Editing Adventures

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 31: Line 31:
 
* [[Adventures tokens|Tokens]]
 
* [[Adventures tokens|Tokens]]
 
|coverartist = [[Lorraine Schleter]]
 
|coverartist = [[Lorraine Schleter]]
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/03/Dominion-Rules-Adventures.pdf
+
|rulebook = http://riograndegames.com/getFile.php?id=1907
 
}}
 
}}
  
'''Adventures''' is the ninth [[Expansions|expansion]] to [[Dominion]], released April 2015.  It is a large expansion, with 400 cards, including 30 sets of new [[Kingdom]] cards.  It adds more of the popular [[Duration]] cards, and introduces [[Event|Events]], as well as [[Reserve]] and [[Traveller]] cards, and a variety of [[Adventures tokens|tokens]] used to track the effects of various card and Event abilities.
+
'''Adventures''' is the ninth expansion to Dominion, released April 2015.  It is a large expansion, with 400 cards, including 30 sets of new [[Kingdom]] cards.  It adds more of the popular [[Duration]] cards, and introduces [[Event|Events]], as well as [[Reserve]] and [[Traveller]] cards, and a variety of [[Adventures tokens|tokens]] used to track the effects of various card and Event abilities.
  
 
== Contents ==
 
== Contents ==
 +
=== Basic Supply Cards ===
 +
* Adventures is only an expansion, so no Basic Supply Cards are included.
 +
 
=== Kingdom cards ===
 
=== Kingdom cards ===
There are 12 copies of {{Card|Port}}.
+
{{Cost|2}} {{Card|Coin of the Realm}}, {{Card|Page}}, {{Card|Peasant}}, {{Card|Ratcatcher}}, {{Card|Raze}}
* {{Cost|2}}: {{Card|Coin of the Realm}}, {{Card|Page}}, {{Card|Peasant}}, {{Card|Ratcatcher}}, {{Card|Raze}}
+
<br>{{Cost|3}} {{Card|Amulet}}, {{Card|Caravan Guard}}, {{Card|Dungeon}}, {{Card|Gear}}, {{Card|Guide}}
* {{Cost|3}}: {{Card|Amulet}}, {{Card|Caravan Guard}}, {{Card|Dungeon}}, {{Card|Gear}}, {{Card|Guide}}
+
<br>{{Cost|4}} {{Card|Duplicate}}, {{Card|Magpie}}, {{Card|Messenger}}, {{Card|Miser}}, {{Card|Port}}, {{Card|Ranger}}, {{Card|Transmogrify}}
* {{Cost|4}}: {{Card|Duplicate}}, {{Card|Magpie}}, {{Card|Messenger}}, {{Card|Miser}}, {{Card|Port}}, {{Card|Ranger}}, {{Card|Transmogrify}}
+
<br>{{Cost|5}} {{Card|Artificer}}, {{Card|Bridge Troll}}, {{Card|Distant Lands}}, {{Card|Giant}}, {{Card|Haunted Woods}}, {{Card|Lost City}}, {{Card|Relic}}, {{Card|Royal Carriage}}, {{Card|Storyteller}}, {{Card|Swamp Hag}}, {{Card|Treasure Trove}}, {{Card|Wine Merchant}}
* {{Cost|5}}: {{Card|Artificer}}, {{Card|Bridge Troll}}, {{Card|Distant Lands}}, {{Card|Giant}}, {{Card|Haunted Woods}}, {{Card|Lost City}}, {{Card|Relic}}, {{Card|Royal Carriage}}, {{Card|Storyteller}}, {{Card|Swamp Hag}}, {{Card|Treasure Trove}}, {{Card|Wine Merchant}}
+
<br>{{Cost|6}} {{Card|Hireling}}
* {{Cost|6}}: {{Card|Hireling}}
+
* The Port pile has 12 copies of the card instead of the usual 10.
=== Upgrade cards ===
+
* {{Cost|3*}}: {{Card|Soldier}}, {{Card|Treasure Hunter}}
+
* {{Cost|4*}}: {{Card|Fugitive}}, {{Card|Warrior}}
+
* {{Cost|5*}}: {{Card|Disciple}}, {{Card|Hero}}
+
* {{Cost|6*}}: {{Card|Teacher}}, {{Card|Champion}}
+
  
=== Events ===
 
* {{Cost|0}}: {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}}
 
* {{Cost|1}}: {{Event|Save}}
 
* {{Cost|2}}: {{Event|Scouting Party}}, {{Event|Travelling Fair}}
 
* {{Cost|3}}: {{Event|Bonfire}}, {{Event|Expedition}}, {{Event|Ferry}}, {{Event|Plan}}
 
* {{Cost|4}}: {{Event|Mission}}, {{Event|Pilgrimage}}
 
* {{Cost|5}}: {{Event|Ball}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Trade}}
 
* {{Cost|6}}: {{Event|Lost Arts}}, {{Event|Training}}
 
* {{Cost|7}}: {{Event|Inheritance}}
 
* {{Cost|8}}: {{Event|Pathfinding}}
 
<p></p>
 
 
=== Additional materials ===
 
=== Additional materials ===
'''Mats'''
+
==== Upgrade cards (5 each): ====
* 6 <span class="card-popup">[[Reserve|Tavern mats]]<span class="noprint">[[File:Tavern.jpg|360px|link=]]</span></span> in each of the 6 player colors
+
{{Cost|3*}} {{Card|Soldier}}, {{Card|Treasure Hunter}}
<p></p>
+
<br>{{Cost|4*}} {{Card|Fugitive}}, {{Card|Warrior}}
<p>'''Tokens'''</p>
+
<br>{{Cost|5*}} {{Card|Disciple}}, {{Card|Hero}}
There is 1 set of 10 [[Adventures tokens|tokens]] in each of the 6 player colors.
+
<br>{{Cost|6*}} {{Card|Teacher}}, {{Card|Champion}}
* +1 Action token
+
* Page is a Kingdom card, while the other 4 cards in the line may only be gained by [[exchange|exchanging]] from Page to Treasure Hunter to Warrior to Hero and finally to Champion.
* +1 Buy token
+
* Peasant is a Kingdom card, while the other 4 cards in the line may only be gained by [[exchange|exchanging]] from Peasant to Soldier to Fugitive to Disciple and finally to Teacher.
* +1 Card token
+
* +{{Cost|1}} token
+
* –{{Cost|2}} cost token
+
* Trashing token
+
* –{{Cost|1}} token
+
* –1 Card token
+
* Journey token
+
* {{Card|Estate}} token
+
  
