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{{Infobox Set
 
{{Infobox Set
 
  |name = Allies
 
  |name = Allies
  |type = Large Expansion
+
  |type = Expansion
  
 
  |cards = 400
 
  |cards = 400
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  |randomizers = 31
 
  |randomizers = 31
 
  |othercards = 23 Ally cards
 
  |othercards = 23 Ally cards
  |mats = 6 <span class="card-popup">[[Favor|Favors mats]]<span class="noprint">[[File:Favors_mat.jpg|240px|link=]]</span></span>
+
  |mats = 6 Favor mats
  |tokens = 35 [[Coin token]]s
+
  |tokens = 35 Coin tokens
 
  |coverartist = [[Lorraine Schleter]]
 
  |coverartist = [[Lorraine Schleter]]
  |release = March 9, 2022
+
  |release = Middle of March 2022
 
  |theme = * [[Ally|Allies]]
 
  |theme = * [[Ally|Allies]]
* Rotating [[Split pile]]s
+
* Rotating [[Split pile|split piles]]
 
* Choices between different effects
 
* Choices between different effects
 
* Recursion
 
* Recursion
|rulebook = https://www.riograndegames.com/wp-content/uploads/2021/09/Dominion-Allies-Rules.pdf
 
 
}}
 
}}
  
'''Allies''' is the 14th [[Expansions|expansion]] to [[Dominion]]. It introduces [[Favor]]s—tokens whose effect depends on an [[Ally]] card chosen at the beginning of the game—and revisits [[split pile]]s, last seen in {{Set|Empires}}.  
+
'''Allies''' is the upcoming fourteenth [[expansion]] to Dominion. It introduces [[Favor]]s—tokens whose effect depends on an [[Ally]] card chosen at the beginning of the game—and revisits [[split pile]]s, last seen in {{set|Empires}}.  
  
 
== Contents ==
 
== Contents ==
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* {{Cost|5}} {{Card|Sorceress}}, {{Card|Sunken Treasure}}, {{card|Elder}}, {{Card|Sorcerer}}, {{Card|Hill Fort}}, {{Card|Warlord}}
 
* {{Cost|5}} {{Card|Sorceress}}, {{Card|Sunken Treasure}}, {{card|Elder}}, {{Card|Sorcerer}}, {{Card|Hill Fort}}, {{Card|Warlord}}
 
* {{Cost|6}} {{Card|Sibyl}}, {{Card|Distant Shore}}, {{Card|Lich}}, {{Card|Stronghold}}, {{Card|Territory}}
 
* {{Cost|6}} {{Card|Sibyl}}, {{Card|Distant Shore}}, {{Card|Lich}}, {{Card|Stronghold}}, {{Card|Territory}}
<p></p>
+
 
=== [[Ally|Allies]] ===
+
=== Additional materials ===
{| style="margin-left:0em;"
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====[[Ally|Allies]]====
| 23 cards, 1 of each:
+
* {{ally|Architects' Guild}},
* {{Ally|Architects' Guild}}
+
* {{ally|Band of Nomads}}
* {{Ally|Band of Nomads}}
+
 
* {{Ally|Cave Dwellers}}
 
* {{Ally|Cave Dwellers}}
 
* {{Ally|Circle of Witches}}
 
* {{Ally|Circle of Witches}}
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* {{Ally|Forest Dwellers}}
 
* {{Ally|Forest Dwellers}}
 
* {{Ally|Gang of Pickpockets}}
 
* {{Ally|Gang of Pickpockets}}
|width="190px"|&nbsp;<!--spacer-column-->
+
* {{Ally|Island Folk}},
| &nbsp;
+
* {{Ally|Island Folk}}
+
 
* {{Ally|League of Bankers}}
 
* {{Ally|League of Bankers}}
 
* {{Ally|League of Shopkeepers}}
 
* {{Ally|League of Shopkeepers}}
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* {{Ally|Trappers' Lodge}}
 
* {{Ally|Trappers' Lodge}}
 
* {{Ally|Woodworkers' Guild}}
 
* {{Ally|Woodworkers' Guild}}
&nbsp;
 
|}
 
  
=== Additional materials ===
 
'''Mats'''
 
* 6 <span class="card-popup">[[Favor|Favors player mats]]<span class="noprint">[[File:Favors_mat.jpg|360px|link=]]</span></span>
 
'''Tokens'''
 
* <p>35 [[Coin token]]s</p>
 
== Additional rules ==
 
 
=== Allies ===
 
''See the [[Ally#Official_Rules|Ally page.]]''
 
