Latest revision |
Your text |
Line 91: |
Line 91: |
| === Sample Games: === | | === Sample Games: === |
| | | |
− | In solo play, I was able to set it up and was ready to pull the trigger by turn 12, but didn’t have any Madmen in my hand so I had to wait until turn 13. With 9 Hermits/Madmen and 9 Market Squares I ended up with over 70{{Cost}} to spend and 10 buys. Of course, that would be the perfect situation, and not very likely in a real game. | + | In solo play I was able to set it up and was ready to pull the trigger by turn 12, but didn’t have any Madmen in my hand so I had to wait until turn 13. With 9 Hermits/Madmen and 9 Market Squares I ended up with over 70{{Cost}} to spend and 10 buys. Of course that would be the perfect situation, and not very likely in a real game. |
| | | |
| I finally got a chance to try this against real opponents: it was a 3 player game, and I was able to snatch 9 Hermits and 5 Market Squares, and then I pulled the trigger around turn 12 (I lost track exactly) which was actually too early- I miscounted, and only had 5 madmen to my 4 Hermits (instead of 6-3) and the Kingdom wasn’t to the point where I could immediately end the game, but it still worked beautifully. I ended up with 35{{Cost}} and 6 buys, netting me 4 provinces and several Estates from my Hermits. Over the next several turns I was able to use all that gold to grab 2 more provinces and empty the estate pile to end the game well in the lead. | | I finally got a chance to try this against real opponents: it was a 3 player game, and I was able to snatch 9 Hermits and 5 Market Squares, and then I pulled the trigger around turn 12 (I lost track exactly) which was actually too early- I miscounted, and only had 5 madmen to my 4 Hermits (instead of 6-3) and the Kingdom wasn’t to the point where I could immediately end the game, but it still worked beautifully. I ended up with 35{{Cost}} and 6 buys, netting me 4 provinces and several Estates from my Hermits. Over the next several turns I was able to use all that gold to grab 2 more provinces and empty the estate pile to end the game well in the lead. |
| | | |
| The sample goko logs are no longer available, so if any wiki readers have logs they want to contribute, please add them here. | | The sample goko logs are no longer available, so if any wiki readers have logs they want to contribute, please add them here. |
− |
| |
− |
| |
− | === Sample Log: ===
| |
− |
| |
− | H starts with 7 Coppers.
| |
− | H starts with 3 Estates.
| |
− | L starts with 7 Coppers.
| |
− | L starts with 3 Estates.
| |
− | H shuffles their deck.
| |
− | H draws 3 Coppers and 2 Estates.
| |
− | L shuffles their deck.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 1 - Hackybaby
| |
− | H plays 3 Coppers. (+$3)
| |
− | H buys and gains a Hermit.
| |
− | H draws 4 Coppers and an Estate.
| |
− |
| |
− | Turn 1 - Lord Rattington
| |
− | L plays 4 Coppers. (+$4)
| |
− | L buys and gains a Silver.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 2 - Hackybaby
| |
− | H plays 4 Coppers. (+$4)
| |
− | H buys and gains a Hermit.
| |
− | H shuffles their deck.
| |
− | H draws 3 Coppers and 2 Estates.
| |
− |
| |
− | Turn 2 - Lord Rattington
| |
− | L plays 3 Coppers. (+$3)
| |
− | L buys and gains a Silver.
| |
− | L shuffles their deck.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 3 - Hackybaby
| |
− | H plays 3 Coppers. (+$3)
| |
− | H buys and gains a Hermit.
| |
− | H draws 4 Coppers and a Hermit.
| |
− |
| |
− | Turn 3 - Lord Rattington
| |
− | L plays 4 Coppers. (+$4)
| |
− | L buys and gains a Magpie.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 4 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H looks at 3 Coppers, 2 Estates and a Hermit.
| |
− | H looks at 3 Coppers, 2 Estates and a Hermit.
| |
− | H trashes an Estate.
| |
− | H gains a Hermit.