== Flavor text ==
+
==== 20 [[Event|Events]] (1 each): ====
 +
{{Cost|0}} {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}}
 +
<br>{{Cost|1}} {{Event|Save}}
 +
<br>{{Cost|2}} {{Event|Scouting Party}}, {{Event|Travelling Fair}}
 +
<br>{{Cost|3}} {{Event|Bonfire}}, {{Event|Expedition}}, {{Event|Ferry}}, {{Event|Plan}}
 +
<br>{{Cost|4}} {{Event|Mission}}, {{Event|Pilgrimage}}
 +
<br>{{Cost|5}} {{Event|Ball}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Trade}}
 +
<br>{{Cost|6}} {{Event|Lost Arts}}, {{Event|Training}}
 +
<br>{{Cost|7}} {{Event|Inheritance}}
 +
<br>{{Cost|8}} {{Event|Pathfinding}}
 +
* Event cards are non-Kingdom cards shuffled into the randomizer deck. When an event is drawn, keep turning over cards until you get to 10 total Kingdom cards.
 +
* For normal play, use at most two Events per game.
 +
==== 6 sets, in different player colors, of: ====
 +
* 1 [[Tavern mat]]
 +
* 10 [[Adventures tokens|tokens]]:
 +
** +1 Card token
 +
** +1 Action token
 +
** +1 Buy token
 +
** +{{Cost|1}} token
 +
** -{{Cost|2}} cost token
 +
** Journey token
 +
** Trashing token
 +
** {{Card|Estate}} token
 +
** -{{Cost|1}} token
 +
** -1 Card token
 +
 
 +
== Flavor Text ==
 
{{Quote|
 
{{Quote|
 
  |Text=Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring." Then you put up another sign, saying "Beware of Dog," in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.
 
  |Text=Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring." Then you put up another sign, saying "Beware of Dog," in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-adventures/ Rio Grande Games]
+
  |Source=[http://riograndegames.com/Game/1285-Dominion-Adventures Rio Grande Games]
 
}}
 
}}
== Cards gallery ==
+
== Cards Gallery ==
=== Kingdom cards ===
+
=== Kingdom Cards ===
 
{{CardImage|Coin_of_the_Realm}}{{CardImage|Page}}{{CardImage|Peasant}}{{CardImage|Ratcatcher}}{{CardImage|Raze}}{{CardImage|Amulet}}{{CardImage|Caravan_Guard}}{{CardImage|Dungeon}}{{CardImage|Gear}}{{CardImage|Guide}}{{CardImage|Duplicate}}{{CardImage|Magpie}}{{CardImage|Messenger}}{{CardImage|Miser}}{{CardImage|Port}}{{CardImage|Ranger}}{{CardImage|Transmogrify}}{{CardImage|Artificer}}{{CardImage|Bridge_Troll}}{{CardImage|Distant_Lands}}{{CardImage|Giant}}{{CardImage|Haunted_Woods}}{{CardImage|Lost_City}}{{CardImage|Relic}}{{CardImage|Royal_Carriage}}{{CardImage|Storyteller}}{{CardImage|Swamp_Hag}}{{CardImage|Treasure_Trove}}{{CardImage|Wine_Merchant}}{{CardImage|Hireling}}
 
{{CardImage|Coin_of_the_Realm}}{{CardImage|Page}}{{CardImage|Peasant}}{{CardImage|Ratcatcher}}{{CardImage|Raze}}{{CardImage|Amulet}}{{CardImage|Caravan_Guard}}{{CardImage|Dungeon}}{{CardImage|Gear}}{{CardImage|Guide}}{{CardImage|Duplicate}}{{CardImage|Magpie}}{{CardImage|Messenger}}{{CardImage|Miser}}{{CardImage|Port}}{{CardImage|Ranger}}{{CardImage|Transmogrify}}{{CardImage|Artificer}}{{CardImage|Bridge_Troll}}{{CardImage|Distant_Lands}}{{CardImage|Giant}}{{CardImage|Haunted_Woods}}{{CardImage|Lost_City}}{{CardImage|Relic}}{{CardImage|Royal_Carriage}}{{CardImage|Storyteller}}{{CardImage|Swamp_Hag}}{{CardImage|Treasure_Trove}}{{CardImage|Wine_Merchant}}{{CardImage|Hireling}}
=== Traveller upgrades ===
+
=== Traveller Upgrades ===
====[[Page]] progression====
+
====[[Page]] Progression====
 
{{CardImage|Treasure_Hunter}}{{CardImage|Warrior}}{{CardImage|Hero}}{{CardImage|Champion}}
 
{{CardImage|Treasure_Hunter}}{{CardImage|Warrior}}{{CardImage|Hero}}{{CardImage|Champion}}
====[[Peasant]] progression====
+
====[[Peasant]] Progression====
 
{{CardImage|Soldier}}{{CardImage|Fugitive}}{{CardImage|Disciple}}{{CardImage|Teacher}}
 
{{CardImage|Soldier}}{{CardImage|Fugitive}}{{CardImage|Disciple}}{{CardImage|Teacher}}
  
Line 96: Line 101:
 
