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| [[Image:Laboratory.jpg|thumb|right|200px|[[Laboratory]], a non-terminal draw card.]] | | [[Image:Laboratory.jpg|thumb|right|200px|[[Laboratory]], a non-terminal draw card.]] |
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− | Cards that can increase your handsize without depleting your number of available Actions are referred to as '''[[non-terminal]] draw''' cards. They make a welcome addition to almost any [[engine]] strategy, in which large handsizes allow you to find and line up your key engine components. | + | Cards that can increase your handsize without depleting your number of available Actions are referred to as '''[[non-terminal]] draw''' cards. They make a welcome addition to almost any [[engine]] strategy, in which large handsizes allow you to find and line up your key engine components. Many of them are helpful in [[Big Money]] strategies as well, but to a lesser degree: the +Action is less important in a [[Treasure]]-heavy Big Money deck, and they typically provide smaller handsizes than [[terminal draw]] cards. |
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| The simplest [[vanilla]] non-terminal draw card is {{Card|Laboratory}}; cards that have similar effects are therefore sometimes referred to as '''Lab variants'''. | | The simplest [[vanilla]] non-terminal draw card is {{Card|Laboratory}}; cards that have similar effects are therefore sometimes referred to as '''Lab variants'''. |
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− | Non-terminal draw is closely related to [[duration draw]]: playing a duration-draw card on one turn provides an effect similar to playing a non-terminal draw card on your next turn.
| + | == Lab variants == |
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− | == List of non-terminal draw cards ==
| + | These usually draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Some are restricted by only being able to increase handsize in certain circumstances—e.g., in the case of {{Card|Wishing Well}}, if you correctly guess what card is on top of your deck—and if the condition is not met they will be simple [[cantrip|cantrips]]. |
− | These draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Cards in italics have been [[Removed cards|removed]]. | + | |
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| * [[Dominion (base set)|Dominion]]: {{Card|Laboratory}} | | * [[Dominion (base set)|Dominion]]: {{Card|Laboratory}} |
− | * [[Seaside]]: {{card|Tide Pools}} | + | * [[Intrigue]]: {{Card|Wishing Well}} |
| + | * [[Seaside]]: {{Card|Caravan}} |
| * [[Alchemy]]: {{Card|Alchemist}} | | * [[Alchemy]]: {{Card|Alchemist}} |
| + | * [[Cornucopia]]: {{Card|Menagerie}}, {{Card|Hunting Party}} |
| + | * [[Hinterlands]]: {{Card|Stables}} |
| * [[Dark Ages]]: {{Card|Madman}} | | * [[Dark Ages]]: {{Card|Madman}} |
| * [[Guilds]]: {{Card|Advisor}} | | * [[Guilds]]: {{Card|Advisor}} |
− | * [[Adventures]]: {{Card|Lost City}} | + | * [[Adventures]]: {{Card|Lost City}}, {{Card|Storyteller}} |
− | * [[Empires]]: {{Card|Encampment}}
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− | * [[Renaissance]]: {{Card|Experiment}}
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− | * [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}}
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− | * [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}}
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− | * [[Plunder (expansion)|Plunder]]: {{card|Landing Party}}
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− | * [[Promos]]: {{Card|Governor}}
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− | ===Conditional effects=== | + | === Fringe examples === |
− | These cards are restricted by only being able to increase handsize in certain circumstances; if the condition is not met, most will be simple [[cantrip|cantrips]], or even reduce handsize.
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− | * [[Intrigue]]: {{Card|Wishing Well}} -- you need to guess the top card of your deck after drawing one card to draw another one.
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− | * [[Alchemy]]: {{Card|Apprentice}} provides non-terminal draw if you trash a card costing {{Cost|3}} or more.
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− | * [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty.
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− | * [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand.
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− | * [[Hinterlands]]: {{Card|Stables}} -- If you can discard a Treasure from your hand.
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− | * [[Adventures]]: {{Card|Storyteller}} -- You need to have {{cost}} to spend to increase your handsize.
