Allies
Allies | |
---|---|
Info | |
Type | Large Expansion |
Icon | |
Cards | 400 |
346 (31 sets) | |
31 | |
Other Card(s) |
23 Ally cards |
Additional Material(s) | |
35 Coin tokens | |
Theme(s) |
|
Release | March 9, 2022 |
Cover artist | Lorraine Schleter |
Official Rulebook |
Allies is the 14th expansion to Dominion. It introduces Favors—tokens whose effect depends on an Ally card chosen at the beginning of the game—and revisits split piles, last seen in Empires.
Contents
Kingdom cards
There are 16 cards in each split pile (Augurs, Clashes, Forts, Odysseys, Townsfolk, Wizards) with 4 of each individual card and 10 copies of each of the rest:
- Bauble, Sycophant, Townsfolk
- Augurs, Clashes, Forts, Importer, Merchant Camp, Odysseys, Sentinel, Underling, Wizards
- Broker, Carpenter, Courier, Innkeeper, Royal Galley, Town
- Barbarian, Capital City, Contract, Emissary, Galleria, Guildmaster, Highwayman, Hunter, Modify, Skirmisher, Specialist, Swap
- Marquis
Split pile cards (4 of each):
- Town Crier
- Herb Gatherer, Old Map, Blacksmith, Student, Tent, Battle Plan
- Acolyte, Voyage, Miller, Conjurer, Garrison, Archer
- Sorceress, Sunken Treasure, Elder, Sorcerer, Hill Fort, Warlord
- Sibyl, Distant Shore, Lich, Stronghold, Territory
Allies
Additional materials
Mats
Tokens
35 Coin tokens
Additional rules
Allies
See the Ally page.
Split piles
Dominion: Allies has six split piles, that have four different cards in each of them.
See the Split pile page.
Durations
Allies has some Duration cards.
- Duration cards are orange, and have abilities that affect future turns.
- Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
- Additionally, if a Duration card is played extra times by a card such as [Throne Room, Scepter, Mastermind, Specialist, Flagship, or Daimyo], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
- Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.
Flavor text
Cards gallery
Kingdom cards
Augurs
Clashes
Forts
Odysseys
Townsfolk
Wizards
Allies
Trivia
In other languages
- Dutch (release March 16, 2022): Bondgenoten
- German (release March 28, 2022): Verbündete
- Japanese (release announced for 2022 or later): 同盟
- Korean (release announced for 2022): 도미니언: 굳건한 동맹
Word counts:
Type counts:
- actions - 45
- allies - 23
- liaisons - 9
- durations - 9
- attacks - 7
- treasures - 3
- victory cards - 3
- reactions - 0
Miscellaneous:
Secret History
When the pandemic hit, at first I just didn't work on games. I wrote some stories and novellas. Eventually my daughter Natalie started playing games with me. At the same time I typed up a few Dominion cards, in case external playtesters could somehow playtest them. One day in May I set up Dominion, which Natalie'd been resisting trying, and we played it and nothing bad happened. So after that, we played it a bunch. So I worked on an expansion! That's how they get you.
At first it was just some random cards. Ideas that we could totally test. I tried a few new VP token cards, maybe I'd revisit those (spoilers: those cards all left). I tried several new Victory cards; maybe I'd revisit that theme (I did not). And you know, just tried whatever cards I thought of. In June I tried out Favors: tokens that varied from game to game. I also tried some new Reserve cards, but Reserve cards overlapped heavily with Favors. And in July I tried a split pile with 4 different cards in it and away we go. There was also another new kind of landscape; I liked it but can only fit so much into one expansion.
The Favors / Liaisons always worked the same way. Initially nothing cost more than one Favor per use, and there wasn't anything that cared how many Favors you'd stacked up, or put them on piles. I gradually made more Liaisons and more Allies, and looked for less straightforward things they could do.
The split piles originally had a variety of mechanics to ensure that you could somehow get through the pile to the cards you wanted. Some piles had every card able to upgrade to a card from the pile, just like how Acolyte does. Two piles tried having the top card gain a card from the pile; two piles, including one of those, tried having the top card able to trash cards from its Supply pile. One pile had no trick but was all villages. In the end we have rotation. It gets you through the pile, provided that someone gets the top card. The upgrading and Lurker-ing meant we didn't get to play with cards from the piles as much, and the gaining was crazy. The first version of rotation just moved one card; then it got the word "rotate" and did what it does.
I had tons of cards. I took out a lot of cards, based mainly on what fit the set best; they are waiting around in case they get to be real boys someday. I ended up with two minor themes: choose ones and recursion. Late in the going I scrapped two split piles, which let me fit in three regular piles (which all ended up being cards from split piles), plus an ally.
