Prince
Prince | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set |
Promo![]() |
Illustrator(s) | Eric J Carter |
Card text | |
You may set aside (on this) a non-Duration non-Command Action card from your hand costing up to At the start of each of your turns, play that card, leaving it set aside. | .
Prince is a promotional Action–Duration–Command card. It is a one-shot that turns a (cheap) Action card from your hand into a permanent effect that gets played every turn for the rest of the game.
When originally released in 2014, Prince's only type was Action; it received the Duration and Command types as part of a series of revisions and rule changes in 2022 to make it work in a more intuitive way and avoid infinite loops.
Contents |
FAQ
Unofficial FAQ (2022)
- Prince has you play the same cheap Action every turn for the rest of the game.
- The turn you play Prince, you may set aside a non-Duration non-Command Action card from your hand costing or less; then every turn after that you play the Action at the start of the turn. Command is a type that appears on cards like this; it has no meaning beyond stopping these cards from playing each other.
- If you don't set aside an Action card, you'll discard the Prince from play during Clean-up. Otherwise, Prince will stay in play for the rest of the game.
- When playing the set-aside card, normally this means that you follow its instructions.
- For example, if you set aside a Village, you will get +1 Card and +2 Actions at the start of each of your turns.
- The Action card stays set aside. If the card tries to move itself (e.g. Mining Village), it stays set aside and it fails to move. If the card has a bonus that is conditional on moving itself (such as Pixie, which gives Boons only if it trashes itself), you won't get its bonus. But if the bonus is not phrased so as to be conditional on the card moving (such as Tragic Hero, which trashes itself and gains a Treasure), you'll get its bonus.
- With cost-reduction, you can set aside a card that normally costs more than .
- Cards costing or can never be set aside with Prince.
- Playing the card each turn doesn't use up your normal Action play, and is mandatory.
- At the end of the game, both Prince and the set-aside card are returned to your deck before scoring.
- Prince plays its Action on extra turns from Outpost, Possession, etc.
- If you play this with Throne Room, you can set aside 2 cards on this. You will play both of them at the start of each of your turns. Both the Throne Room and the Prince will stay in play for the rest of the game.
- If you play a Necromancer that plays a Throne Room that plays a Prince twice, the Necromancer will stay in play for the rest of the game.
Other rules clarifications
- You ordinarily don't get to play the set-aside card on the turn when you set it aside.
- However, if you play a Prince via an effect triggered by the start of your turn (e.g. with Piazza and set aside a card, you'll play the set-aside card on the same turn.
- The start of your turn is part of your Action phase. This matters if you use Prince to play Crown.
Deprecated official FAQ (2014) |
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Deprecated rules clarifications (2014 2021) |
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Strategy
Prince is a very expensive card with an effect that would in principle be powerful in many Kingdoms, but in practice is rarely worth setting up. Unlike most other cards that help your deck starting from the turn after you gain them, Prince is a terminal stop card that has no benefit on the turn you play it, and delays playing another card that would help you this turn. The high price and this lengthy setup process make Prince extremely slow.
The major use case for Prince is in a slow Kingdom with good alt-VP or a tendency towards a slog. In these situations, Prince competes less directly with Province and is more likely to have time to pay off. A Kingdom that can exploit Prince well also has the following attributes:
- An engine that without Prince has no good deck control, and therefore no assurance of being able to reliably find your payload: this may mean terminal draw with no villages besides Prince, or very little draw at all. In this deck, Prince is typically used to set aside a terminal draw card to ensure reliability, or a non-terminal card to act as a village enabling multiple terminal payload plays.
- No good money strategy as an alternative.
- Some way to easily gain Prince or ensure it lines up with its intended target (e.g. topdecking, or gain-and-play such as with March or Innovation). Transport is especially powerful here, as it allows you to topdeck a Prince more cheaply than you can usually buy one.
The strength of the available targets is also a factor when considering whether to use Prince. Good targets may include:
- one-shots such as Horse, which you can repeatedly benefit from and are not set aside or trashed by their own effects
- terminal draw, especially if you’re facing a handsize attack
- Throne Room, which provides two start-of-turn plays and can be put to flexible use with whichever Action card from your hand will provide the most benefit on each turn
- strong Attacks like Militia, especially if there’s a way to achieve this early in the game.
If cost reduction is present, the set of potential Prince targets is wider and contains stronger cards. However, it is usually difficult to achieve this while also colliding your Prince with its best target.
Prince's high and unique cost of Charm: playing multiple Charms and then buying one Prince enables you to gain multiple Provinces, offering the possibility of a game-ending megaturn. Alternatively, Swindler can convert your opponents’ Provinces into Princes. Particularly when there is a way to obtain Prince more cheaply than usual (e.g. with Lurker or Transport), it can provide especially potent fuel for certain Trash for benefit cards such as Bishop.