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− | * [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets.
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− | * [[Empires]]: {{Card|City Quarter}} -- Variable amount of draw. You need at least two other [[Action]] cards in hand to increase your handsize.
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− | * [[Nocturne]]: {{Card|Cursed Village}} -- Variable amount of draw. Only increases handsize from a sufficiently small starting handsize.
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− | * [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before.
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− | * [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand.
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− | * [[Plunder (expansion)|Plunder]]: {{card|Swamp Shacks}} -- If you have six or more cards in play.
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− | * [[Plunder (expansion)|Plunder]]: {{trait|Shy}} -- only works at the beginning of your turn, and only once per turn.
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− |
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− | === Specific-card drawers ===
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− | A subset of conditional non-terminal draw. These non-terminal cards only draw cards of a specific [[type]] or other category, and increase handsize if they find such cards.
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− |
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− | * ''{{Card|Scout}}'' draws Victory cards.
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− | * {{card|Sea Chart}} draws a card you already have in play.
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− | * {{Card|Apothecary}} draws {{Card|Copper|Coppers}} and {{Card|Potion|Potions}}.
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− | * {{Card|Scrying Pool}} draws Actions.
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− | * {{Card|Hunting Party}} [[digging|digs]] for a card not already in your hand.
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− | * {{Card|Vagrant}} draws certain [[junk]] cards.
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− | * {{Card|Magpie}} draws [[Treasure|Treasures]].
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− | * {{Card|Settlers}} draws Coppers from your discard pile.
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− | * {{Card|Bustling Village}} draws Settlers from your discard pile.
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− | * {{card|Patrician}} draws cards costing {{cost|5}} or more.
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− | * {{card|Will-o'-Wisp}} draws cards costing {{cost|2}} or less.
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− | * {{Card|Seer}} draws cards costing from {{Cost|2}} to {{Cost|4}}.
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− | * {{card|Hunter}} draws cards of ''different'' types.
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− |
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− | === Non-terminal duration draw ===
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− |
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− | These non-terminal cards [[duration draw|increase handsize on future turns]], not immediately.
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− |
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− | * [[Seaside]]: {{card|Caravan}}
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− | * [[Empires]]: {{card|Archive}}
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− | * [[Nocturne]]: {{card|Den of Sin}}, {{Card|Crypt}}
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− |
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− | === Unreliable non-terminal draw ===
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| These cards are not usually considered Lab variants, but can play that role in some decks: | | These cards are not usually considered Lab variants, but can play that role in some decks: |
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− | * {{Card|Ironmonger}} can act as Lab variants depending on what card is on top of your deck. | + | * {{Card|Tribute}} and {{Card|Ironmonger}} can act as Lab variants depending on what card is on top of your opponent's deck or your deck. |
| * {{Card|Shanty Town}} acts as a Lab variant if you have no [[Action]] cards in hand, but otherwise decreases handsize. | | * {{Card|Shanty Town}} acts as a Lab variant if you have no [[Action]] cards in hand, but otherwise decreases handsize. |
− | * {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]]. | + | * {{Card|Wharf}}, {{Card|Haunted Woods}} and {{Card|Hireling}} are [[terminal]] when you play them, but have an effect on your next turn(s) resembling non-terminal draw. |
− | * {{Card|Native Village}} hides away cards, rather than drawing them, but can non-terminally add them to your hand. | + | * {{Card|Apprentice}} provides non-terminal draw if you trash a card costing {{Cost|3}} or more. |
− | * ''{{card|Trusty Steed}}'' and {{card|Courser}} are difficult to gain and you can generally only get one copy of them, so they're hard to use as the basis of an engine.