 
=== Split piles ===
 
''See the [[Split_pile#Allies|Split pile page.]]''
 
 
=== Durations ===
 
Allies has some [[Duration]] cards.
 
{{:Duration}}.
 
 
== Flavor text ==
 
{{Quote|
 
|Text=It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color, let’s not focus on what color the streets run. The point is, there’s peace. Sure negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks too though. They’ve given you skulls to drink mead out of, and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://www.riograndegames.com/games/dominion-allies/ Rio Grande Games]
 
}}
 
 
== Cards gallery ==
 
== Cards gallery ==
 
=== Kingdom cards ===
 
=== Kingdom cards ===
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{{CardImage|Battle Plan}}{{CardImage|Archer}}{{CardImage|Warlord}}{{CardImage|Territory}}
 
{{CardImage|Battle Plan}}{{CardImage|Archer}}{{CardImage|Warlord}}{{CardImage|Territory}}
 
=== [[Fort]]s ===
 
=== [[Fort]]s ===
{{CardImage|Tent}}{{CardImage|Garrison}}{{CardImage|Hill Fort}}{{CardImage|Stronghold}}
+
{{CardImage|Tent}}{{CardImage|Archer}}{{CardImage|Hill Fort}}{{CardImage|Stronghold}}
 
+
 
=== [[Odyssey]]s ===
 
=== [[Odyssey]]s ===
 
{{CardImage|Old Map}}{{CardImage|Voyage}}{{CardImage|Sunken Treasure}}{{CardImage|Distant Shore}}
 
{{CardImage|Old Map}}{{CardImage|Voyage}}{{CardImage|Sunken Treasure}}{{CardImage|Distant Shore}}
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=== [[Wizard]]s ===
 
=== [[Wizard]]s ===
 
{{CardImage|Student}}{{CardImage|Conjurer}}{{CardImage|Sorcerer}}{{CardImage|Lich}}
 
{{CardImage|Student}}{{CardImage|Conjurer}}{{CardImage|Sorcerer}}{{CardImage|Lich}}
=== [[Ally|Allies]] ===
+
=== Allies ===
{{LandscapeImage|Architects' Guild}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Cave Dwellers}}{{LandscapeImage|Circle of Witches}}{{LandscapeImage|City-state}}{{LandscapeImage|Coastal Haven}}{{LandscapeImage|Crafters' Guild}}{{LandscapeImage|Desert Guides}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Fellowship of Scribes}}{{LandscapeImage|Forest Dwellers}}{{LandscapeImage|Gang of Pickpockets}}{{LandscapeImage|Island Folk}}{{LandscapeImage|League of Bankers}}{{LandscapeImage|League of Shopkeepers}}{{LandscapeImage|Market Towns}}{{LandscapeImage|Mountain Folk}}{{LandscapeImage|Order of Astrologers}}{{LandscapeImage|Order of Masons}}{{LandscapeImage|Peaceful Cult}}{{LandscapeImage|Plateau Shepherds}}{{LandscapeImage|Trappers' Lodge}}{{LandscapeImage|Woodworkers' Guild}}
+
{{LandscapeImage|Architects' Guild}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Cave Dwellers}}{{LandscapeImage|City-state}}{{LandscapeImage|Coastal Haven}}{{LandscapeImage|Crafters' Guild}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Gang of Pickpockets}}{{LandscapeImage|Island Folk}}{{LandscapeImage|League of Bankers}}{{LandscapeImage|Order of Masons}}{{LandscapeImage|Peaceful Cult}}{{LandscapeImage|Plateau Shepherds}}
  
 +
== Release ==
 +
The online implementations at [http://dominion.games Dominion Online] by Shuffle iT and on Steam by [[Temple Gates Games]] (currently in early access) are both set to be released on Wednesday, March 9, 2022. The release date for physical copies is expected to be around then. (Latest update: March 4, 2022)
 +
 +
== Flavor Text ==
 +
{{Quote|
 +
|Text=It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color, let’s not focus on what color the streets run. The point is, there’s peace. Sure negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks too though. They’ve given you skulls to drink mead out of, and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://www.riograndegames.com/games/dominion-allies/ Rio Grande Games]
 +
}}
 