has several implications. For instance, it has a strong synergy withExternal strategy articles
Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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You may set this aside. If you do, set aside an Action card from your hand costing up to | . At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)Prince | June 2014 |
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You may set this aside. If you do, set aside an Action card from your hand costing up to . At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.) |
Prince (2017 printing) | February 2017 |
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You may set aside (on this) a non-Duration Action card from your hand costing up to . At the start of each of your turns, play that card, leaving it set aside. |
Dominion 2019 Errata and Rules Tweaks | February 18, 2022 | |
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You may set aside (on this) a non-Duration non-Command Action card from your hand costing up to . At the start of each of your turns, play that card, leaving it set aside. |
Inheritance related errata | March 9, 2022 / June 29, 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Dutch | Prins | ||||
Finnish | Prinssi | ||||
French | Prince | ![]() |
Vous pouvez mettre cette carte de côté. Dans ce cas, mettez de côté une carte Action de votre main coûtant jusqu'à | . Au début de tous vos prochains tours, jouez cette action, en la mettant à nouveau de côté quand vous la défaussez de votre zone de jeu. (Cessez de la jouer si vous échouez à la mettre de côté.)||
German | Prinz | ![]() |
Du darfst diese Karte zur Seite legen. Wenn du das tust: Lege eine Aktionskarte aus deiner Hand zur Seite, die bis zu Zu Beginn deines Zuges: Spiele die zur Seite gelegte Aktionskarte. Sobald du sie ablegen musst, legst du sie stattdessen wieder zur Seite. Solltest du sie nicht ablegen müssen, legst du sie nicht wieder zur Seite. Die Wirkung der Karte „Prinz“ wird sofort aufgehoben. Sie bleibt bis zum Spielende beiseitegelegt und kommt nicht mehr zum Einsatz. |
kostet. (2014) This version is listed here | |
Prinz | ![]() |
Du darfst diese Karte zur Seite legen. Wenn du das tust, lege eine Aktionskarte aus deiner Hand zur Seite, die bis zu Zu Beginn von jedem deiner Züge, spiele jene Aktionskarte und lege sie wieder zur Seite, wenn du sie aus dem Spiel ablegst. (Höre auf, sie zu spielen, wenn du sie in einem Zug, in dem du sie gespielt hast, nicht zur Seite legen kannst.) |
kostet.(2019) | ||
Prinz | ![]() |
Du darfst eine Aktionskarte, die keine Dauerkarte ist und bis zu Spiele sie zu Beginn jedes deiner Züge, aber lasse sie beiseite liegen. kostet, von deiner Hand zur Seite legen (auf diese Karte). |
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Prinz | ![]() |
Du darfst eine Aktionskarte, die keine Befehls- oder Dauerkarte ist und bis zu Spiele sie zu Beginn jedes deiner Züge, aber lasse sie beiseite liegen. kostet, von deiner Hand zur Seite legen (auf diese Karte). |
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Japanese | 王子 (pron. ōji) | これを脇に置いてもよい。脇に置いた場合、手札のコスト | 以下のアクションカード1枚を脇に置く。あなたの各ターンの開始時にそれを使用し、捨て札にするときに再度脇に置く (そのターンに脇に置かない場合、使用をやめる)。|||
Polish | Książę | ![]() |
Możesz odłożyć tę kartę na bok. Jeśli to zrobisz, odłóż z ręki na bok kartę Akcji kosztującą nie więcej niż Na początku każdej swojej tury zagraj tę kartę Akcji i odłóż ją ponownie na bok gdy odrzucasz ją z gry (jeśli nie odłożysz jej na bok w turze, w której ją zagrywasz, to w następnej turze już jej nie zagrywasz). . | (2014) | |
Książę | ![]() |
Możesz odłożyć z ręki na bok (na tę kartę) kartę Akcji kosztującą do | , niebędącą kartą Następstwa ani Rozkazu. Na początku każdej twojej tury: zagraj ją, pozostawiając ją odłożoną na bok.(2022) | ||
Russian | Принц (pron. prints) | ||||
Spanish | Príncipe |
Trivia
The card was leaked on BoardGameGeek[1] after debuting at Origins 2014.
The Prince Supply pile is the only pile of Kingdom cards costing or more that is not from Prosperity or Menagerie.
Card Art
The expansion symbol on the First Edition of the card was the logo for the Origins Game Fair.
Theme
Secret History
The first modern version cost one-shots and duration cards and Throne Room. Gradually I weakened it until it cost and only got cards costing or less (barring Bridge etc.). That was just how good playing the same card every turn turned out to be. And you can't get two cards set aside via Throne Room and you don't get to go nuts with one-shots; we had those experiences and they were worth excising, even if it took a weird wording. Setting aside a duration card was too confusing, and anyway I needed one wording that handled every bad case, including Thrones on duration cards and Scheme'd cards. The key thing is looking for cards being discarded from play; those are the normal cards.
and set aside a cheaper card. And there were whatever issues withSome versions of Prince were duration cards, because hey, it keeps doing stuff, right? But that didn't make sense because Prince wasn't in play, and what "duration" really means is, leave this in play until it stops doing stuff (and it was better to have Prince not be in play).
As always I expect you will be able to get Prince if you want it, probably from BGG though I don't know for sure. Today Origins, tomorrow the world.Wording
Always having the card sitting there seems like a good safety net even if there's no known case where things gets messed up if you don't. Let's see, I Prince Sir Martin, he dies to another Knight, someone Graverobbers him, I'm still playing him every turn, wait he's the +Buys one right?
I did briefly playtest using Prince on one-shots and durations. And cards costing $5, and being able to get two cards a turn from a Throned Prince.Did Prince need a mat?