{{EventImage|Alms}}{{EventImage|Borrow}}{{EventImage|Quest}}{{EventImage|Save}}{{EventImage|Scouting_Party}}{{EventImage|Travelling_Fair}}{{EventImage|Bonfire}}{{EventImage|Expedition}}{{EventImage|Ferry}}{{EventImage|Plan}}{{EventImage|Mission}}{{EventImage|Pilgrimage}}{{EventImage|Ball}}{{EventImage|Raid}}{{EventImage|Seaway}}{{EventImage|Trade}}{{EventImage|Lost_Arts}}{{EventImage|Training}}{{EventImage|Inheritance}}{{EventImage|Pathfinding}}
 
{{EventImage|Alms}}{{EventImage|Borrow}}{{EventImage|Quest}}{{EventImage|Save}}{{EventImage|Scouting_Party}}{{EventImage|Travelling_Fair}}{{EventImage|Bonfire}}{{EventImage|Expedition}}{{EventImage|Ferry}}{{EventImage|Plan}}{{EventImage|Mission}}{{EventImage|Pilgrimage}}{{EventImage|Ball}}{{EventImage|Raid}}{{EventImage|Seaway}}{{EventImage|Trade}}{{EventImage|Lost_Arts}}{{EventImage|Training}}{{EventImage|Inheritance}}{{EventImage|Pathfinding}}
  
== Impact ==
+
== Impact of Adventures ==
 
Despite having fewer cards total than [[Dark Ages]], Adventures added the most unique cards of any set at that time, due to [[Traveller|Travellers]] and [[Event|Events]].  Though it has some simple cards, its complexity can be quite daunting to newer players, what with [[Reserve|Reserves]], Events, Travellers, and [[Adventures tokens|tokens]].  It has also led to the discovery of some extremely fast combo strategies (such as [[Combo: Royal Carriage and Bridge|Royal Carriage/Bridge]]), as well as a new baseline in fast [[Big Money]] strategies in {{Card|Gear}}.  All in all, the reaction to the set so far has been positive, particularly with the introduction of Events.
 
Despite having fewer cards total than [[Dark Ages]], Adventures added the most unique cards of any set at that time, due to [[Traveller|Travellers]] and [[Event|Events]].  Though it has some simple cards, its complexity can be quite daunting to newer players, what with [[Reserve|Reserves]], Events, Travellers, and [[Adventures tokens|tokens]].  It has also led to the discovery of some extremely fast combo strategies (such as [[Combo: Royal Carriage and Bridge|Royal Carriage/Bridge]]), as well as a new baseline in fast [[Big Money]] strategies in {{Card|Gear}}.  All in all, the reaction to the set so far has been positive, particularly with the introduction of Events.
  
Line 130: Line 135:
 
* {{Card|Artificer}} - a [[Peddler variant]] that can gain engine parts to the top of your deck
 
* {{Card|Artificer}} - a [[Peddler variant]] that can gain engine parts to the top of your deck
 
* {{Card|Bridge Troll}} - gives [[+Buy]] and [[cost reduction]]
 
* {{Card|Bridge Troll}} - gives [[+Buy]] and [[cost reduction]]
* {{Card|Giant}}, {{Card|Ranger}}, {{Event|Pilgrimage}} - When used in conjunction with each other, the one you don't need can flip the Journey token to be face up and the next can be used to reap a massive payload.
+
* {{Card|Giant}}, {{Card|Ranger}}, {{Card|Pilgrimage}} - When used in conjunction with each other, the one you don't need can flip the Journey token to be face up and the next can be used to reap a massive payload.
 
* {{Card|Haunted Woods}} - +3 Cards is great at the start of your turn, and engines usually don't have anything left in hand to [[Top decker|top-deck]] during the Buy phase
 
* {{Card|Haunted Woods}} - +3 Cards is great at the start of your turn, and engines usually don't have anything left in hand to [[Top decker|top-deck]] during the Buy phase
 
* {{Card|Lost City}} - a Lab variant and a village
 
* {{Card|Lost City}} - a Lab variant and a village
Line 145: Line 150:
 
Other cards may play well with engines, but more playtime is needed to judge.
 
Other cards may play well with engines, but more playtime is needed to judge.
  
== Theme ==
+
== Adventures Theme ==
 
* 9 new Duration cards, including one non-Supply card: {{Card|Champion}}, {{Card|Amulet}}, {{Card|Caravan Guard}}, {{Card|Dungeon}}, {{Card|Gear}}, {{Card|Bridge Troll}}, {{Card|Haunted Woods}}, {{Card|Swamp Hag}}, {{Card|Hireling}}
 
* 9 new Duration cards, including one non-Supply card: {{Card|Champion}}, {{Card|Amulet}}, {{Card|Caravan Guard}}, {{Card|Dungeon}}, {{Card|Gear}}, {{Card|Bridge Troll}}, {{Card|Haunted Woods}}, {{Card|Swamp Hag}}, {{Card|Hireling}}
 
* 9 Reserve cards, including one non-Supply card: {{Card|Coin of the Realm}}, {{Card|Teacher}}, {{Card|Ratcatcher}}, {{Card|Guide}}, {{Card|Duplicate}}, {{Card|Transmogrify}}, {{Card|Distant Lands}}, {{Card|Royal Carriage}}, {{Card|Wine Merchant}}
 
* 9 Reserve cards, including one non-Supply card: {{Card|Coin of the Realm}}, {{Card|Teacher}}, {{Card|Ratcatcher}}, {{Card|Guide}}, {{Card|Duplicate}}, {{Card|Transmogrify}}, {{Card|Distant Lands}}, {{Card|Royal Carriage}}, {{Card|Wine Merchant}}
Line 154: Line 159:
  
 
== Trivia ==
 
== Trivia ==
{{OfficialArt|b=1}}
+
[[Image:AdventuresArt.jpg|thumb|right|500px|Official box art.]]
 