== Trivia ==
 
== Trivia ==
 
{{OfficialArt|b=1}}
 
{{OfficialArt|b=1}}
  
 
=== In other languages ===
 
=== In other languages ===
* Dutch (release March 16, 2022): Bondgenoten
+
* Dutch (release announced for 2022): Bondgenoten
* German (release March 28, 2022): Verbündete
+
* German (release announced for 2022): Verb&uuml;ndete
 
* Japanese (release announced for 2022 or later): 同盟
 
* Japanese (release announced for 2022 or later): 同盟
 
* Korean (release announced for 2022): 도미니언: 굳건한 동맹
 
* Korean (release announced for 2022): 도미니언: 굳건한 동맹
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21079.msg886806#msg886806 Dominion: Allies Teaser]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=21079.msg886806#msg886806 Dominion General Discussion > Dominion: Allies Teaser]
 
}}
 
}}
=== Secret History ===
 
{{Quote
 
|Text=The year was 2020. Menagerie was coming out soon, and I had a lot of non-Dominion projects in motion. I was playing games with friends two nights a week. Eating in restaurants. Walking past strangers on the sidewalk without a care in the world.
 
 
When the pandemic hit, at first I just didn't work on games. I wrote some stories and novellas. Eventually my daughter Natalie started playing games with me. At the same time I typed up a few Dominion cards, in case external playtesters could somehow playtest them. One day in May I set up Dominion, which Natalie'd been resisting trying, and we played it and nothing bad happened. So after that, we played it a bunch. So I worked on an expansion! That's how they get you.
 
 
At first it was just some random cards. Ideas that we could totally test. I tried a few new VP token cards, maybe I'd revisit those (spoilers: those cards all left). I tried several new Victory cards; maybe I'd revisit that theme (I did not). And you know, just tried whatever cards I thought of. In June I tried out Favors: tokens that varied from game to game. I also tried some new Reserve cards, but Reserve cards overlapped heavily with Favors. And in July I tried a split pile with 4 different cards in it and away we go. There was also another new kind of landscape; I liked it but can only fit so much into one expansion.
 
 
The Favors / Liaisons always worked the same way. Initially nothing cost more than one Favor per use, and there wasn't anything that cared how many Favors you'd stacked up, or put them on piles. I gradually made more Liaisons and more Allies, and looked for less straightforward things they could do.
 
 
The split piles originally had a variety of mechanics to ensure that you could somehow get through the pile to the cards you wanted. Some piles had every card able to upgrade to a card from the pile, just like how Acolyte does. Two piles tried having the top card gain a card from the pile; two piles, including one of those, tried having the top card able to trash cards from its Supply pile. One pile had no trick but was all villages. In the end we have rotation. It gets you through the pile, provided that someone gets the top card. The upgrading and Lurker-ing meant we didn't get to play with cards from the piles as much, and the gaining was crazy. The first version of rotation just moved one card; then it got the word "rotate" and did what it does.
 
 
I had tons of cards. I took out a lot of cards, based mainly on what fit the set best; they are waiting around in case they get to be real boys someday. I ended up with two minor themes: choose ones and recursion. Late in the going I scrapped two split piles, which let me fit in three regular piles (which all ended up being cards from split piles), plus an ally.
 
 
Natalie only tested with me for so long. Matt Engel pushed playtesting on Tabletop Simulator, and we did some of that. Eventually dominion.games started adding cards in a secret version, so some people got some playtesting in there. And one day I knew enough vaccinated people that game nights resumed, hooray. And we went back to restaurants, but I still walk into the street to avoid people on the sidewalk. That part had a certain charm, I don't know what to tell you.
 
 
'''* Outtakes *
 
'''
 
 
More than usual, there were cards that seemed good but which I just didn't have space for. Those stories will wait for another day, when they either make it into a set, or demonstrate that they really aren't making it.
 
