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== Types of gainers == | == Types of gainers == | ||
− | Cards in | + | Cards in italics have been [[Removed cards|removed]]. |
=== Workshop variants === | === Workshop variants === | ||
− | These cards let you gain cards | + | These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can. |
− | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}} | + | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}} |
* [[Intrigue]]: {{Card|Ironworks}} | * [[Intrigue]]: {{Card|Ironworks}} | ||
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* [[Seaside]]: {{Card|Smugglers}} | * [[Seaside]]: {{Card|Smugglers}} | ||
* [[Alchemy]]: {{Card|University}} | * [[Alchemy]]: {{Card|University}} | ||
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* [[Cornucopia]]: {{Card|Horn of Plenty}} | * [[Cornucopia]]: {{Card|Horn of Plenty}} | ||
− | * [[ | + | * [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}} |
− | + | ** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed. | |
− | * [[Adventures]]: {{Card|Artificer}} | + | * [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}} |
− | * [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}} | + | * [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}} |
− | * [[Nocturne]]: {{ | + | * [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}} |
− | + | * [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}} | |
− | + | * [[Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Bargain}}, {{Event|Demand}} | |
− | + | ''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers. | |
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− | {{ | + | {{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} (from [[Menagerie (expansion)|Menagerie]]), and {{way|Way of the Rat}} (also from [[Menagerie (expansion)|Menagerie]]) can gain you a copy of a card that you play, regardless of cost. |
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− | {{card| | + | |
===Trash gainers=== | ===Trash gainers=== | ||
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These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself. | These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself. | ||
− | * [[Prosperity]]: | + | * [[Prosperity]]: {{Card|Talisman}} |
* [[Hinterlands]]: {{Card|Haggler}} | * [[Hinterlands]]: {{Card|Haggler}} | ||
* [[Adventures]]: {{Card|Duplicate}} | * [[Adventures]]: {{Card|Duplicate}} | ||
* [[Empires]]: {{Card|Charm}} | * [[Empires]]: {{Card|Charm}} | ||
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− | === | + | === Silver gainers === |
− | + | Since {{Card|Silver}} is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus. | |
− | * [[Dominion (base set)|Dominion]]:''{{Card| | + | * [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}} |
− | * [[ | + | * [[Intrigue]]: {{Card|Trading Post}} |
+ | * [[Seaside]]: {{Card|Explorer}} | ||
+ | * [[Cornucopia]]: {{Card|Trusty Steed}} | ||
+ | * [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}} | ||
+ | * [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}} | ||
+ | * [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}} | ||
+ | * [[Empires]]: {{Event|Delve}}, {{Event|Conquest}} | ||
+ | * [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}}, {{card|Wayfarer}} | ||
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+ | === Gold gainers === | ||
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+ | These cards are able to gain a {{Card|Gold}}, often at some cost such as having to trash a card. | ||
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+ | * [[Dominion (base set)|Dominion]]: {{card|Bandit}} | ||
+ | * [[Intrigue]]: {{Card|Courtier}} | ||
+ | * [[Seaside]]: {{Card|Explorer}}, {{Card|Treasure Map}} | ||
+ | * [[Prosperity]]: {{Card|Hoard}} | ||
+ | * [[Alchemy]]: {{Card|Transmute}} | ||
+ | * [[Cornucopia]]: {{Card|Bag of Gold}} | ||
+ | * [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}} | ||
+ | * [[Dark Ages]]: {{Card|Market Square}} | ||
+ | * [[Guilds]]: {{Card|Soothsayer}} | ||
+ | * [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}} | ||
+ | * [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}} | ||
+ | * [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}} | ||
+ | * [[Renaissance]]: {{Artifact|Treasure Chest}} | ||
+ | * [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}} | ||
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+ | === Other treasure gainers === | ||
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+ | These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available. | ||
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+ | * [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}'' | ||
* [[Prosperity]]: {{Card|Mint}} | * [[Prosperity]]: {{Card|Mint}} | ||
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}} | * [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}} | ||
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}} | * [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}} | ||
* [[Renaissance]]: {{card|Treasurer}} | * [[Renaissance]]: {{card|Treasurer}} | ||
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=== Other specific-card gainers === | === Other specific-card gainers === | ||
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+ | * [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}} | ||
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}} | * [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}} | ||
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}} |
+ | * [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]] | ||
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck | ||
− | * [[ | + | * [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}} |
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* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats | * [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats | ||
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}} | * [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}} | ||
− | * [[Dark Ages]]: {{Card|Death Cart}}—gains | + | * [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain |
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie | * [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie | ||
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy | * [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy | ||
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one | * [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one | ||
+ | * [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate | ||
+ | * [[Empires]]: {{Event|Triumph}}—gains an Estate | ||
+ | * [[Empires]]: {{Event|Annex}}—gains a Duchy | ||
* [[Empires]]: {{Event|Ritual}}—gains a Curse | * [[Empires]]: {{Event|Ritual}}—gains a Curse | ||
+ | * [[Empires]]: {{Event|Dominate}}—gains a {{Card|Province}} | ||
+ | * [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s | ||
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}} | * [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}} | ||
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}} | * [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}} | ||
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* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es | * [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es | ||
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}} | * [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver when you gain another card | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more | ||
=== When gain/buy/trash gainers === | === When gain/buy/trash gainers === | ||
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | * [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | ||
− | * | + | * [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained |
− | * | + | * [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy |
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed | * [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed | ||
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained | * [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained | ||
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* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought | * [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought | ||
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | * [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | ||
+ | * [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}} | ||
+ | * [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations | ||
+ | * [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play | ||
+ | * [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}} | ||
+ | * [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play | ||
+ | * [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}} | ||
+ | * [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards | ||
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | * [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | ||
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | * [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | ||
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | * [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | ||
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed | * [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed | ||
+ | * [[Empires]]: {{Event|Triumph}} - gains an Estate | ||
+ | * [[Empires]]: {{Event|Annex}} - gains a Duchy | ||
+ | * [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action | ||
+ | * [[Empires]]: {{Event|Delve}} - gains a Silver | ||
+ | * [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}} | ||
+ | * [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}} | ||
+ | * [[Empires]]: {{Event|Wedding}} - gains a Gold | ||
+ | * [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty | ||
+ | * [[Empires]]: {{Event|Conquest}} - gains 2 Silvers | ||
+ | * [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}} | ||
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | * [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | ||
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs | * [[Renaissance]]: {{Card|Experiment}} - gained in pairs | ||
− | * [[ | + | * [[Promo]]: {{Event|Summon}} - gains card costing up to {{Cost|4}} |
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===Edge cases=== | ===Edge cases=== | ||
+ | * Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game. | ||
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer. | * Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer. | ||
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{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Other card categories]] | [[Category:Other card categories]] |