+
 
Adventures was the first expansion released after Donald X. stated he would no longer release expansions on a regular basis, making this the first "occasional" expansion.  It is also the last expansion originally published under the [[second edition|first edition]].   
 
Adventures was the first expansion released after Donald X. stated he would no longer release expansions on a regular basis, making this the first "occasional" expansion.  It is also the last expansion originally published under the [[second edition|first edition]].   
  
 
[[Donald X]] has stated that Adventures started off as a "treasure chest" set that revisited themes from every previous expansion, but the only theme that both stood out and did not require the repeated inclusion of old tokens or other components was Duration cards.  He has also stated that, in retrospect, Adventures could have been a spin-off game.
 
[[Donald X]] has stated that Adventures started off as a "treasure chest" set that revisited themes from every previous expansion, but the only theme that both stood out and did not require the repeated inclusion of old tokens or other components was Duration cards.  He has also stated that, in retrospect, Adventures could have been a spin-off game.
 
The Adventures box art is one of the available backgrounds in [[Dominion Online]].
 
 
=== In other languages ===
 
=== In other languages ===
 
* Dutch: Avonturen
 
* Dutch: Avonturen
Line 170: Line 172:
 
* Russian: Приключения (pron. ''priklyucheniya'', lit. ''adventure'')
 
* Russian: Приключения (pron. ''priklyucheniya'', lit. ''adventure'')
  
=== Development timetable ===
 
{{Quote
 
|Text=I started Adventures in May 2014. The last changes (actually just wording tweaks) were November 2014. I was working on the rulebook in November.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg454950#msg454950 Interview with Donald X.]
 
}}
 
 
=== Teaser ===
 
=== Teaser ===
 
The weekend before previews, Donald X. posted a teaser of "bits of information about the expansion that don't actually tell you any cards."
 
The weekend before previews, Donald X. posted a teaser of "bits of information about the expansion that don't actually tell you any cards."
Line 221: Line 217:
  
 
The set ballooned. With 20 Events and 8 upgrades eating up 60 cards, the options are to have fewer kingdom cards than usual, or more. I'm weak; I went for more. So the final set is 400 cards plus the mats and tokens.
 
The set ballooned. With 20 Events and 8 upgrades eating up 60 cards, the options are to have fewer kingdom cards than usual, or more. I'm weak; I went for more. So the final set is 400 cards plus the mats and tokens.
 
'''* Outtakes *'''
 
 
I tried some old ideas that it seemed time to try. For a while there was a card that trashed another card for a mix of +1's equal to its cost. Then it didn't include +Card. Then I tried a mix of +Cards and +Actions, and then a straight, trash for +Buys card. Maybe there is something there, but not in this expansion. There was "Discard X {{Card|Silver}}s, +2X Cards." It somewhat survives as {{Card|Storyteller}}. I tried a {{Card|Throne Room}} that replays a card in play. It's dead unless there's a card giving +1 Action or better. That seemed insurmountable. Then I tried it again briefly in the {{Card|Disciple}} slot. I had a draw-up-to-7 card that let you discard cards first. It was totally fine but we rarely bought it and other stuff seemed more worth doing. Near the beginning there was a super-{{Card|Lookout}} - +3 Cards +1 Action, trash a card, discard a card, put a card from your hand on your deck. It was beloved and also cwazy. I watered it down some and then got rid of it.
 
 
I tried a few old cards that seemed like they should get another chance, but which then failed again. One was an {{Card|Expand}} that hit the top of your deck, and could put the gained card back there. It always seemed reasonable to me, but no-one liked it. Intrigue had had gain a {{Card|Silver}} to hand, reveal the top card of your deck, if it's {{Card|Silver}} trash this. I tried a new version here: +{{Cost|2}}, Gain 2 {{Card|Silver}}s, reveal top, if it's {{Card|Silver}} trash this and gain a {{Card|Duchy}}. It was the kind of thing that casual players might turn out to adore but which playtesters tend not to. In some sense it lives on as {{Card|Treasure Trove}}.
 
 
I tried an Action-Victory card that was cost {{Cost|5}}, trash a card from your hand, worth 13 {{VP}} minus 1 {{VP}} per 2 cards in your deck. "What huh," I hear you say. We had some fun playing around with it but it was too hard making it be fair but not awful both in 2-player games and 4-player games. Some versions could trash cards from supply piles, an old concept that has never worked out. When I was giving up on this, I tried a Victory card that was worth 1 {{VP}} per {{Card|Estate}} or {{Card|Gold}} you had, whichever was less. This was an old idea that I planned to try if I ever needed another {{VP}} card. It's uh not awful. It had no special joy though. Briefly I tried an Action-Victory card that put a card on your mat, and was worth {{VP}} based on the number of cards there. It just didn't give a new-enough experience; there's {{Card|Island}}. It sounded like it would be a strategy but it usually wasn't, it was usually {{Card|Island}} but maybe not worth the 2 {{VP}}. I tried a {{VP}} card that rewarded you for having the most of something, and stopped the game from ending until its pile was empty; man, who has the time to empty an extra pile these days. I tried a {{VP}} card that wanted you to have 3+ of as many cards as possible; it wasn't the same as {{Card|Fairgrounds}} but didn't have a good new feeling. I tried 1 {{VP}} per copy you have of the Action card you have the 2nd most copies of - you want a lot of two things. Man there isn't much to say about any of these. I tried a bunch of Victory cards, and in the end there's just {{Card|Distant Lands}}, which I had for most of the time, but I like it so hooray.
 
 
A {{Card|Moat}} that worked from the Tavern mat did not work out; I did do {{Card|Champion}} though. There was a Reserve card that let you put cards on the Tavern mat when you gained them; just putting all of your {{VP}} on the Tavern mat was not really good times. I had a Reserve card that gave +1 Buy; it sounds totally worth having but it didn't work out. If it's just +1 Buy it's not enough; if it's more, you call it when you don't even care about the +1 Buy. I had the Reserve {{Card|Remodel}}-on-gain that turned into {{Card|Transmogrify}}.
 