 
There were a few more split piles. One pile split up into separate cards, then some got saved for the future. One pile was all treasures, and at one point all treasure-durations. It kept being impossible to make it through the pile; we liked the first card but it didn't rotate often enough. Then the first pile tried to be its own pile and turned out to be broken. It was a treasure that made $1 this turn or $2 next turn or $3 the turn after that, and so on. Man it seemed fine and fun and then it turned out, just buy them and a Woodcutter or something and let them pile up to 8 tokens. Some of the treasures that tried out for the pile may still make it out in the future, with more work. There was a villages pile; the first card was conditional which wasn't great, and then I split the pile up and worked on the cards and it doesn't feel like any survived, though Capital City is a relative of one. And there was the Crafts pile, which I dropped just because I was dropping the treasures pile and had to drop two split piles to make the numbers work out well. Plus it wasn't so clear that having 8 split piles was so great; in an all Allies game you'd frequently have 3, which is so many cards to read. But hooray, two of the cards from that pile are in the set, Carpenter and Marquis, and another is hoping to make it out someday.
 
 
Early on I tried doing more VP token cards. Some of those gave VP tokens when you gained them, and let you spend the tokens somehow. Others came with VP tokens via a formula; the effect was kind of like Triumph.
 
 
Also early, a Victory cards theme. There was a Treasure-Victory card worth VP per 5 Treasures you had. Natalie endlessly beat me up with that, as I weakened it and finally gave up on it. I also tried VP per copy of an Action card you choose, and VP per 3 Action cards you have from non-empty piles. The experience this gave was not really so fun. To go with the Victory cards, there was a card that drew all the non-Action non-Treasure cards from the top of your deck, plus one more card. There was also a new Goons, sans attack and triggering on gains.
 
 
When I tried revisiting Reserve cards, I had: call to gain to hand a copy of a Treasure you played; call when a pile empties to gain a Gold and Duchy to hand (there's a novel one); call when shuffling to not shuffle in 4 cards (turned into Order of Masons); call for +1 Card per Copper in hand (I also tried a Duration version of that one); and gain a $4 onto your mat, call to put a card from your mat into your hand (cool if Reserve cards manage to be a theme again).
 
 
The first card in the file is "Gain an Action card from a pile that isn't full." It was fun and then seemed too generous. The closest the set comes now is Sunken Treasure. Conjurer at one point was gain a $4, or a $5 if there's an empty pile. Another early card, ancient idea, was reveal your hand, +$ per type there. The set ended up generous on the types, and this card was just always nothing or crazy.
 
 
I though it would be cool to do a trasher that returned cards, but wasn't also an attack like Ambassador. Since sometimes Ambassador is interesting for the bit where it stops a pile from being empty. You know it just didn't come up enough to be worth the words. I also had an Expand that required the gained card to share a type with the trashed card. It only cost $4 and still wasn't exciting most games.
 
 
I revisited the one-card Ghost Ship. It did not have some twist to it that made it fun. I tried "reveal the top card of your deck, you may have each other player gain a copy of it." I was briefly a fan, but really you so quickly move to never attacking with it.
 
 
More random things. A Warehouse with the Merchant Camp bottom. Cantrip, with +$1 if you've gained or trashed this turn. +$2 +1 Favor, with +1 Action if it was your first play. There's still a certain mild charm there. +1 Action +$1, play up to 3 treasures, may buy a card to hand. A 2006 concept trying its luck again. One of the Town Doctors tried out for its own pile: a Salvager with +1 Action, that you could discard when trashing an action or treasure to gain it back. For the recursion theme, I tried a Smithy that you put into your hand next turn if you could reveal a Gold. Then it was a Smithy that went into your hand or onto your deck when you gained a Treasure.
 
 
Allies that did not make it included: versions of Pearl Diver and Scout; that Expand limited by type thing; when you gain a card, exchange it for one costing $1 more (popular but confusing, then I tried lots of wordings to preserve the concept); spend X favors to gain a card to your hand costing $X (Matt's suggestion); when you get +1 of something, get another +1 of it; when playing an Action, get +$3 instead of following its instructions (it's Way of the Sheep only bigger, and well, we already have Way of the Sheep); Scheme for cards with just one type (it had to be weaker than Scheme somehow, so that Underling wasn't just better than Scheme); and play an Action a 2nd time then trash it (crazy, would you believe).
 
