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− | [[Image: | + | [[Image:TrashMat.jpg|thumb|right|500px|The Trash mat.]] |
[[Image:Trash.jpg|thumb|right|200px|The first edition Trash pile card.]] | [[Image:Trash.jpg|thumb|right|200px|The first edition Trash pile card.]] | ||
− | [[Image: | + | [[Image:Trash2.jpg|thumb|right|200px|Trash pile card with alternate art from the [[Base Cards]] set.]] |
− | To '''trash''' is to remove a card from your deck, placing it in an area called the '''Trash''' or '''Trash pile'''. This is distinct from [[discard]]ing, which removes a card from your hand or other area to your discard pile, waiting to be shuffled back into your deck. Trashing a card usually means removing it permanently from your deck, although there are a small number of cards, chiefly {{Card|Lurker}}, {{Card|Graverobber}}, {{Card|Rogue}} | + | To '''trash''' is to remove a card from your deck, placing it in an area called the '''Trash''' or '''Trash pile'''. This is distinct from [[discard]]ing, which removes a card from your hand or other area to your discard pile, waiting to be shuffled back into your deck. Trashing a card usually means removing it permanently from your deck, although there are a small number of cards, chiefly {{Card|Lurker}}, {{Card|Graverobber}}, {{Card|Rogue}} and {{Card|Treasurer}}, that can retrieve a card from the trash, and one card, {{Card|Fortress}}, which returns itself to you if you try to trash it. In addition to these, {{Card|Forager}} and {{Card|Necromancer}} have effects that depend on what is in the trash, and the [[Zombie]]s start the game in the trash. Cards that can move cards to the trash include [[trasher]]s and [[Trashing attack|trashing Attack]]s; cards that trash themselves are often called [[one-shot]]s. There are also cards that give an effect when they are trashed. |
== Official Rules == | == Official Rules == | ||
− | + | * Put a card into the Trash pile. | |
* This is a way of getting rid of a card; a trashed card is no longer one of your cards. | * This is a way of getting rid of a card; a trashed card is no longer one of your cards. | ||
* The Trash pile is on the Trash mat, face up; players may look through the Trash at any time. | * The Trash pile is on the Trash mat, face up; players may look through the Trash at any time. | ||
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== Trashers == | == Trashers == | ||
− | There are | + | There are 69 cards, 6 [[Event]]s, 1 [[Boon]], and 2 [[Project]]s in the game that can trash another of your cards or a card from the Supply during your turn. |
* [[Dominion]]: {{Card|Chapel}}, {{Card|Mine}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Sentry}} | * [[Dominion]]: {{Card|Chapel}}, {{Card|Mine}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Sentry}} | ||
* [[Intrigue]]: {{Card|Lurker}}, {{Card|Masquerade}}, {{Card|Replace}}, {{Card|Steward}}, {{Card|Trading Post}}, {{Card|Upgrade}} | * [[Intrigue]]: {{Card|Lurker}}, {{Card|Masquerade}}, {{Card|Replace}}, {{Card|Steward}}, {{Card|Trading Post}}, {{Card|Upgrade}} | ||
− | * [[Seaside]]: {{Card|Lookout}}, {{Card|Salvager | + | * [[Seaside]]: {{Card|Lookout}}, {{Card|Salvager}} |
* [[Alchemy]]: {{Card|Apprentice}}, {{Card|Transmute}} | * [[Alchemy]]: {{Card|Apprentice}}, {{Card|Transmute}} | ||
− | * [[Prosperity]]: {{Card|Bishop | + | * [[Prosperity]]: {{Card|Bishop}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|Loan}}, {{Card|Mint}}, {{Card|Trade Route}} |
* [[Cornucopia]]: {{Card|Remake}} | * [[Cornucopia]]: {{Card|Remake}} | ||
* [[Hinterlands]]: {{Card|Develop}}, {{Card|Farmland}}, {{Card|Jack of all Trades}}, {{Card|Spice Merchant}}, {{Card|Trader}} | * [[Hinterlands]]: {{Card|Develop}}, {{Card|Farmland}}, {{Card|Jack of all Trades}}, {{Card|Spice Merchant}}, {{Card|Trader}} | ||
