Editing Card types
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* '''[[Duration]]'''. Duration cards have effects that often last beyond the turn they are played; they are not discarded from play until the [[gameplay#clean up|Clean-up phase]] of the last turn on which they do something. Duration cards were introduced in [[Seaside]], and appear in later expansions beginning with [[Adventures]]. They have orange frames. | * '''[[Duration]]'''. Duration cards have effects that often last beyond the turn they are played; they are not discarded from play until the [[gameplay#clean up|Clean-up phase]] of the last turn on which they do something. Duration cards were introduced in [[Seaside]], and appear in later expansions beginning with [[Adventures]]. They have orange frames. | ||
* '''[[Reaction]]'''. Reaction cards have effects that are triggered at unusual times or when the card is in a location not visible to all players (such as its owner's hand). When a Reaction card is triggered, on any turn including the owner's own turn, the owner may reveal it and carry out whatever abilities it has. Reaction cards appear in most expansions, and have blue frames. | * '''[[Reaction]]'''. Reaction cards have effects that are triggered at unusual times or when the card is in a location not visible to all players (such as its owner's hand). When a Reaction card is triggered, on any turn including the owner's own turn, the owner may reveal it and carry out whatever abilities it has. Reaction cards appear in most expansions, and have blue frames. | ||
− | * '''[[Command]]'''. Command cards | + | * '''[[Command]]'''. Command cards play a non-Command Action card from the [[Supply]] or from the player's set-aside area, leaving it there. They are not associated with a color. The type was introduced as part of the [[Dominion 2019 Errata and Rules Tweaks|2019 rules tweaks]], and attached to a handful of cards that had been introduced earlier. It is used to stop these cards from playing each other in order to avoid infinite loops. |
Examples: | Examples: |