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of Dominion: Allies]
 
}}
 
 
== Recommended sets of 10 ==
 
=== Allies only ===
 
{{Kingdom|Bauble|Courier|Highwayman|Hunter|Innkeeper|Marquis|Merchant Camp|Modify|Royal Galley|Townsfolk|ally=City-state|imgwidth = 150|title = Decisions Decisions}}
 
{{Kingdom|Augurs|Barbarian|Carpenter|Emissary|Galleria|Sentinel|Skirmisher|Specialist|Town|Underling|ally=Order of Astrologers|imgwidth = 150|title = Foresight}}
 
 
=== Allies & [[Dominion (Base Set)|Dominion]] ===
 
{{Kingdom|Broker|Capital City|Galleria|Odysseys|Sycophant|Gardens|Harbinger|Market|Remodel|Vassal|ally=Crafters' Guild|imgwidth = 150|title=Allies for Beginners}}
 
{{Kingdom|Clashes|Emissary|Guildmaster|Royal Galley|Town|Bandit|Laboratory|Merchant|Moat|Moneylender|ally=League of Shopkeepers|imgwidth = 150|title=Warring Shopkeepers}}
 
 
=== Allies & [[Intrigue]] ===
 
{{Kingdom|Broker|Contract|Courier|Hunter|Townsfolk|Courtier|Lurker|Nobles|Secret Passage|Steward|ally=Circle of Witches|imgwidth = 150|title=Dark Dealings}}
 
{{Kingdom|Innkeeper|Merchant Camp|Swap|Underling|Wizards|Baron|Conspirator|Patrol|Pawn|Replace|ally=Plateau Shepherds|imgwidth = 150|title=Pawns and Underlings}}
 
 
=== Allies & [[Seaside]] ===
 
{{Kingdom|Cutpurse|Native Village|Sea Witch|Tactician|Warehouse|Guildmaster|Highwayman|Odysseys|Royal Galley|Sentinel|ally=Cave Dwellers|imgwidth=150|title=Forward Thinking}}
 
{{Kingdom|Haven|Lookout|Outpost|Treasure Map|Treasury|Emissary|Forts|Marquis|Swap|Town|ally=Market Towns|imgwidth = 150|title=Treasure Hunt}}
 
 
=== Allies & [[Alchemy]] ===
 
{{Kingdom|Barbarian|Galleria|Importer|Merchant Camp|Modify|Wizards|Alchemist|Apprentice|Golem|Scrying Pool|ally=Coastal Haven|imgwidth = 150|title=Recursion}}
 
 
=== Allies & [[Prosperity]] ===
 
{{Kingdom|Augurs|Bauble|Capital City|Carpenter|Importer|Anvil|Expand|King's Court|Quarry|Rabble|ally=Family of Inventors|colony = 1|imgwidth = 150|title=Inventing Mania}}
 
{{Kingdom|Broker|Marquis|Odysseys|Sycophant|Town|Bank|City|Clerk|Investment|Vault|ally=League of Bankers|colony = 1|imgwidth = 150|title=Bank of Toadies}}
 
 
=== Allies & [[Cornucopia]]/[[Guilds]] ===
 
{{Kingdom|Clashes|Contract|Forts|Galleria|Sentinel|Advisor|Fairgrounds|Hunting Party|Menagerie|Plaza|ally=Woodworkers' Guild|imgwidth = 150|title=Huge Collections}}
 
{{Kingdom|Augurs|Emissary|Innkeeper|Royal Galley|Sentinel|Baker|Candlestick Maker|Farming Village|Jester|Journeyman|ally=Forest Dwellers|imgwidth = 150|title=Forest Scouts}}
 
 
=== Allies & [[Hinterlands]] ===
 
{{Kingdom|Bauble|Capital City|Carpenter|Contract|Innkeeper|Haggler|Jack of All Trades|Margrave|Trail|Tunnel|ally=Fellowship of Scribes|imgwidth = 150|title=Longest Tunnel}}
 
{{Kingdom|Barbarian|Highwayman|Specialist|Townsfolk|Underling|Border Village|Crossroads|Highway|Inn|Spice Merchant|ally=Order of Masons|imgwidth = 150|title=Expertise}}
 