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* [[Nocturne]]: {{Card|Bat}}, {{Card|Cemetery}}, {{Card|Exorcist}}, {{Card|Goat}}, {{Card|Monastery}}, {{Card|Pooka}}, {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Boon|The Flame's Gift}} | * [[Nocturne]]: {{Card|Bat}}, {{Card|Cemetery}}, {{Card|Exorcist}}, {{Card|Goat}}, {{Card|Monastery}}, {{Card|Pooka}}, {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Boon|The Flame's Gift}} | ||
* {{Set|Renaissance}}: {{Card|Ducat}}, {{Card|Hideout}}, {{Card|Priest}}, {{Card|Recruiter}}, {{Card|Research}}, {{Card|Treasurer}}, {{Project|Cathedral}}, {{Project|Sewers}} | * {{Set|Renaissance}}: {{Card|Ducat}}, {{Card|Hideout}}, {{Card|Priest}}, {{Card|Recruiter}}, {{Card|Research}}, {{Card|Treasurer}}, {{Project|Cathedral}}, {{Project|Sewers}} | ||
− | + | * [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}, {{Card|Sauna}} | |
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− | * [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}, {{Card|Sauna | + | |
− | There are 3 cards | + | There are 3 cards that may let other players trash one of their cards during your turn. |
* [[Prosperity]]: {{Card|Bishop}} | * [[Prosperity]]: {{Card|Bishop}} | ||
* [[Renaissance]]: {{Card|Old Witch}} | * [[Renaissance]]: {{Card|Old Witch}} | ||
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* [[Promo]]: {{Card|Governor}} | * [[Promo]]: {{Card|Governor}} | ||
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== Trashing Attacks == | == Trashing Attacks == | ||
− | There are | + | There are 19 cards and 2 [[Hex]]es that can force an opponent to trash one of their cards. Cards in italics have been [[Removed cards|removed]]. |
* [[Dominion (base set)|Dominion]]: {{Card|Bandit}}, ''{{Card|Thief}}'' | * [[Dominion (base set)|Dominion]]: {{Card|Bandit}}, ''{{Card|Thief}}'' | ||
* [[Intrigue]]: ''{{Card|Saboteur}}'', {{Card|Swindler}} | * [[Intrigue]]: ''{{Card|Saboteur}}'', {{Card|Swindler}} | ||
− | * [[Seaside]]: | + | * [[Seaside]]: {{Card|Pirate Ship}} |
* [[Hinterlands]]: {{Card|Noble Brigand}} | * [[Hinterlands]]: {{Card|Noble Brigand}} | ||
* [[Dark Ages]]: the [[Knight]]s ({{Card|Dame Anna}}, {{Card|Dame Josephine}}, {{Card|Dame Molly}}, {{Card|Dame Natalie}}, {{Card|Dame Sylvia}}, {{Card|Sir Bailey}}, {{Card|Sir Destry}}, {{Card|Sir Martin}}, {{Card|Sir Michael}}, {{Card|Sir Vander}}), {{Card|Rogue}} | * [[Dark Ages]]: the [[Knight]]s ({{Card|Dame Anna}}, {{Card|Dame Josephine}}, {{Card|Dame Molly}}, {{Card|Dame Natalie}}, {{Card|Dame Sylvia}}, {{Card|Sir Bailey}}, {{Card|Sir Destry}}, {{Card|Sir Martin}}, {{Card|Sir Michael}}, {{Card|Sir Vander}}), {{Card|Rogue}} | ||
* [[Adventures]]: {{Card|Giant}}, {{Card|Warrior}} | * [[Adventures]]: {{Card|Giant}}, {{Card|Warrior}} | ||
* [[Nocturne]]: {{Hex|Locusts}}, {{Hex|War}} | * [[Nocturne]]: {{Hex|Locusts}}, {{Hex|War}} | ||
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In general, these are considered to be weak relative to other Attacks; while having a card trashed can be one of the most damaging Attacks to happen to you, most trashing Attacks provide little to no other effect for the person who played it. In the long run, the benefit provided by other cards tends to outweigh the loss of a card due to a trashing Attack. Some trashing Attacks can even help to be hit by, if they're getting rid of cards you'd want to lose anyway, such as Coppers. {{Card|Swindler}} is typically regarded as the strongest trashing Attack, due to its unique ability to let the attacker choose which card the opponent gains to replace the trashed card; this allows {{Card|Swindler}} to be a fairly reliable [[Curser]] in the early game. | In general, these are considered to be weak relative to other Attacks; while having a card trashed can be one of the most damaging Attacks to happen to you, most trashing Attacks provide little to no other effect for the person who played it. In the long run, the benefit provided by other cards tends to outweigh the loss of a card due to a trashing Attack. Some trashing Attacks can even help to be hit by, if they're getting rid of cards you'd want to lose anyway, such as Coppers. {{Card|Swindler}} is typically regarded as the strongest trashing Attack, due to its unique ability to let the attacker choose which card the opponent gains to replace the trashed card; this allows {{Card|Swindler}} to be a fairly reliable [[Curser]] in the early game. | ||
