Editing Combo: Native Village and Bridge

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{{Infobox 2CardCombo
 
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'''{{Card|Native Village}} and {{Card|Bridge}}''' create a [[combo]] that allows the player, in one [[megaturn]], to take several Native Villages and Bridges off their Native Village mat, play them all, and buy the remaining {{Card|Province|Provinces}} (perhaps [[piledriving]] them) or [[three-piling]] to win.
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'''{{Card|Native Village}} and {{Card|Bridge}}''' create a [[combo]] that allows the player, in one [[megaturn]], to take several Native Villages and Bridges off his Native Village mat, play them all, and buy the remaining {{Card|Province|Provinces}} (perhaps [[piledriving]] them) or [[three-piling]] to win.
  
 
== Article ==
 
== Article ==
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We all know that {{Card|King's Court}}-King's  Court-{{Card|Bridge}}-Bridge-Bridge is a killer, killer [[Combo: King's Court and Bridge|combo]]. But it’s so hard to pull off. There is, however, another extremely reliable way to get many Bridges played in the same turn, and that is through the use of {{Card|Native Village}}.
 
We all know that {{Card|King's Court}}-King's  Court-{{Card|Bridge}}-Bridge-Bridge is a killer, killer [[Combo: King's Court and Bridge|combo]]. But it’s so hard to pull off. There is, however, another extremely reliable way to get many Bridges played in the same turn, and that is through the use of {{Card|Native Village}}.
  
This is more of a total-game-strategy rather than just a little combo. You want to start NV-Bridge (you can do this on either {{Cost|5}}/{{Cost|2}} or {{Cost|4}}/{{Cost|3}}, which is nice), and then simply keep buying those cards, and more or less only those cards, for the rest of the game.
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This is more of a total-game-strategy rather than just a little combo. You want to start NV-Bridge (you can do this on either 5/2 or 4/3, which is nice), and then simply keep buying those cards, and more or less only those cards, for the rest of the game.
  
Every time you play Native Village, always choose to set aside the card. What you’re going for eventually is to pick up a massive Native Village mat, play a ton of Bridges (fueled by the actions from NV itself), and win.
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Every time you play Native Village, always choose to set aside the card. What you’re going for eventually is to pick up a massive Native Village mat, play a ton of bridges (fueled by the actions from NV itself), and win.
  
There are a few ways you can look to win, and you really need to watch your opponent for that. If they’re going for a rather conventional strategy, like a [[Big Money]] variant, you want to hold off on “going off” for quite a long time, so that you can get like 6 Bridges (or maybe even more) in one turn and just scream through the Provinces and win.
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There are a few ways you can look to win, and you really need to watch your opponent for that. If they’re going for a rather conventional strategy, like a [[Big Money]] variant, you want to hold off on “going off” for quite a long time, so that you can get like 6 bridges (or maybe even more) in one turn and just scream through the Provinces and win.
  
 
In a mirror matchup, you have to be VERY careful about the game ending on piles and/or be ready to set the combo off prematurely in order to three-pile and win. In general, three piles are something you always have to watch out for, as the Native Villages and Bridges themselves are going to go pretty quickly, and with so many extra buys, you can easily run out even a fairly full pile pretty quickly.
 
In a mirror matchup, you have to be VERY careful about the game ending on piles and/or be ready to set the combo off prematurely in order to three-pile and win. In general, three piles are something you always have to watch out for, as the Native Villages and Bridges themselves are going to go pretty quickly, and with so many extra buys, you can easily run out even a fairly full pile pretty quickly.
  
This combo is very powerful and pretty fast, but it has some limitations. First of all, it’s somewhat vulnerable to [[curser|cursers]], [[looter|looters]], and other deck-bloaters (see {{Card|Ambassador}}), but you can counter this pretty hard by increasing your NV’s a little.  Curses don’t really matter if they’re all on your NV mat!
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This combo is very powerful and pretty fast, but it has some limitations. First of all, it’s somewhat vulnerable to [[curser]]s, [[looter]]s, and other deck-bloaters (see {{Card|Ambassador}}), but you can counter this pretty hard by increasing your NV’s a little.  Curses don’t really matter if they’re all on your NV mat!
  
 
It’s more vulnerable to {{Card|Swindler}} when there are bad {{Cost|2}}′s and {{Cost|4}}′s out there.  NV/Bridge works nicely, but NV/{{Card|Cutpurse}} does not.
 
It’s more vulnerable to {{Card|Swindler}} when there are bad {{Cost|2}}′s and {{Cost|4}}′s out there.  NV/Bridge works nicely, but NV/{{Card|Cutpurse}} does not.
  
As for speed, it can be crushingly fast.  It beats {{Card|Chapel}}, {{Card|Ambassador}}, and most cursers.  For instance (and this is not uncommon with this combo), your Chapelling opponent has 5 Provinces, a Chapel, and money, and you pull the trigger on your combo. If you can get 6 Bridges played in a turn, that’s enough, even without any money, to buy 3 Provinces and 4 Duchies, which is as much {{VP}} as the 5 Provinces, and your 3 Estates will win it for you.
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As for speed, it can be crushingly fast.  It beats {{Card|Chapel}}, {{Card|Ambassador}}, and most Cursers.  For instance (and this is not uncommon with this combo), your chapelling opponent has 5 Provinces, a Chapel, and money, and you pull the trigger on your combo. If you can get 6 Bridges played in a turn, that’s enough, even without any money, to buy 3 Provinces and 4 Duchies, which is as much VP as the 5 Provinces, and your 3 Estates will win it for you.
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Few other cards can help this combo; in a non-mirror match, Native Villages and Bridges are all you need. In a mirror match, cheap sources of +Buy such as {{Card|Worker's Village}} may help, once Bridges run out but before either player has enough Buys on their NV mat to finish a third pile but there's a very narrow window when buying these cards is useful.  
  
Few other cards can help this combo; in a non-mirror match, Native Villages and Bridges are all you need. In a mirror match, cheap sources of +Buy such as {{Card|Worker's Village}} may help, once Bridges run out but before either player has enough Buys on their NV mat to finish a third pile but there's a very narrow window when buying these cards is useful.
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== Sample games ==
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* [http://dominion.isotropic.org/gamelog/201110/23/game-20111023-141454-ffc0419f.html Sample game]
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* [http://dominion.isotropic.org/gamelog/201111/02/game-20111102-120236-2d93979f.html Sample mirror match game]
  
 
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