 
I tried a few versions of a {{Card|Thief}} variant as a Duration card. They trash a Treasure other than {{Card|Copper}} from play when they buy a card. It didn't work out. Then I tried a discard Attack that hit them at the start of their Buy phase. It's kind of interesting; it punishes you for not playing Actions, and also hurts a draw-your-whole-deck thing that ends up with its 7 {{Card|Copper}}s. But uh in practice it was a dud.
 
 
In the {{Card|Amulet}} slot, I tried a Duration card that gave the other players a bonus of your choice at the start of their intervening turns - +1 Action or +{{Cost|1}}. I liked it in theory.
 
 
I tried a Treasure - Duration. To not be wonky with cards like {{Card|Counterfeit}}, it had to have an "if this is in play" clause on the next turn's +{{Cost|2}}. That looks weird though. So then it had the penalty of leaving play if someone bought a {{Card|Province}}, which gave the "if this is in play" part meaning. Then it got a bonus instead, you could discard it from play to {{Card|Moat}} one Attack. And well. It was a dud, it showed up at the bottom of people's lists of cards sorted by how much they liked them. I did better Treasures.
 
 
Another Duration card that was around for a while gave out {{Card|Gold}}s to people who bought the right type of card. You named a type, you know, and it worked for you on two turns but only on one turn for them. It's fun naming the type, trying to make it hard on the other players. I liked the friendly interaction. But in multiples it just scripted games; you did what the card told you to.
 
 
I tried a drastically simpler variation on the {{Card|Peasant}} concept, where playing a card got you a token, or you traded in the card and 3 tokens for a particular card costing {{Cost|5}}, different each game. It was fine but didn't seem worth the tokens.
 
 
When I introduced the -1 Card token, it was on a card that just gave +{{Cost|2}} and gave out the token and cost {{Cost|3}}. It was somewhat like {{Card|Fortune Teller}}; only, as with {{Card|Bridge Troll}} being a {{Card|Cutpurse}} that never misses, it was a {{Card|Fortune Teller}} that never missed. It moved to {{Card|Soldier}} and then I did {{Card|Relic}} instead.
 
 
I very briefly tried several other tokens that went on piles. There was adding "Gain a {{Card|Silver}}" to a card, adding conventional trashing (rather than {{Event|Plan}}'s when-buy approach), there was "comes with a cheaper card" and "trash it and get an action costing {{Cost|3}} more." I tried "worth 1 {{VP}};" it just didn't play well. You have to charge a lot for it and then it's just a {{Card|Province}} that doesn't go in your deck that you can only buy one of.
 
 
Turning a card into a {{Card|Witch}} has a certain charm but I never tried it, I wanted to go light on {{Card|Witch}}es. "Draw plus discard" makes you worry about timing more than an ideal amount. "Play it twice and trash it" sounded interesting but didn't play nice with too much of the set. Stuff like "+1 Card the first time you play one of these each turn" just doesn't translate well to a token; the tokens want to be small and clear. I considered shared tokens that modified piles, but people are stingy.
 
 
There was an Event that shuffled all but 5 cards from your discard pile into your deck. A version of a concept that never worked in Hinterlands, unless you count {{Card|inn}}. It was no good but I added {{Card|Chancellor}} to it, Matthew's suggestion; {{Card|Chancellor}} had been another dud Event that had died much earlier. So then that was in the set for a while, being an obvious dud, and then {{Card|Alms}} replaced it, hooray.
 
 
I tried an Event that attacked you if you didn't buy it. It just drained {{Cost|1}} each turn (it did give +1 Buy) or else trashed your top card, giving you a cheaper card of the same type or a {{Card|Curse}}. It seemed like a neat direction to go in but well. We have an established game here, established fans, and they are not so fond of attacks that they want the game hitting them every turn. It was pretty oppressive.
 
 
I had an Event that moved a +{{Cost|2}} cost token that affected everyone. Man I think we got in one game of that. And we tried an Event that moved everyone's -{{Cost|2}} cost token at once; it was okay, in a pinch I could have used it. I tried a {{Card|Salvager}} - +1 Buy, trash an Action for +{{Cost|1}} per {{Cost|1}} it cost (only, the Event itself cost {{Cost|1}}). You use that on the last turn of the game and that's it. I tried a variant of {{Card|Quest}} that required trashing but gained {{Card|Duchy|Duchies}}, that was also just used on your last turn.
 
 
Phew. Well there were an endless number of cards and also an endless number of outtakes, and now you know about them.
 
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
}}
 
}}
=== Retrospective ===
 
{{Quote
 
|Text= ...In retrospect I don't like how many different tokens Adventures has, it's annoying pawing through them looking for the boot or whatever. I should have tried to get more use out of a smaller set of tokens. But, with that approach, that kind of thing in the future is okay.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg793430#msg793430 Interview with Donald X.]
 
}}
 
=== Does Adventures have power creep? ===
 
{{Quote
 
|Text=
 
I don't think there's a power creep issue with Adventures.
 