== Self-trashers == | == Self-trashers == | ||
− | There are | + | There are 29 cards that can trash themselves. Most, but not all, are classified as [[one-shot]]s. Cards in italics have been [[Removed cards|removed]]. |
* [[Dominion]]: ''{{Card|Feast}}'' | * [[Dominion]]: ''{{Card|Feast}}'' | ||
* [[Intrigue]]: {{Card|Mining Village}} | * [[Intrigue]]: {{Card|Mining Village}} | ||
− | * [[Seaside]]: | + | * [[Seaside]]: {{Card|Embargo}}, {{Card|Treasure Map}} |
* [[Cornucopia]]: {{Card|Horn of Plenty}} | * [[Cornucopia]]: {{Card|Horn of Plenty}} | ||
* [[Hinterlands]]: {{Card|Fool's Gold}} | * [[Hinterlands]]: {{Card|Fool's Gold}} | ||
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* [[Nocturne]]: {{Card|Changeling}}, {{Card|Magic Lamp}}, {{Card|Tragic Hero}} | * [[Nocturne]]: {{Card|Changeling}}, {{Card|Magic Lamp}}, {{Card|Tragic Hero}} | ||
* {{Set|Renaissance}}: {{Card|Acting Troupe}} | * {{Set|Renaissance}}: {{Card|Acting Troupe}} | ||
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== When-trash effects == | == When-trash effects == | ||
− | Some cards (and a [[Landmark]] and a [[Project]]) do something when a card is trashed. | + | Some cards (and a [[Landmark]] and a [[Project]]) do something when a card is trashed. Almost all of these are from [[Dark Ages]], which has a major theme of trashing. These cards must be trashed by something else in order to get this effect; they can't simply trash themselves. |
− | There are | + | There are 11 cards that do something when they themselves are trashed: |
− | * [[Action]]: | + | * [[Action]]: (Combo with {{Card|Lurker}}) |
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** [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Cultist}}, {{Card|Fortress}}, {{Card|Hunting Grounds}}, {{Card|Rats}}, {{Card|Sir Vander}}, {{Card|Squire}} | ** [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Cultist}}, {{Card|Fortress}}, {{Card|Hunting Grounds}}, {{Card|Rats}}, {{Card|Sir Vander}}, {{Card|Squire}} | ||
** {{Set|Renaissance}}: {{Card|Flag Bearer}}, {{Card|Silk Merchant}} | ** {{Set|Renaissance}}: {{Card|Flag Bearer}}, {{Card|Silk Merchant}} | ||
− | + | * [[Treasure]]: (Combo with {{Card|Treasurer}}) | |
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** [[Empires]]: {{Card|Rocks}} | ** [[Empires]]: {{Card|Rocks}} | ||
** [[Nocturne]]: {{Card|Haunted Mirror}} | ** [[Nocturne]]: {{Card|Haunted Mirror}} | ||
− | + | * [[Victory]]: (Combo with {{Event|Salt the Earth}}, except {{Card|Overgrown Estate}}) | |
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** [[Dark Ages]]: {{Card|Feodum}}, {{Card|Overgrown Estate}} | ** [[Dark Ages]]: {{Card|Feodum}}, {{Card|Overgrown Estate}} | ||
** [[Empires]]: {{Card|Crumbling Castle}} | ** [[Empires]]: {{Card|Crumbling Castle}} | ||
− | There | + | There is 1 card, 1 [[Landmark]], and 1 [[Project]] that do something when another card is trashed: |
* [[Dark Ages]]: {{Card|Market Square}} | * [[Dark Ages]]: {{Card|Market Square}} | ||
* [[Empires]]: {{Landmark|Tomb}} | * [[Empires]]: {{Landmark|Tomb}} | ||
− | * [[Renaissance]]: | + | * [[Renaissance]]: {{Project|Sewers}} |
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== Strategy == | == Strategy == | ||
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== Trivia == | == Trivia == | ||
=== In other languages === | === In other languages === | ||
− | + | * Czech: Smetiště | |
− | + | * Dutch: Vernietigde kaarten | |
− | + | * French: Rebut | |
− | + | * German: Müll | |
− | + | * Korean: 폐기 (pron. ''pyegi'') | |
− | + | * Polish: Śmietnisko | |
− | + | * Russian: Свалка (pron. ''svalka'', lit. ''dump'') | |
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{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Other mechanics]] | [[Category:Other mechanics]] |