jpg decks, since your opponent may be unwilling to gain those cards if he is going for Colonies or Provinces.

The most common way to counter Possession, though, is with unconditional attacks. Your Possessing opponent will be unwilling to play Sea HagsSea Hag.jpg, WitchesWitch.jpg, and SaboteursSaboteur.jpg against himself. This is especially true with Golem, since your opponent will be hesitant to play your Golems for fear of hurting himself. Attacks that involve choices are less good: Possessed SwindlersSwindler.jpg are little more than a nuisance, and Possessed MinionsMinion.jpg will only help him.

Other cards involving choices are also much worse when you get Possessed. Treasuries and Alchemists won’t get returned to the top of your deck. EnvoyEnvoy.jpg becomes much better in the Possessor’s hands than your own, especially in 2-player games. HerbalistHerbalist.jpg and NavigatorNavigator.jpg (and CourtyardCourtyard.jpg, to a lesser extent) become massive liabilities, essentially guaranteeing you will have junk on top of your deck after the Possession. LoanLoan.jpg, which you might ordinarily decline to play in the late game, becomes every bit as bad as you always feared.

Ill-Gotten GainsIll-Gotten Gains.jpg is also quite good : when possessed it counts as copper which can gain your opponent a copper (pretty useless).

A special note on StashStash.jpg: Stashes are particularly vulnerable to Possession because the Stash cards have identifably unique backs. Drawing several them in hand (possibly from Combo: Chancellor and Stash) is just begging to be Possessed. In addition, if your opponent Possesses your deck on a reshuffle, your Stashes are going to the bottom of the deck.

Durations are tricky. They’re great to have in your hand when being Possessed, since your opponent will be unwilling to improve your future turns. At the same time, playing Durations on the previous turn telegraphs to your opponent that you have a good hand to be Possessed. (For instance, if my opponent was going for TacticianTactician.jpg, I would simply HavenHaven.jpg my Possession from one to hand to another until she plays Tactician to discard her hand. Then I’ll gladly take the 10-card Tactician hand for myself.)

Finally, try to predict when the Possession is coming. Sometimes you can tell for sure, like when your opponent played a ScoutScout.jpg on the previous turn, or you played CutpurseCutpurse.jpg or BureaucratBureaucrat.jpg on this turn. Even when you can’t, you can usually have a pretty good guess. Have you not yet seen it on this reshuffle? Is your opponent cackling with delight and a particularly vicious glint in her eye? Maybe you should junk up your next turn. Play the AdventurerAdventurer.jpg even though you already have Coin11.png in hand; leave some Victory cards on your deck with the SpySpy.jpg; use Navigator to discard good cards coming up; move your Stashes elsewhere; don’t put your Alchemists/Treasuries back on the deck.

[edit] When to go for Possession

Possession is a ridiculously expensive card—consider that, all else being equal, if you had bought a Silver instead of a Potion, every turn you buy Possession you could have bought a Province instead. Add to that the negative effects of having drawn Potions instead of a Silvers, and there are many situations where the best counter to Possession is not to get a Possession.

In the absence of Colonies and/or other worthwhile Potion cards, then I’m unwilling to buy an early Potion just for Possession. But if my opponent builds a deck particularly vulnerable to Possession (e.g., Alchemist/Herbalist, or Ambassador), then in the mid-game I will sneak in a Potion to try to play a Possession right as his engine peaks.

If Colonies are present and/or the board seems to call for me to get Potions anyway, then I will look to get Possessions, partially as a counter against my opponent’s Possessions. Colony games make Duchy/Duke, Gardens, and Vineyards decks (the main counter to Possession) less viable. In addition, Throne Room and King's Court are so incredibly strong with Possession that if I will be buying them anyway, then I will certainly go for Possession. But if my opponent starts to stock up on unconditional attacks or Victory cards, then I will shift to another strategy.

[edit] The Mirror

Possession mirror matches are one of the most strange things in all of Dominion. Conventional wisdom is thrown out of the window. So why are people clueless about Possession mirror matches? Instead of building up your deck, you need to build down your deck. That's the big catch-22, you need to build up your deck to get to Possession but at the same time you don't want your opponent to be able to utilize the greater efficiency of your deck. The consequence of this is insanely early greening with subsequent hard stalling. In order to prevent your opponent from mooching VP.png using your deck you green before they can with the knowledge that if they continue to build you will just Possess them to get points. Games like this often stall out with Duchies and Estates being grabbed left and right. Assuming that your opponent does build more and you are greening like a Mad Man, you need to ensure that your cycling is still present. Because your opponent will win if you green so hard that you are consistently missing Possession turns.

[edit] Conclusion

In summary, Possession is not quite a must-buy card. But more than any other card, its availability considerably warps the strategy of the board. You don’t have to buy Possession, but you do have to plan for its effect.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Alternate versions

[edit] Trivia

Possession is the card which has the longest FAQ.

Official card art.

[edit] In other languages

  • Chinese: 附身 (pron. fùshēn)
  • Czech: Posedlost
  • Dutch: Bezeten
  • Finnish: Riivaus
  • French: Possession
  • German: Besessenheit
    • HiG translation error : "You put all cards he gains or buys on your discard."
    • ASS translation error : "You obtain all cards he gains or buys."
  • Italian: Possessione
  • Japanese: 支配 (pron. shihai, lit. domination)
  • Russian: Одержимость (pron. odyerzhimost')
  • Spanish: Posesión

[edit] Secret History

Originally this had you take a turn in which you drew cards from another player's deck. It was much simpler rules-wise to have them take the turn, with you stealing the cards they gain. That may sound funny given that Possession has a longer FAQ than any other card will ever have (for those of you reading this who haven't seen the rulebook: it's over a page long). The FAQ is ridiculous, but it's still a FAQ; most of the time, you are covered just reading the card, and the most common thing you will want to know is, "what if I make someone play Possession while I'm Possessing them?" (they get to possess someone, not you). But it was an exotic card that required a lot of FAQ. There was some question as to whether or not it was worth it and well I always thought it was. One other thing changed about the card: originally you possessed to the left, then to the right, and now it's left again. Wei-Hwa pointed out that going left created a kingmaker situation with Masquerade in games with 3+ players - you can make someone pass a Province to someone else. There is no kingmaker situation to the right - you make them pass the Province to you. Going right is more weird though. When Jay got the file he said, really? The player to your right? The games where it matters aren't so common, so it ended up going left after all. Watch out in games with Possession and Masquerade (yes, and Ambassador).

[edit] Retrospective

Possession has way too long of a FAQ and would be better in a large expansion, which Alchemy originally was. It's a card some people adore though, and reasonable except for the FAQ issue. I don't know what can be done about the FAQ but I do not look at Possession and think, oh I shouldn't have made that one.


Cards Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Combos and Counters Alchemist/HerbalistApprentice/Market SquareCapital/HerbalistCounting House/GolemMine/PotionPhilosopher's Stone/HerbalistStonemason/VineyardEmbargo vs PotionPossession vs AmbassadorPossession vs Merchant Guild
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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