  
Nothing pushes for power creep in Dominion - it won't sell sets, it's not good for the game. Designing cards doesn't entail fighting it. It's something with no reason to have it and I'm not trying to. So there's no reason to expect it and I don't see it.
+
== Recommended Sets of 10 ==
 
+
=== Adventures Only ===
What power level should cards be? This depends on how fast you want the game to be, and how much luck you want it to have. The more powerful the cards are, the faster the game and the more luck. I aim for a power level that gives a game length and luck amount I like.
+
 
+
Once you've established a good power level, ideally all cards are close to it. If a card is too weak, you don't play with it; if it's too strong, you don't play with other cards.
+
 
+
There are some caveats:
+
* It's nice once in a while to have an extra-narrow card, so that you can have the joy of winning with a card you usually can't win with. Originally I thought maybe 1 in 25 cards; now I think more like 1 in 100.
+
* Some cards only compete within their category, or only with certain categories. A strong trasher makes you not buy the weaker trasher, and may shut out a weak card that pushes a non-trashing strategy, but may still leave you interested in a weak card-drawer (that's as good as the table offers).
+
* Some categories are historically imperfect, in a way that I can't completely fix. I can make new cards weaker but don't want to make new cards that can never compete in those categories.
+
* Cards can't have identical power levels; something will be the strongest in its category.
+
 
+
The main set and {{Set|Intrigue}} both have more duds than later sets; {{Set|Seaside}} has more duds than later sets, but not as many as those two. Power creep isn't about the weakest cards though, it's about the strongest cards. These sets have some of the strongest cards in the game.
+
 
+
Events do not have the same power level issues as kingdom cards. They affect game length and luck, and how good the 10 cards are, but strong Events can still leave everything playable. Like, maybe it feels like {{Event|Alms}} must be too strong, since you're likely to buy it at some point in any game with it. But it's entirely dependent on the 10 cards; it spices up the game while letting you play with whatever showed up. Ultimately it lets us have a fun game of Dominion, and it's okay that it improves things for everyone. It nudges the game length and luck level but not at the expense of kingdom cards.
+
 
+
So then, when I look through Adventures, I see all these sweet cards, cards which I expect to see a fair amount of play, which are not duds, but which are not the tops in their categories. {{Card|Swamp Hag}} isn't the strongest {{Card|Witch}} and {{Card|Ratcatcher}} isn't the best trasher and so on. If we randomly divided cards up we would expect Adventures to have a few of the strongest cards, and maybe it does, but it's no outlier.
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=15033.msg584144#msg584144 Let's Discuss...Adventures!]
+
}}
+
 
+
== Recommended sets of 10 ==
+
=== Adventures only ===
+
 
{{Kingdom|Amulet|Distant Lands|Dungeon|Duplicate|Giant|Hireling|Port|Ranger|Ratcatcher|Treasure Trove|event1 = Scouting Party|imgwidth = 150|title = Gentle Intro}}
 
{{Kingdom|Amulet|Distant Lands|Dungeon|Duplicate|Giant|Hireling|Port|Ranger|Ratcatcher|Treasure Trove|event1 = Scouting Party|imgwidth = 150|title = Gentle Intro}}
 
{{Kingdom|Caravan Guard|Coin of the Realm|Haunted Woods|Lost City|Magpie|Peasant|Raze|Swamp Hag|Transmogrify|Wine Merchant|event1 = Mission|event2 = Plan|imgwidth = 150|title = Expert Intro}}
 
{{Kingdom|Caravan Guard|Coin of the Realm|Haunted Woods|Lost City|Magpie|Peasant|Raze|Swamp Hag|Transmogrify|Wine Merchant|event1 = Mission|event2 = Plan|imgwidth = 150|title = Expert Intro}}
 
 
=== Adventures & [[Dominion (base set)|Dominion]] ===
 
=== Adventures & [[Dominion (base set)|Dominion]] ===
 
{{Kingdom|Market|Merchant|Militia|Throne Room|Workshop|Dungeon|Gear|Guide|Lost City|Miser|event1 = Training|imgwidth = 150|title = Level Up}}
 
{{Kingdom|Market|Merchant|Militia|Throne Room|Workshop|Dungeon|Gear|Guide|Lost City|Miser|event1 = Training|imgwidth = 150|title = Level Up}}
 
{{Kingdom|Bandit|Bureaucrat|Gardens|Moneylender|Witch|Amulet|Duplicate|Giant|Messenger|Treasure Trove|event1 = Bonfire|event2 = Raid|imgwidth = 150|title = Son of Size Distortion}}
 
{{Kingdom|Bandit|Bureaucrat|Gardens|Moneylender|Witch|Amulet|Duplicate|Giant|Messenger|Treasure Trove|event1 = Bonfire|event2 = Raid|imgwidth = 150|title = Son of Size Distortion}}
 
 
=== Adventures & [[Intrigue]] ===
 
=== Adventures & [[Intrigue]] ===
 
{{Kingdom|Bridge Troll|Duplicate|Page|Raze|Royal Carriage|Conspirator|Courtier|Harem|Nobles|Swindler|event1 = Pilgrimage|imgwidth = 150|title = Royalty Factory}}
 
{{Kingdom|Bridge Troll|Duplicate|Page|Raze|Royal Carriage|Conspirator|Courtier|Harem|Nobles|Swindler|event1 = Pilgrimage|imgwidth = 150|title = Royalty Factory}}
 
{{Kingdom|Artificer|Distant Lands|Gear|Transmogrify|Wine Merchant|Bridge|Pawn|Shanty Town|Steward|Upgrade|event1 = Ball|event2 = Borrow|imgwidth = 150|title = Masters of Finance}}
 
{{Kingdom|Artificer|Distant Lands|Gear|Transmogrify|Wine Merchant|Bridge|Pawn|Shanty Town|Steward|Upgrade|event1 = Ball|event2 = Borrow|imgwidth = 150|title = Masters of Finance}}
 
 
=== Adventures & [[Seaside]] ===
 
=== Adventures & [[Seaside]] ===
{{Kingdom|Astrolabe|Caravan|Fishing Village|Merchant Ship|Sailor|Amulet|Dungeon|Haunted Woods|Page|Swamp Hag|event1 = Mission|imgwidth = 150|title = Prince of Orange}}
+
{{Kingdom|Amulet|Dungeon|Haunted Woods|Page|Swamp Hag|Caravan|Fishing Village|Merchant Ship|Tactician|Treasure Map|event1 = Mission|imgwidth = 150|title = Prince of Orange}}
{{Kingdom|Blockade|Haven|Sailor|Salvager|Smugglers|Bridge Troll|Caravan Guard|Hireling|Lost City|Messenger|event1 = Expedition|event2 = Quest|imgwidth = 150|title = Gifts and Mathoms}}
+
{{Kingdom|Bridge Troll|Caravan Guard|Hireling|Lost City|Messenger|Ambassador|Embargo|Haven|Salvager|Smugglers|event1 = Expedition|event2 = Quest|imgwidth = 150|title = Gifts and Mathoms}}
 
