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| [[Exile]] attacks have some similarities to trashing attacks in that they remove cards from your opponent's deck, but unlike real trashing, the Exiled card can be gotten back, and still count for determining {{VP}}. | | [[Exile]] attacks have some similarities to trashing attacks in that they remove cards from your opponent's deck, but unlike real trashing, the Exiled card can be gotten back, and still count for determining {{VP}}. |
| * [[Menagerie (expansion)|Menagerie]]: {{Card|Cardinal}} and {{card|Gatekeeper}} | | * [[Menagerie (expansion)|Menagerie]]: {{Card|Cardinal}} and {{card|Gatekeeper}} |
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− | {{event|Maelstrom}}, from {{Set|Plunder}}, forces opponents to trash a card from their hand; this may be beneficial if they have junk in their hand, but may act as an attack if they have nothing in hand that they want to trash.
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− | ==Gallery==
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− | {{CardImage|Bandit}}{{CardImage|Barbarian}}{{CardImage|Corsair}}{{CardImage|Giant}}{{CardImage|Knights}}{{CardImage|Rogue}}{{CardImage|Swindler}}{{CardImage|Warrior}}{{LandscapeImage|Locusts}}{{LandscapeImage|War}}
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− | ===Exile Attacks===
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− | {{CardImage|Cardinal}}{{CardImage|Gatekeeper}}
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− | ===Removed cards===
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− | {{CardImage|Noble Brigand}}{{CardImage|Pirate Ship}}{{CardImage|Saboteur}}{{CardImage|Thief}}
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| ==Trivia== | | ==Trivia== |
| + | These cards have a complicated history due to major balance issues. The most obvious trashing attack is "Each other player trashes the top card of their deck." However, this has three problems which have been pointed out by [[Donald X. Vaccarino]]: |
| + | * First, it can often be weak by trashing weak cards. |
| + | * Alternatively, it can be very random, trashing good cards for some, but bad cards for others. |
| + | * Finally, it can cause a strange game where no one can get anywhere because they only have 5 cards and anything they buy gets trashed. |
| + | {{Navbox card categories}} |
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− | ===Development comments===
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− | These cards have a complicated history due to major balance issues. The most obvious trashing attack, "Each other player trashes the top card of their deck." has major problems.
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− | {{Quote|Text=
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− | This is the hardest kind of attack to make. It has to be that there isn't too much variance in how it hits the other players - no making one player lose a {{Card|Province}} while another loses a {{Card|Copper}}. It has to be good enough to play - trashing {{Card|Copper}}s and {{Card|Estate}}s is usually not what you're after. It can't generate a ridiculous game state too easily - some of the early cards in this category would by themselves lead to a game where everyone had just 5 cards and could not get ahead. And finally it has to be that the text actually fits on the card. With all of those other conditions to meet, it's tricky.
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− | Ultimately, there usually isn't much room to define these attacks by the extra stuff they do; they often end up defined by how they handle the problems above. And then some people don't like them. My stuff, my precious stuff! So I do these less often than the other attacks.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[http://forum.dominionstrategy.com/index.php?topic=125.msg1172#msg1172 Dominion Seaside Preview]
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− | }}
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− | {{Quote|Text= Prior to development of the main set, there were a bunch of cards in different expansions that were variations on "trash the top card of each other player's deck." Once it became apparent that that concept was flawed, all of those cards needed reworking, and some just died.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[https://boardgamegeek.com/thread/418644/secret-history-intrigue-cards BoardGameGeek, The Secret History of the Intrigue Cards, 2009]
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− | }}
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− | {{Navbox card categories}}
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| [[Category:Attacks]] | | [[Category:Attacks]] |