 
=== Allies & [[Dark Ages]] ===
 
{{Kingdom|Barbarian|Broker|Contract|Highwayman|Wizards|Bandit Camp|Beggar|Forager|Graverobber|Poor House|ally=Cave Dwellers|shelters = 1|imgwidth = 150|title=Grave Business}}
 
{{Kingdom|Emissary|Importer|Skirmisher|Swap|Townsfolk|Count|Death Cart|Knights|Rats|Squire|ally=Desert Guides|shelters = 1|imgwidth = 150|title=Rat Traders}}
 
 
=== Allies & [[Adventures]] ===
 
{{Kingdom|Augurs|Bauble|Innkeeper|Modify|Specialist|Artificer|Duplicate|Lost City|Miser|Treasure Trove|ally=Gang of Pickpockets|event1=Mission|imgwidth = 150|title=Adventures in Pickpocketing}}
 
{{Kingdom|Forts|Marquis|Sentinel|Skirmisher|Sycophant|Caravan Guard|Gear|Haunted Woods|Port|Transmogrify|ally=Market Towns|event1=Seaway|imgwidth = 150|title=Future Perfect}}
 
 
=== Allies & [[Empires]] ===
 
{{Kingdom|Contract|Forts|Specialist|Swap|Sycophant|City Quarter|Enchantress|Farmers' Market|Settlers|Wild Hunt|ally=Island Folk|landmark1=Orchard|imgwidth = 150|title=Island Empire}}
 
{{Kingdom|Capital City|Carpenter|Clashes|Hunter|Importer|Castles|Catapult|Charm|Crown|Patrician|ally=Trappers' Lodge|landmark1=Triumph|imgwidth = 150|title=Castle Wars}}
 
 
=== Allies & [[Nocturne]] ===
 
{{Kingdom|Augurs|Bauble|Carpenter|Hunter|Sycophant|Conclave|Den of Sin|Faithful Hound|Idol|Necromancer|ally=Peaceful Cult|imgwidth = 150|title=Love and Death}}
 
{{Kingdom|Wizards|Swap|Royal Galley|Courier|Hunter|Blessed Village|Leprechaun|Skulk|Tormentor|Tracker|ally=Woodworkers' Guild|imgwidth = 150|title=Play it Again Sam}}
 
 
=== Allies & [[Renaissance]] ===
 
{{Kingdom|Courier|Importer|Modify|Townsfolk|Wizards|Experiment|Mountain Village|Patron|Spices|Treasurer|ally=Band of Nomads|project1=Exploration|imgwidth = 150|title=Production Line}}
 
{{Kingdom|Capital City|Galleria|Odysseys|Specialist|Underling|Acting Troupe|Inventor|Old Witch|Research|Villain|ally=Fellowship of Scribes|project1 = Sinister Plot|imgwidth = 150|title=Age of Scribes}}
 
 
=== Allies & [[Menagerie (expansion)|Menagerie]] ===
 
{{Kingdom|Barbarian|Marquis|Merchant Camp|Town|Wizards|Animal Fair|Black Cat|Bounty Hunter|Hostelry|Hunting Lodge|ally=Architects' Guild|way1=Way of the Owl|imgwidth = 150|title=Wise Owls}}
 
{{Kingdom|Broker|Courier|Forts|Guildmaster|Skirmisher|Barge|Coven|Scrap|Snowy Village|Supplies|ally=Mountain Folk|event1=Toil|imgwidth = 150|title=Mountain Kings}}
 
 
=== Allies & [[Plunder (expansion)|Plunder]] ===
 
{{Kingdom|Broker|Forts|Innkeeper|Modify|Sycophant|Crew|Flagship|Harbor Village|Sack of Loot|Shaman|ally=Cave Dwellers|trait1=Fawning|traitfor=Sycophant|imgwidth = 150|title = Shipmates}}
 
{{Kingdom|Courier|Highwayman|Merchant Camp|Odysseys|Skirmisher|Abundance|Buried Treasure|King's Cache|Landing Party|Maroon|event1=Bury|trait1=Shy|traitfor=Merchant Camp|imgwidth = 150|title = Buried and Sunk}}
 
  
 
{{Navbox Allies}}
 
{{Navbox Allies}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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