+
 
=== Adventures & [[Alchemy]] ===
 
=== Adventures & [[Alchemy]] ===
 
{{Kingdom|Magpie|Messenger|Port|Royal Carriage|Treasure Trove|Apprentice|Scrying Pool|Transmute|University|Vineyard|event1 = Plan|imgwidth = 150|title = Haste Potion}}
 
{{Kingdom|Magpie|Messenger|Port|Royal Carriage|Treasure Trove|Apprentice|Scrying Pool|Transmute|University|Vineyard|event1 = Plan|imgwidth = 150|title = Haste Potion}}
 
{{Kingdom|Amulet|Bridge Troll|Caravan Guard|Peasant|Ratcatcher|Apothecary|Familiar|Golem|Herbalist|Philosopher's Stone|event1 = Save|event2 = Trade|imgwidth = 150|title = Cursecatchers}}
 
{{Kingdom|Amulet|Bridge Troll|Caravan Guard|Peasant|Ratcatcher|Apothecary|Familiar|Golem|Herbalist|Philosopher's Stone|event1 = Save|event2 = Trade|imgwidth = 150|title = Cursecatchers}}
 
 
=== Adventures & [[Prosperity]] ===
 
=== Adventures & [[Prosperity]] ===
{{Kingdom|Bishop|Collection|Magnate|Monument|Vault|Coin of the Realm|Dungeon|Messenger|Relic|Treasure Trove|event1 = Inheritance|colony = 1|imgwidth = 150|title = Last Will and Monument}}
+
{{Kingdom|Coin of the Realm|Dungeon|Messenger|Relic|Treasure Trove|Bishop|Counting House|Monument|Rabble|Vault|event1 = Inheritance|colony = 1|imgwidth = 150|title = Last Will and Monument}}
{{Kingdom|Expand|Hoard|King's Court|Peddler|War Chest|Distant Lands|Giant|Hireling|Miser|Storyteller|event1 = Ball|event2 = Ferry|colony = 1|imgwidth = 150|title = Think Big}}
+
{{Kingdom|Distant Lands|Giant|Hireling|Miser|Storyteller|Contraband|Expand|Hoard|King's Court|Peddler|event1 = Ball|event2 = Ferry|colony = 1|imgwidth = 150|title = Think Big}}
 
+
 
=== Adventures & [[Cornucopia]] ===
 
=== Adventures & [[Cornucopia]] ===
 
{{Kingdom|Artificer|Miser|Page|Ranger|Relic|Fairgrounds|Farming Village|Horse Traders|Jester|Menagerie|event1 = Travelling Fair|imgwidth = 150|title = The Hero's Return|id = herosreturn}}
 
{{Kingdom|Artificer|Miser|Page|Ranger|Relic|Fairgrounds|Farming Village|Horse Traders|Jester|Menagerie|event1 = Travelling Fair|imgwidth = 150|title = The Hero's Return|id = herosreturn}}
 
{{Kingdom|Peasant|Storyteller|Swamp Hag|Transmogrify|Wine Merchant|Fortune Teller|Hamlet|Horn of Plenty|Tournament|Young Witch|bane = Guide|event1 = Ferry|event2 = Seaway|imgwidth = 150|title = Seacraft and Witchcraft}}
 
{{Kingdom|Peasant|Storyteller|Swamp Hag|Transmogrify|Wine Merchant|Fortune Teller|Hamlet|Horn of Plenty|Tournament|Young Witch|bane = Guide|event1 = Ferry|event2 = Seaway|imgwidth = 150|title = Seacraft and Witchcraft}}
 
 
=== Adventures & [[Hinterlands]] ===
 
=== Adventures & [[Hinterlands]] ===
{{Kingdom|Haunted Woods|Lost City|Page|Port|Wine Merchant|Berserker|Guard Dog|Haggler|Spice Merchant|Trader|event1 = Raid|imgwidth = 150|title = Traders and Raiders}}
+
{{Kingdom|Haunted Woods|Lost City|Page|Port|Wine Merchant|Develop|Farmland|Haggler|Spice Merchant|Trader|event1 = Raid|imgwidth = 150|title = Traders and Raiders}}
{{Kingdom|Bridge Troll|Distant Lands|Giant|Guide|Ranger|Cartographer|Crossroads|Highway|Inn|Trail|event1 = Expedition|event2 = Inheritance|imgwidth = 150|title = Journeys}}
+
{{Kingdom|Bridge Troll|Distant Lands|Giant|Guide|Ranger|Cartographer|Crossroads|Highway|Inn|Silk Road|event1 = Expedition|event2 = Inheritance|imgwidth = 150|title = Journeys}}
 
+
 
=== Adventures & [[Dark Ages]] ===
 
=== Adventures & [[Dark Ages]] ===
 
{{Kingdom|Amulet|Caravan Guard|Hireling|Peasant|Relic|Graverobber|Marauder|Procession|Rogue|Wandering Minstrel|event1 = Alms|shelters = 1|imgwidth = 150|title = Cemetery Polka}}
 
{{Kingdom|Amulet|Caravan Guard|Hireling|Peasant|Relic|Graverobber|Marauder|Procession|Rogue|Wandering Minstrel|event1 = Alms|shelters = 1|imgwidth = 150|title = Cemetery Polka}}
 
{{Kingdom|Dungeon|Haunted Woods|Ratcatcher|Raze|Transmogrify|Cultist|Death Cart|Fortress|Knights|Rats|event1 = Lost Arts|event2 = Pathfinding|shelters = 1|imgwidth = 150|title = Groovy Decay}}
 
{{Kingdom|Dungeon|Haunted Woods|Ratcatcher|Raze|Transmogrify|Cultist|Death Cart|Fortress|Knights|Rats|event1 = Lost Arts|event2 = Pathfinding|shelters = 1|imgwidth = 150|title = Groovy Decay}}
 
 
=== Adventures & [[Guilds]] ===
 
=== Adventures & [[Guilds]] ===
 
{{Kingdom|Artificer|Gear|Magpie|Miser|Storyteller|Doctor|Masterpiece|Merchant Guild|Soothsayer|Stonemason|event1 = Lost Arts|imgwidth = 150|title = Spendthrift}}
 
{{Kingdom|Artificer|Gear|Magpie|Miser|Storyteller|Doctor|Masterpiece|Merchant Guild|Soothsayer|Stonemason|event1 = Lost Arts|imgwidth = 150|title = Spendthrift}}
 
{{Kingdom|Coin of the Realm|Duplicate|Guide|Ratcatcher|Royal Carriage|Advisor|Butcher|Candlestick Maker|Herald|Journeyman|event1 = Pathfinding|event2 = Save|imgwidth = 150|title = Queen of Tan}}
 
{{Kingdom|Coin of the Realm|Duplicate|Guide|Ratcatcher|Royal Carriage|Advisor|Butcher|Candlestick Maker|Herald|Journeyman|event1 = Pathfinding|event2 = Save|imgwidth = 150|title = Queen of Tan}}
 
 
=== Adventures & [[Empires]] ===
 
=== Adventures & [[Empires]] ===
 
{{Kingdom|Capital|Catapult|Charm|Crown|Farmers' Market|Coin of the Realm|Page|Relic|Treasure Trove|Wine Merchant|event1 = Banquet|landmark1 = Keep|imgwidth = 150|title = Area Control}}
 
{{Kingdom|Capital|Catapult|Charm|Crown|Farmers' Market|Coin of the Realm|Page|Relic|Treasure Trove|Wine Merchant|event1 = Banquet|landmark1 = Keep|imgwidth = 150|title = Area Control}}
 
{{Kingdom|Archive|Encampment|Royal Blacksmith|Temple|Villa|Dungeon|Duplicate|Hireling|Peasant|Transmogrify|event1 = Mission|landmark1 = Bandit Fort|imgwidth = 150|title = No Money No Problems}}
 
{{Kingdom|Archive|Encampment|Royal Blacksmith|Temple|Villa|Dungeon|Duplicate|Hireling|Peasant|Transmogrify|event1 = Mission|landmark1 = Bandit Fort|imgwidth = 150|title = No Money No Problems}}
 
 
=== Adventures & [[Nocturne]] ===
 
=== Adventures & [[Nocturne]] ===
 
{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}}
 
{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}}
 
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}}
 
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}}
 
 
=== Adventures & [[Renaissance]] ===
 
=== Adventures & [[Renaissance]] ===
 
{{Kingdom|Experiment|Improve|Recruiter|Seer|Silk Merchant|Hireling|Ranger|Raze|Swamp Hag|Transmogrify|event1 = Training|project1 = Piazza|imgwidth = 150|title = Progress}}
 
{{Kingdom|Experiment|Improve|Recruiter|Seer|Silk Merchant|Hireling|Ranger|Raze|Swamp Hag|Transmogrify|event1 = Training|project1 = Piazza|imgwidth = 150|title = Progress}}
 
{{Kingdom|Acting Troupe|Lackeys|Priest|Sculptor|Spices|Distant Lands|Duplicate|Haunted Woods|Royal Carriage|Storyteller|event1 = Ferry|project1 = Innovation|imgwidth = 150|title = Once Upon a Time}}
 
{{Kingdom|Acting Troupe|Lackeys|Priest|Sculptor|Spices|Distant Lands|Duplicate|Haunted Woods|Royal Carriage|Storyteller|event1 = Ferry|project1 = Innovation|imgwidth = 150|title = Once Upon a Time}}
 
=== Adventures & [[Menagerie (expansion)|Menagerie]] ===
 
{{Kingdom|Destrier|Displace|Falconer|Sleigh|Stockpile|Magpie|Ranger|Ratcatcher|Relic|Royal Carriage|way1=Way of the Ox|event1=Pilgrimage|imgwidth=150|title = Horse Feathers}}
 
{{Kingdom|Barge|Gatekeeper|Groom|Mastermind|Village Green|Amulet|Caravan Guard|Dungeon|Giant|Raze|event1=Toil|event2=Mission|imgwidth=150|title = Sooner or Later}}
 
 
=== Adventures & [[Allies]] ===
 
{{Kingdom|Augurs|Bauble|Innkeeper|Modify|Specialist|Artificer|Duplicate|Lost City|Miser|Treasure Trove|ally=Gang of Pickpockets|event1=Mission|imgwidth = 150|title=Adventures in Pickpocketing}}
 
{{Kingdom|Forts|Marquis|Sentinel|Skirmisher|Sycophant|Caravan Guard|Gear|Haunted Woods|Port|Transmogrify|ally=Market Towns|event1=Seaway|imgwidth = 150|title=Future Perfect}}
 
 
=== Adventures & [[Plunder]] ===
 
{{Kingdom|Figurine|First Mate|Fortune Hunter|Mapmaker|Search|Artificer|Distant Lands|Port|Ratcatcher|Treasure Trove|event1=Ferry|trait1=Patient|traitfor=Artificer|imgwidth = 150|title = Set Sail}}
 
{{Kingdom|Quartermaster|Secluded Shrine|Stowaway|Swamp Shacks|Tools|Coin of the Realm|Gear|Haunted Woods|Hireling|Wine Merchant|event1=Rush|trait1=Shy|traitfor=Wine Merchant|imgwidth = 150|title = Rush Job}}
 
 
  
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox