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{{Card|Lighthouse}} is an [[Action]]-[[Duration]] card from Seaside. It gives +{{Cost|1}} on the turn you play it and on the turn after you play it, and also, like {{Card|Moat}}, [[Attack immunity|protects you from Attacks]]. Since it gives a total of +{{Cost|2}} spread between two turns, its buying power is almost as good as {{Card|Silver}}.
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{{Card|Lighthouse}} is an [[Action]]-[[Duration]] card from Seaside. It gives +{{Cost|1}} on the turn you play it and on the turn after you play it, and also, like {{Card|Moat}}, protects you from [[Attack|Attacks]]. Since it gives a total of +{{Cost|2}} spread between two turns, its buying power is almost as good as {{Card|Silver}}, and so buying multiple Lighthouses to defend against Attacks is viable. Lighthouses can also be useful when you have a need to get {{Cost|}} from actions rather than [[Treasure|Treasures]].  
  
 
== FAQ ==
 
== FAQ ==
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== Strategy ==
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== Strategy Article ==
Lighthouse is a [[non-terminal]] [[Action]] and [[Duration]] card that offers virtual {{Cost}} and [[Attack immunity]]. This defensive ability is the primary reason to use Lighthouse, but in the absence of Attacks Lighthouse functions similarly to a {{Card|Silver}}, in that it generates {{Cost|2}} (albeit across two turns) and is a non-terminal [[payload]] [[stop card]].  
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There is no comprehensive strategy article written for Lighthouse.
  
The defense against Attacks provided by Lighthouse can be quite impactful. With sufficient [[deck control]], you can play a Lighthouse every turn effectively rendering you completely immune to attacks. Because you’d ideally always have one in play, a pair of Lighthouses only ever amounts to one stop card that you have to draw, which is a small price to pay against attacks such as {{Card|Militia}}, which otherwise could take as much as two {{Card|Laboratory|Laboratories}} to undo. In the presence of problematic Attacks, you may want to prioritize gaining Lighthouse earlier and playing it reliably.  
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Lighthouse is one of the stronger {{Cost|2}}-cost cards. It is one of the best defenses against attacks, and is even valuable in some games without attacks.
  
Compared to the other forms of [[Attack immunity]], Lighthouse is much more reliable than hoping to draw a {{Card|Moat}} in your starting hand, far quicker to set up than {{Card|Champion}}, and provides twice as much {{Cost}} as {{Card|Guardian}} does. On the other hand, however, {{Card|Moat}} is (weak) [[terminal draw]], {{Card|Champion}} is an extremely strong [[village (card category)|village]], and {{Card|Guardian}} cannot be drawn [[dead]].
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Like {{Card|Moat}}, Lighthouse grants immunity to attacks, a direct counter. However, differences in the other aspects of the card make Lighthouse a much more reliable defense. In order to be protected with a {{Card|Moat}}, it must be drawn in your 5 card hand. With Lighthouse, you must have played it at any point in the previous turn. Thus, with good card draw or deck cycling, it is much more likely to find protection from Lighthouse. Additionally, since Lighthouse is [[non-terminal]], it is much less likely to be a [[dead]] card during your turn than {{Card|Moat}}.  
  
Lighthouse has two main advantages over {{Card|Silver}} in an [[engine]]. First, it is slightly cheaper (a useful factor on a {{Split|5|2}} [[opening]] split), although this may not matter much if you are limited on gains or +[[Buy]]. Second, as [[Action]]-based payload, Lighthouse is more useful with cards that rely on such effects, such as {{Card|Tactician}} and [[draw-to-X]] effects (e.g., {{Card|Library}}).
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The on-play benefit of Lighthouse offers {{Cost|2}} spread over this turn and next turn. This is comparable to {{Card|Silver}}, though often somewhat weaker, as [[Duration|Durations]] are more likely to miss [[reshuffle|reshuffles]] and generally {{Cost|2}} on a single turn makes it easier to afford higher priced cards. However, the difference is small enough that with any strong Attack in the [[Kingdom]], Lighthouse is almost always preferable to Silver, even in 2 player.
  
Very rarely, you may prefer to be affected by an Attack (e.g., discarding cards to activate {{Card|Menagerie}}, or trashing a {{Card|Curse}} to {{Card|Old Witch}} after the {{Card|Curse|Curses}} have run out), and because Lighthouse’s protection is not optional you might opt to not play it.
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Lighthouse really shines in its ability to provide [[disappearing money]]: [[virtual coin]] through a non-terminal, non-drawing Action card.  This makes it of particular use with engines based on [[Double Tactician]] or {{Card|Minion}}, where its lack of card drawing is not a downside, or Draw-up-to-X cards like {{Card|Library}} or {{Card|Watchtower}} where its lack of card drawing is an asset.  It can be a decent enabler for {{Card|Conspirator}}, which incidentally also works well in some Minion and Double Tactician decks.
  
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Lighthouse makes {{Card|Remodel}} more attractive (even in the absence of attacks), as it provides a target for remodelling copper that increases buying power.
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Lighthouse synergizes well with cards providing early +Buy; its low cost means that it is common to end up with much more coin than is needed to buy one, in a situation where buying a lighthouse might be a high priority.  In engines that benefit from picking up many lighthouses, +Buy helps you to quickly accumulate many of them, or buy an extra one on top of a Province buy or a 5-cost card with {{Cost|7}} to spend.
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Unlike {{Card|Moat}}, Lighthouse's protection from Attacks is not optional, even if you ''want'' to be hit by them (e.g. to have an opponent's {{Card|Minion}} discard a hand of weak cards for you). This is at worst a minor drawback, though, since most of the time you don't want to be affected by Attacks.
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Lighthouse is one of the better Bane cards for {{Card|Young Witch}}, since it protects from the Attack whether in your hand or [[in play]].
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=== Synergies/Combos ===
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* Opponent's strong attacks
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* {{Card|Minion}}
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* [[Double Tactician]]
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* Draw-up-to-X like {{Card|Library}}, {{Card|Watchtower}}
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* {{Card|Remodel}}
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* +Buy
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=== Antisynergies ===
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* Weak or no attacks
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* [[Terminal draw]] with no [[villages]]
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===

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