Natalie only tested with me for so long. Matt Engel pushed playtesting on Tabletop Simulator, and we did some of that. Eventually dominion.games started adding cards in a secret version, so some people got some playtesting in there. And one day I knew enough vaccinated people that game nights resumed, hooray. And we went back to restaurants, but I still walk into the street to avoid people on the sidewalk. That part had a certain charm, I don't know what to tell you.
* Outtakes *
More than usual, there were cards that seemed good but which I just didn't have space for. Those stories will wait for another day, when they either make it into a set, or demonstrate that they really aren't making it.
There were a few more split piles. One pile split up into separate cards, then some got saved for the future. One pile was all treasures, and at one point all treasure-durations. It kept being impossible to make it through the pile; we liked the first card but it didn't rotate often enough. Then the first pile tried to be its own pile and turned out to be broken. It was a treasure that made $1 this turn or $2 next turn or $3 the turn after that, and so on. Man it seemed fine and fun and then it turned out, just buy them and a Woodcutter or something and let them pile up to 8 tokens. Some of the treasures that tried out for the pile may still make it out in the future, with more work. There was a villages pile; the first card was conditional which wasn't great, and then I split the pile up and worked on the cards and it doesn't feel like any survived, though Capital City is a relative of one. And there was the Crafts pile, which I dropped just because I was dropping the treasures pile and had to drop two split piles to make the numbers work out well. Plus it wasn't so clear that having 8 split piles was so great; in an all Allies game you'd frequently have 3, which is so many cards to read. But hooray, two of the cards from that pile are in the set, Carpenter and Marquis, and another is hoping to make it out someday.
Early on I tried doing more VP token cards. Some of those gave VP tokens when you gained them, and let you spend the tokens somehow. Others came with VP tokens via a formula; the effect was kind of like Triumph.
Also early, a Victory cards theme. There was a Treasure-Victory card worth VP per 5 Treasures you had. Natalie endlessly beat me up with that, as I weakened it and finally gave up on it. I also tried VP per copy of an Action card you choose, and VP per 3 Action cards you have from non-empty piles. The experience this gave was not really so fun. To go with the Victory cards, there was a card that drew all the non-Action non-Treasure cards from the top of your deck, plus one more card. There was also a new Goons, sans attack and triggering on gains.
When I tried revisiting Reserve cards, I had: call to gain to hand a copy of a Treasure you played; call when a pile empties to gain a Gold and Duchy to hand (there's a novel one); call when shuffling to not shuffle in 4 cards (turned into Order of Masons); call for +1 Card per Copper in hand (I also tried a Duration version of that one); and gain a $4 onto your mat, call to put a card from your mat into your hand (cool if Reserve cards manage to be a theme again).
The first card in the file is "Gain an Action card from a pile that isn't full." It was fun and then seemed too generous. The closest the set comes now is Sunken Treasure. Conjurer at one point was gain a $4, or a $5 if there's an empty pile. Another early card, ancient idea, was reveal your hand, +$ per type there. The set ended up generous on the types, and this card was just always nothing or crazy.
I though it would be cool to do a trasher that returned cards, but wasn't also an attack like Ambassador. Since sometimes Ambassador is interesting for the bit where it stops a pile from being empty. You know it just didn't come up enough to be worth the words. I also had an Expand that required the gained card to share a type with the trashed card. It only cost $4 and still wasn't exciting most games.
I revisited the one-card Ghost Ship. It did not have some twist to it that made it fun. I tried "reveal the top card of your deck, you may have each other player gain a copy of it." I was briefly a fan, but really you so quickly move to never attacking with it.
More random things. A Warehouse with the Merchant Camp bottom. Cantrip, with +$1 if you've gained or trashed this turn. +$2 +1 Favor, with +1 Action if it was your first play. There's still a certain mild charm there. +1 Action +$1, play up to 3 treasures, may buy a card to hand. A 2006 concept trying its luck again. One of the Town Doctors tried out for its own pile: a Salvager with +1 Action, that you could discard when trashing an action or treasure to gain it back. For the recursion theme, I tried a Smithy that you put into your hand next turn if you could reveal a Gold. Then it was a Smithy that went into your hand or onto your deck when you gained a Treasure.
Allies that did not make it included: versions of Pearl Diver and Scout; that Expand limited by type thing; when you gain a card, exchange it for one costing $1 more (popular but confusing, then I tried lots of wordings to preserve the concept); spend X favors to gain a card to your hand costing $X (Matt's suggestion); when you get +1 of something, get another +1 of it; when playing an Action, get +$3 instead of following its instructions (it's Way of the Sheep only bigger, and well, we already have Way of the Sheep); Scheme for cards with just one type (it had to be weaker than Scheme somehow, so that Underling wasn't just better than Scheme); and play an Action a 2nd time then trash it (crazy, would you believe).
Recommended sets of 10
Allies only
Decisions, Decisions [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bauble | Courier | Highwayman | Hunter | Innkeeper | |||||||||||||
Marquis | Merchant Camp | Modify | Royal Galley | Townsfolk | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
City-state | |||||||||||||||||
Foresight [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augurs | Barbarian | Carpenter | Emissary | Galleria | |||||||||||||
Sentinel | Skirmisher | Specialist | Town | Underling | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Order of Astrologers | |||||||||||||||||
Allies & Dominion
Allies for Beginners [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broker | Capital City | Galleria | Odysseys | Sycophant | |||||||||||||
Gardens | Harbinger | Market | Remodel | Vassal | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Crafters' Guild | |||||||||||||||||
Warring Shopkeepers [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clashes | Emissary | Guildmaster | Royal Galley | Town | |||||||||||||
Bandit | Laboratory | Merchant | Moat | Moneylender | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
League of Shopkeepers | |||||||||||||||||
Allies & Intrigue
Dark Dealings [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broker | Contract | Courier | Hunter | Townsfolk | |||||||||||||
Courtier | Lurker | Nobles | Secret Passage | Steward | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Circle of Witches | |||||||||||||||||
Pawns and Underlings [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Innkeeper | Merchant Camp | Swap | Underling | Wizards | |||||||||||||
Baron | Conspirator | Patrol | Pawn | Replace | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Plateau Shepherds | |||||||||||||||||
Allies & Seaside
Forward Thinking [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guildmaster | Highwayman | Odysseys | Royal Galley | Sentinel | |||||||||||||
Cutpurse | Native Village | Sea Witch | Tactician | Warehouse | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Cave Dwellers | |||||||||||||||||
Treasure Hunt [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Emissary | Forts | Marquis | Swap | Town | |||||||||||||
Haven | Lookout | Outpost | Treasure Map | Treasury | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Market Towns | |||||||||||||||||
Allies & Alchemy
Recursion [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Galleria | Importer | Merchant Camp | Modify | |||||||||||||
Wizards | Alchemist | Apprentice | Golem | Scrying Pool | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Potion | Coastal Haven | ||||||||||||||||
Allies & Prosperity
Inventing Mania [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augurs | Bauble | Capital City | Carpenter | Importer | |||||||||||||
Anvil | Expand | King's Court | Quarry | Rabble | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Platinum | Colony | Family of Inventors | |||||||||||||||
Bank of Toadies [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broker | Marquis | Odysseys | Sycophant | Town | |||||||||||||
Bank | City | Clerk | Investment | Vault | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Platinum | Colony | League of Bankers | |||||||||||||||
Allies & Cornucopia & Guilds
Huge Collections [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clashes | Contract | Forts | Galleria | Sentinel | |||||||||||||
Advisor | Fairgrounds | Hunting Party | Plaza | Shop | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Woodworkers' Guild | |||||||||||||||||
Forest Scouts [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augurs | Emissary | Innkeeper | Royal Galley | Sentinel | |||||||||||||
Butcher | Candlestick Maker | Farmhands | Footpad | Journeyman | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Forest Dwellers | |||||||||||||||||
Allies & Hinterlands
Longest Tunnel [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bauble | Capital City | Carpenter | Contract | Innkeeper | |||||||||||||
Haggler | Jack of All Trades | Margrave | Trail | Tunnel | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Fellowship of Scribes | |||||||||||||||||
Expertise [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Highwayman | Specialist | Townsfolk | Underling | |||||||||||||
Border Village | Crossroads | Highway | Inn | Spice Merchant | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Order of Masons | |||||||||||||||||
Allies & Dark Ages
Grave Business [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Broker | Contract | Highwayman | Wizards | ||||||||||||||||
Bandit Camp | Beggar | Forager | Graverobber | Poor House | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Shelters | Cave Dwellers | |||||||||||||||||||
Rat Traders [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Emissary | Importer | Skirmisher | Swap | Townsfolk | ||||||||||||||||
Count | Death Cart | Knights | Rats | Squire | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Ruins | Shelters | Desert Guides | ||||||||||||||||||
Allies & Adventures
Adventures in Pickpocketing [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augurs | Bauble | Innkeeper | Modify | Specialist | ||||||||||||||||
Artificer | Duplicate | Lost City | Miser | Treasure Trove | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Mission | Gang of Pickpockets | |||||||||||||||||||
Future Perfect [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forts | Marquis | Sentinel | Skirmisher | Sycophant | ||||||||||||||||
Caravan Guard | Gear | Haunted Woods | Port | Transmogrify | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Seaway | Market Towns | |||||||||||||||||||
Allies & Empires
Island Empire [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Contract | Forts | Specialist | Swap | Sycophant | ||||||||||||||||
City Quarter | Enchantress | Farmers' Market | Settlers/Bustling Village | Wild Hunt | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Orchard | Island Folk | |||||||||||||||||||
Castle Wars [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Capital City | Carpenter | Clashes | Hunter | Importer | ||||||||||||||||
Castles | Catapult/Rocks | Charm | Crown | Patrician/Emporium | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Triumph | Trappers' Lodge | |||||||||||||||||||
Allies & Nocturne
Love and Death [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augurs | Bauble | Carpenter | Hunter | Sycophant | |||||||||||||
Conclave | Den of Sin | Faithful Hound | Idol | Necromancer | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Boons | Peaceful Cult | ||||||||||||||||
Play it Again Sam [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Courier | Hunter | Royal Galley | Swap | Wizards | |||||||||||||
Blessed Village | Leprechaun | Skulk | Tormentor | Tracker | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Boons | Hexes | Woodworkers' Guild | |||||||||||||||
Allies & Renaissance
Production Line [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Courier | Importer | Modify | Townsfolk | Wizards | ||||||||||||||||
Experiment | Mountain Village | Patron | Spices | Treasurer | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Exploration | Band of Nomads | |||||||||||||||||||
Age of Scribes [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Capital City | Galleria | Odysseys | Specialist | Underling | ||||||||||||||||
Acting Troupe | Inventor | Old Witch | Research | Villain | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Sinister Plot | Fellowship of Scribes | |||||||||||||||||||
Allies & Menagerie
Wise Owls [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Marquis | Merchant Camp | Town | Wizards | ||||||||||||||||
Animal Fair | Black Cat | Bounty Hunter | Hostelry | Hunting Lodge | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Way of the Owl | Architects' Guild | |||||||||||||||||||
Mountain Kings [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broker | Courier | Forts | Guildmaster | Skirmisher | ||||||||||||||||
Barge | Coven | Scrap | Snowy Village | Supplies | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Toil | Mountain Folk | |||||||||||||||||||
Allies & Plunder
Shipmates [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broker | Forts | Innkeeper | Modify | Sycophant | ||||||||||||||||
Crew | Flagship | Harbor Village | Sack of Loot | Shaman | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Sycophant Fawning |
Cave Dwellers | |||||||||||||||||||
Buried and Sunk [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Courier | Highwayman | Merchant Camp | Odysseys | Skirmisher | ||||||||||||||||
Abundance | Buried Treasure | King's Cache | Landing Party | Maroon | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Merchant Camp Shy |
Bury | |||||||||||||||||||
Allies & Rising Sun
Expert Traders [images] | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augurs | Contract | Courier | Hunter | Swap | |||||||||||||||||||
Daimyo | Fishmonger | Rice Broker | Riverboat | Rustic Village | |||||||||||||||||||
Landscapes and Additional Cards | |||||||||||||||||||||||
Card for Riverboat Barbarian |
Enlightenment | Crafters' Guild | |||||||||||||||||||||
Feverish Crafting [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Capital City | Clashes | Innkeeper | Marquis | Skirmisher | ||||||||||||||||
Aristocrat | Craftsman | Fishmonger | Snake Witch | Tea House | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Credit | Rapid Expansion | |||||||||||||||||||
First Edition Kingdoms | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Allies & Seaside 1E
Seaside Second Edition Changes: out – Smugglers; in – Sea Witch
This kingdom was unchanged between Seaside 1E and 2E. Allies & Prosperity 1E
Prosperity Second Edition Changes: out – Talisman; in – Anvil
Prosperity Second Edition Changes: out – Mint, Trade Route; in – Clerk, Investment Allies & Cornucopia & Guilds 1E
Cornucopia & Guilds Second Edition Changes: out – Menagerie; in – Shop
Cornucopia & Guilds Second Edition Changes: out – Baker, Farming Village, Jester; in – Butcher, Farmhands, Footpad Allies & Hinterlands 1E
Hinterlands Second Edition Changes: out – Farmland; in – Trail
This kingdom was unchanged between Hinterlands 1E and 2E. |