| + | * {{Card|City}} provides non-terminal draw if one or more [[supply]] piles are empty. |
| * {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand. | | * {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand. |
| * {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it. | | * {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it. |
− | * {{Card|Imp}} allows you to play an Action that you don't yet have a copy of in play, which can make it non-terminal if the other Action you play also is. | + | * {{Card|Fugitive}} is a non-terminal source of +2 Cards, but its required discard means it maintains handsize, rather than increasing it. |
− | * {{Card|Avanto}} allows you to play a cantrip {{Card|Sauna}} if you have one in your hand after drawing, giving you back the Action you used to play Avanto. | + | * {{Event|Expedition}} lets you pay for non-terminal draw at the end of your Clean-up phase. |
− | * {{card|Sheepdog}} can provide draw without using up an Action if you gain a card while you have it in hand. | + | * {{Event|Lost Arts}}, when used on a [[terminal draw]] pile, turns that card into non-terminal draw. |
− | * {{card|Goatherd}} provides non-terminal draw if your opponent trashed multiple cards on their last turn. | + | * {{Event|Pathfinding}}, when used on a [[cantrip]] pile, turns that card into non-terminal draw. |
− | * {{card|Emissary}} is only non-terminal if it makes you [[shuffle]] while drawing. | + | * {{Card|City Quarter}} provides non-terminal draw if you have more than one other Action remaining in hand. |
| + | * {{Card|Settlers}} and {{Card|Bustling Village}} provide non-terminal draw if the right cards are in your discard pile. |
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− | === Related cards === | + | == Specific-card drawers == |
− | These cards draw multiple cards but overall only maintain handsize rather than increasing it.
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− | * {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it.
| + | These non-terminal cards only draw cards of a specific [[type]] or other category, and increase handsize if they find such cards. |
− | * {{Card|Fugitive}} and {{card|Ferryman}} are non-terminal sources of +2 Cards, but its required discard means it maintains handsize, rather than increasing it.
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− | * {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it.
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− | * {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize.
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− | ==Gallery==
| + | * {{Card|Scout}} draws Victory cards. |
− | ===Unconditional===
| + | * {{Card|Apothecary}} draws {{Card|Copper|Coppers}} and {{Card|Potion|Potions}}. |
− | {{CardImage|Archive}}{{CardImage|Advisor}}{{CardImage|Alchemist}}{{CardImage|Caravan}}{{CardImage|Den of Sin}}{{CardImage|Destrier}}{{CardImage|Distant Shore}}{{CardImage|Encampment}}{{CardImage|Experiment}}{{CardImage|Governor}}{{CardImage|Horse}}{{CardImage|Laboratory}}{{CardImage|Lich}}{{CardImage|Lost City}}{{CardImage|Madman}}{{CardImage|Sibyl}}{{CardImage|Stables}}{{LandscapeImage|Way of the Horse}} | + | * {{Card|Scrying Pool}} draws Actions. |
| + | * {{Card|Vagrant}} draws more or less [[dead]] cards. |
| + | * {{Card|Magpie}} draws [[Treasure|Treasures]]. |
| + | * {{Card|Bustling Village}} draws {{Card|Settlers}} from your discard pile. |
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− | ===Conditional===
| + | {{Navbox card categories}} |
− | {{CardImage|Apprentice}}{{CardImage|Battle Plan}}{{CardImage|Capital City}}{{CardImage|City}}{{CardImage|City Quarter}}{{CardImage|Cursed Village}}{{CardImage|Menagerie}}{{CardImage|Storyteller}}{{CardImage|Teacher}}{{CardImage|Tide Pools}}{{CardImage|Wishing Well}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Pathfinding}} | + | |
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− | ===Only specific cards===
| + | [[Category:Card categories]] |
− | {{CardImage|Apothecary}}{{CardImage|Bustling Village}}{{CardImage|Hunter}}{{CardImage|Hunting Party}}{{CardImage|Magpie}}{{CardImage|Patrician}}{{CardImage|Scrying Pool}}{{CardImage|Sea Chart}}{{CardImage|Seer}}{{CardImage|Settlers}}{{CardImage|Vagrant}}{{CardImage|Will-o'-Wisp}}
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− | | + | |
− | {{Navbox card categories}}
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− | [[Category:Terminality]] | + | |