| |
− | H plays 4 Coppers. (+$4)
| |
− | H buys and gains a Hermit.
| |
− | H shuffles their deck.
| |
− | H draws 2 Coppers, an Estate and 2 Hermits.
| |
− |
| |
− | Turn 4 - Lord Rattington
| |
− | L plays a Silver and 2 Coppers. (+$4)
| |
− | L buys and gains a Magpie.
| |
− | L shuffles their deck.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 5 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H trashes an Estate.
| |
− | H gains a Hermit.
| |
− | H plays 2 Coppers. (+$2)
| |
− | H trashes a Hermit.
| |
− | H gains a Madman.
| |
− | H draws 3 Coppers, an Estate and a Hermit.
| |
− |
| |
− | Turn 5 - Lord Rattington
| |
− | L plays a Silver and 4 Coppers. (+$6)
| |
− | L buys and gains a Gold.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 6 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H looks at a Madman, 2 Coppers and 2 Hermits.
| |
− | H gains a Hermit.
| |
− | H plays 3 Coppers. (+$3)
| |
− | H buys and gains a Hermit.
| |
− | H shuffles their deck.
| |
− | H draws 3 Coppers and 2 Hermits.
| |
− |
| |
− | Turn 6 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals a Copper.
| |
− | L puts a Copper into their hand.
| |
− | L plays 3 Coppers. (+$3)
| |
− | L buys and gains a Silver.
| |
− | L shuffles their deck.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 7 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H gains a Hermit.
| |
− | H plays 3 Coppers. (+$3)
| |
− | H buys and gains a Market Square.
| |
− | H draws 3 Coppers and 2 Hermits.
| |
− |
| |
− | Turn 7 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals an Estate.
| |
− | L puts an Estate back onto their deck.
| |
− | L gains a Magpie.
| |
− | L plays a Gold, a Silver and 2 Coppers. (+$7)
| |
− | L buys and gains a Gold.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 8 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H looks at 3 Coppers, 3 Hermits and a Market Square.
| |
− | H gains a Market Square.
| |
− | H trashes a Hermit.
| |
− | H gains a Madman.
| |
− | H draws a Copper, 3 Hermits and a Madman.
| |
− |
| |
− | Turn 8 - Lord Rattington
| |
− | L plays a Silver and 3 Coppers. (+$5)
| |
− | L buys and gains a Magpie.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 9 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H looks at a Madman, 6 Coppers, 4 Hermits and 2 Market Squares.
| |
− | H gains a Market Square.
| |
− | H trashes a Hermit.
| |
− | H gains a Madman.
| |
− | H shuffles their deck.
| |
− | H draws a Copper, an Estate, a Hermit, a Madman and a Market Square.
| |
− |
| |
− | Turn 9 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L shuffles their deck.
| |
− | L draws a card.
| |
− | L reveals an Estate.
| |
− | L puts an Estate back onto their deck.
| |
− | L gains a Magpie.
| |
− | L plays 2 Silvers and 2 Coppers. (+$6)
| |
− | L buys and gains a Gold.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 10 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H gains a Market Square.
| |
− | H trashes a Hermit.
| |
− | H gains a Madman.
| |
− | H draws a Copper and 4 Hermits.
| |
− |
| |
− | Turn 10 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals a Magpie.
| |
− | L puts a Magpie back onto their deck.
| |
− | L gains a Magpie.
| |
− | L plays a Silver and 3 Coppers. (+$5)
| |
− | L buys and gains a Magpie.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 11 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H looks at 2 Madmen, a Copper, an Estate and 2 Market Squares.
| |
− | H gains a Market Square.
| |
− | H trashes a Hermit.
| |
− | H gains a Madman.
| |
− | H draws 3 Coppers, a Madman and a Market Square.
| |
− |
| |
− | Turn 11 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals an Estate.
| |
− | L puts an Estate back onto their deck.
| |
− | L gains a Magpie.
