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Scavenger is a weak [[terminal silver]] with a deck-discarding effect that is situationally useful. Like many terminal silvers, Scavenger is often a mediocre use of [[terminal space]]. In [[money strategies]], Scavenger is most impactful in weak [[Kingdom]]s where you are unable to get full [[deck control]] and instead can use Scavenger to bypass bad shuffles and find your best cards reliably. In [[engine]]s, Scavenger can be useful in Kingdoms that do not have cheap, open-able [[deck control]] but do offer excess [[terminal space]] and powerful deck control later (e.g. a {{Cost|5}} trasher such as {{Card|Sentry}}), in which case Scavenger can quickly [[cycling|cycle]] through your early shuffles and topdeck powerful cards. Deciding when to discard your deck is best informed by [[deck tracking|keeping track]] of where your good cards are and how much junk is left in any given shuffle.
 
Scavenger is a weak [[terminal silver]] with a deck-discarding effect that is situationally useful. Like many terminal silvers, Scavenger is often a mediocre use of [[terminal space]]. In [[money strategies]], Scavenger is most impactful in weak [[Kingdom]]s where you are unable to get full [[deck control]] and instead can use Scavenger to bypass bad shuffles and find your best cards reliably. In [[engine]]s, Scavenger can be useful in Kingdoms that do not have cheap, open-able [[deck control]] but do offer excess [[terminal space]] and powerful deck control later (e.g. a {{Cost|5}} trasher such as {{Card|Sentry}}), in which case Scavenger can quickly [[cycling|cycle]] through your early shuffles and topdeck powerful cards. Deciding when to discard your deck is best informed by [[deck tracking|keeping track]] of where your good cards are and how much junk is left in any given shuffle.
  
Scavenger’s effect is most relevant in the [[opening]]. If you play it on turn 3 it can help you afford a strong {{Cost|5}} card such as {{Card|Recruiter}}, discards your deck so that you [[cycle]] to that new card faster, and allows you to possibly play that {{Cost|5}} on turn 4. Similarly, if you bought a good card on turn 3 and play your Scavenger on turn 4, you can discard your deck and [[topdeck]] that good card.
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Scavenger’s on-play effect is most relevant in the [[opening]]. If you play it on turn 3 it can help you afford a strong {{Cost|5}} card such as {{Card|Recruiter}}, discards your deck so that you [[cycle]] to that new card faster, and allows you to possibly play that {{Cost|5}} on turn 4. Similarly, if you bought a good card on turn 3 and play your Scavenger on turn 4, you can discard your deck and [[topdeck]] that good card.
  
 
===External strategy articles===
 
===External strategy articles===

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