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{{Infobox Card | {{Infobox Card | ||
|name = Bounty Hunter | |name = Bounty Hunter | ||
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As Donald noted in his Preview (see below), Bounty Hunter has several uses. | As Donald noted in his Preview (see below), Bounty Hunter has several uses. | ||
− | First, it is a [[ | + | First, it is a [[Trash for benefit]] variant, where instead of [[Trash]]ing a card, it [[exile]]s it. Compared to [[Moneylender]], Bounty Hunter is the same on the first Copper, worse on all remaining Copper, isn't a [[terminal]], and deals with Estates as well, gaining {{Cost|3}} on the first exiled Estate. |
− | Exiling, instead of trashing, Copper is mostly a wash. Exiling is obviously better with Estates and worse with Curses | + | Exiling, instead of trashing, Copper is mostly a wash. Exiling is obviously better with Estates and worse with Curses. Where Bounty Hunter excels over other trash for benefit cards, such as [[Forager]] or [[Junk Dealer]], is when its initial money spikes get to vital cards quickly or there is variety in what it is exiling, such as [[Ruins]], [[Shelters]], or undesirable [[Heirloom]]s, so that it frequently earns {{Cost|3}}. |
− | Fortunately, Dominion isn't an either/or proposition. Pairing Bounty Hunter with a | + | Fortunately, Dominion isn't an either/or proposition. Pairing Bounty Hunter with a Trash for benefit card is generally stronger than either two Bounty Hunters or two copies of the Trasher and has the additional feature of being able to exile the Trasher for {{Cost|3}} after it has done its job. |
− | A second use for Bounty Hunter is as a [[sifter]] variant in the end game, moving [[ | + | A second use for Bounty Hunter is as a [[sifter]] variant in the end game, moving [[Victory]] cards into Exile. On one hand, its sifting is better than a [[deck inspector]], since exiling is better than discarding. On the other hand, if a copy of the card being sifted is already in Exile, it sifts a card out of hand instead of from the deck, which reduces effective hand size and average purchase power, without gaining {{Cost|3}} to compensate for this. |
− | When exiling duplicates, Bounty Hunter has much worse purchasing power than | + | When exiling duplicates, Bounty Hunter has much worse purchasing power than [[Sentry]], a trasher and sifter that replaces itself and trashes/sifts your next hand. However, if [[non-terminal draw]], such as [[Caravan]] or [[Laboratory]], is present, this issue goes away. |
− | When both non-terminal draw and a complementary trasher are available, Bounty Hunter shines, enabling a deck to rapidly thin, cycle, and improve. With two of each, a deck can easily withstand attacks, such as from | + | When both non-terminal draw and a complementary trasher are available, Bounty Hunter shines, enabling a deck to rapidly thin, cycle, and improve. With two of each, a deck can easily withstand attacks, such as from [[Mountebank]], [[Cultist]], or [[Witch]], that would normally produce [[slog]]s. |
− | While assembling an [[engine]], players normally never buy an early Province with {{Cost|8}}. Bounty Hunter changes this. Once a deck is cycling well, the first of each Victory card effectively becomes a | + | While assembling an [[engine]], players normally never buy an early Province with {{Cost|8}}. Bounty Hunter changes this. Once a deck is cycling well, the first of each Victory card effectively becomes a [[Spoils]], useful both for buying remaining engine components and gaining a VP edge against a rival engine that eschewed Bounty Hunter for a different trasher. Further, doing this can avoid the situation where an engine isn't quite ready to go but has done its thinning, where Bounty Hunter becomes a temporarily "dead" card. |
− | Tactically, Bounty Hunter can often remove a duplicate before playing | + | Tactically, Bounty Hunter can often remove a duplicate before playing [[Menagerie]] or usefully remove single copies of not-so-useful cards bought with spare {{Cost}} when [[Fairgrounds]] or [[Museum]] is present. In Silver gaining decks, it can sometimes become +{{Cost|1}} instead of being "dead" by exiling a Silver that is that is then brought back the next time a Silver is gained. |
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== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|Bounty Hunter|Bounty Hunter}} || {{CardLangVersionImage|d=1}} | | + | | {{CardVersionImage|Bounty Hunter|Bounty Hunter}} || {{CardLangVersionImage|d=1}} || '''+1 Action'''<br>Exile a card from your hand. If you didn't have a copy of it in Exile, +{{Cost|3}}. || Menagerie || March 2020 |
|} | |} | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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|- | |- | ||
!German | !German | ||
− | | Kopfgeldjägerin || [[File:Bounty.Hunter.German.png|100px | + | | Kopfgeldjägerin || || [[File:Bounty.Hunter.German.png|100px]] || '''+1 Aktion'''<br>Verbanne eine deiner Handkarten.<br>Wenn du dies gemacht hast und dabei<br>keine gleiche Karte im Exil hattest:<br>+{{cost|3}}. || |
|- | |- | ||
!Japanese | !Japanese | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
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}} | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |