Blessed Village
Blessed Village | |
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Info | |
Cost | |
Type(s) | Action - Fate |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Brian Brinlee |
Card text | |
+1 Card +2 Actions When you gain this, take a Boon. Receive it now or at the start of your next turn. |
Blessed Village is an Action-Fate card from Nocturne. It's a vanilla village when played, but gives you a Boon when gained, to receive either now or later.
FAQ
Official FAQ
- You see the Boon before deciding to resolve it immediately or at the start of your next turn.
- If you save it for next turn, it sits in front of you until then (or until the end of that turn if it says to keep it out until Clean-up).
Other rules clarifications
- If you gain this onto your deck (with e.g. Armory) and receive The Sea's Gift, cards like Gatekeeper will lose track of Blessed Village.
- When you are looking at cards from the top of your deck (with e.g. The Sun's Gift), that counts as moving them. So if you gain this onto your deck and then receive The Sun's Gift, that will cause Gatekeeper to lose track (even if you leave Blessed Village on top of your deck).
- If you gain a Blessed Village, discard a Blessed Village from Exile, and receive The Moon's Gift, and topdeck the Blessed Village you just discarded, then Changeling and Gatekeeper can still move the Blessed Village you just gained.
Strategy
Blessed Village is a Village variant that provides a Boon when gaining a copy. Like most other villages, it performs an important role in an engine and should be added as soon as you have some deck control and need the terminal space, typically in the early midgame.
However, because Blessed Village gives the Boon on gain, Blessed Village is additionally useful in three other circumstances. First, getting it in the early game, typically on turns 3 or 4, can potentially net you a useful Boon that will accelerate your building process. In such situations, it’s usually worth it to estimate what proportion of the remaining available Boons are useful to you, then compare those odds to the opportunity cost of getting something else. For example, The Flame's Gift might let you trash an Estate, or The Forest's Gift might help you hit if you take it on your next turn. Second, with gainers Blessed Village offers potentially useful on-gain effects. For example, a lucky The Field's Gift might effectively make the Groom you used non-terminal. Third, because you have the option to delay the Boon until next turn, you might gain Blessed Villages for a temporary boost to your deck's reliability; The Wind's Gift and The Sun's Gift are often good for this purpose. In general, keeping track of the remaining available Boons is a useful tool for evaluating whether or not to gain a Blessed Village now. Usually you can assume that the utility of any given Boon depends on its effect on your current deck; if you consider buying a Blessed Village, there is less of a need to time the gain to optimize for all possible Boons because you can delay Boons that provide an effect you can use more effectively later, e.g., Boons that generate and those that require a larger hand size to tap into their full potential, neither of which is typically useful during the middle of your Buy phase.
While the on-gain Boon can occasionally provide a strong temporary benefit (dependent on the Boon received), many other villages provide a better long-term benefit (e.g., Wandering Minstrel) and may therefore be preferable. Even in the presence of other villages Blessed Village can be the best option if the other villages are less reliable (e.g. Native Village) or compete with other engine components at their pricepoint (e.g. villages costing ).
Versions
English versions
Digital | Text | Release | Date | |
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+1 Card +2 Actions When you gain this, take a Boon. Receive it now or at the start of your next turn. |
Nocturne | November 2017 |
Other language versions
Trivia
Preview
Secret History
Relevant outtakes
The Woodcutter version as "Honest Merchant"