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L shuffles their deck.
| |
− | L reveals a Copper.
| |
− | L puts a Copper into their hand.
| |
− | L plays 2 Golds and 3 Coppers. (+$9)
| |
− | L buys and gains a Province.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 12 - Hackybaby
| |
− | H plays a Market Square.
| |
− | H draws a Market Square.
| |
− | H plays a Market Square.
| |
− | H draws a Copper.
| |
− | H plays 4 Coppers. (+$4)
| |
− | H buys and gains a Market Square.
| |
− | H shuffles their deck.
| |
− | H draws 2 Coppers, a Hermit and 2 Madmen.
| |
− |
| |
− | Turn 12 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals a Silver.
| |
− | L puts a Silver into their hand.
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals a Silver.
| |
− | L puts a Silver into their hand.
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals an Estate.
| |
− | L puts an Estate back onto their deck.
| |
− | L gains a Magpie.
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals a Magpie.
| |
− | L puts a Magpie back onto their deck.
| |
− | L gains a Magpie.
| |
− | L plays a Gold, 3 Silvers and a Copper. (+$10)
| |
− | L buys and gains a Province.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 13 - Hackybaby
| |
− | H plays a Hermit.
| |
− | H gains a Market Square.
| |
− | H trashes a Hermit.
| |
− | H gains a Madman.
| |
− | H draws a Copper, a Hermit, 2 Madmen and a Market Square.
| |
− |
| |
− | Turn 13 - Lord Rattington
| |
− | L plays a Magpie.
| |
− | L shuffles their deck.
| |
− | L draws a card.
| |
− | L reveals an Estate.
| |
− | L puts an Estate back onto their deck.
| |
− | L plays a Magpie.
| |
− | L draws a card.
| |
− | L reveals a Magpie.
| |
− | L puts a Magpie back onto their deck.
| |
− | L plays a Gold and 3 Coppers. (+$6)
| |
− | L buys and gains a Gold.
| |
− | L draws 5 cards.
| |
− |
| |
− | Turn 14 - Hackybaby
| |
− | H plays a Madman.
| |
− | H returns a Madman to the Madman pile.
| |
− | H draws 3 Coppers and a Hermit.
| |
− | H plays a Madman.
| |
− | H returns a Madman to the Madman pile.
| |
− | H draws an Estate, a Hermit and 5 Market Squares.
| |
− | H plays a Market Square.
| |
− | H draws a Copper.
| |
− | H plays a Market Square.
| |
− | H draws a Madman.
| |
− | H plays a Madman.
| |
− | H returns a Madman to the Madman pile.
| |
− | H shuffles their deck.
| |
− | H draws 2 Coppers, 3 Madmen and a Market Square.
| |
− | H plays a Hermit.
| |
− | H trashes an Estate.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H gains a Market Square.
| |
− | H plays a Madman.
| |
− | H returns a Madman to the Madman pile.
| |
− | H shuffles their deck.
| |
− | H draws 5 Golds and 6 Market Squares.
| |
− | H plays a Hermit.
| |
− | H trashes a Market Square.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H gains a Market Square.
| |
− | H plays a Madman.
| |
− | H returns a Madman to the Madman pile.
| |
− | H shuffles their deck.
| |
− | H draws 5 Golds and 6 Market Squares.
| |
− | H plays a Hermit.
| |
− | H trashes a Market Square.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H reacts with a Market Square.
| |
− | H discards a Market Square.
| |
− | H gains a Gold.
| |
− | H gains a Market Square.
| |
− | H plays a Madman.
| |
− | H returns a Madman to the Madman pile.
| |
− | H shuffles their deck.
| |
− | H draws 5 Golds and 6 Market Squares.
| |
− | H plays a Market Square.
| |
− | H plays a Market Square.
| |
− | H plays a Market Square.
| |
− | H plays a Market Square.
| |
− | H plays a Market Square.
| |
− | H plays a Market Square.
| |
− | H plays 15 Golds and 7 Coppers. (+$52)
| |
− | H buys and gains 6 Provinces.
| |
− |
| |
| | | |
| {{Navbox Dark Ages}} | | {{Navbox Dark Ages}} |