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− | [[ | + | '''Villagers''' are the supply of tokens a player has on their [[Coffers]]/Villagers [[mat]], which can be spent during their [[Gameplay#Action phase|Action phase]], while not resolving playing a card, for +1 Action each. Villagers are represented by [[Coin token]]s, which are also used by Coffers, {{Card|Pirate Ship}}, and {{Card|Trade Route}}. They were introduced in {{Set|Renaissance}}. |
− | + | == Villagers cards == | |
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− | == | + | |
* {{Cost|2}} {{Card|Lackeys}} | * {{Cost|2}} {{Card|Lackeys}} | ||
* {{Cost|3}} {{Card|Acting Troupe}} | * {{Cost|3}} {{Card|Acting Troupe}} | ||
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== Official Rules == | == Official Rules == | ||
− | * Renaissance has | + | * Renaissance has mats for tracking Villagers, which let you save Actions for later. |
− | * Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action. | + | ** Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action. |
− | * Any number of tokens can be removed at once, each giving another +1 Action. | + | ** Any number of tokens can be removed at once, each giving another +1 Action. |
− | * Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together. | + | ** Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together. |
− | * Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat. | + | ** Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat. |
− | * Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players. | + | ** Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players. |
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== Trivia == | == Trivia == | ||
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=== Preview === | === Preview === | ||
{{Quote|Text=Villagers are like [[Coffers]] but for [[Action]]s. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a [[Coin token|token]] to the Villagers side of your Coffers / Villagers [[mat]]. You can remove the token for +1 Action in your [[Gameplay#Action phase|Action phase]]. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers. | {{Quote|Text=Villagers are like [[Coffers]] but for [[Action]]s. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a [[Coin token|token]] to the Villagers side of your Coffers / Villagers [[mat]]. You can remove the token for +1 Action in your [[Gameplay#Action phase|Action phase]]. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19010.0 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19010.0 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter] | ||
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{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Mechanics}} | {{Navbox Mechanics}} |