Seer
Seer | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Joshua Stewart |
Card text | |
+1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
Seer is an Action card from Renaissance. It is a cantrip that draws the cards of middling from the top 3 cards of the player's deck.
FAQ
Official FAQ
Strategy
Seer provides non-terminal draw, increasing your hand size by up to three, and is considered a strong card in most Kingdoms.
One natural comparison for Seer is Laboratory. Seer is expected to draw the same amount as Laboratory when a third of the cards in your deck cost between and . Many of the strategic considerations relevant to Laboratory and other non-terminal draw cards are thus also applicable to Seer. However, since the expected amount of draw that Seer provides is dependent on the costs of cards in your deck, Seer’s strength is more variable.
Seer is stronger in Kingdoms where there are cards costing between Patrician or Patron; the latter constitutes a particular synergy, as Seer also activates Patron’s on-reveal effect. It also increases the value of cards in that range, most notably Silver, since they are easier to draw than usual. Workshop variants also benefit since many of them are drawn by Seer and can gain more cards in the range drawn by Seer. On the other hand, Seer is weaker in Kingdoms where it is difficult to thin Coppers or when you want many cards costing or more. At worst, it is a cantrip that reveals and rearranges the top three cards of your deck.
and that you want many copies of in your deck, such asSeer is typically worth consideration throughout the game and can safely be added to most decks to provide additional consistency and draw. Early on, Seer can be useful in drawing Estates and other opening buys. However, acquiring Seer may be delayed in favor of strong payload or trashing, such as Witch or Sentry. Later on, decisions to gain Seers are dependent on tradeoffs between getting draw and consistency versus adding additional payload.
Seer has the added benefit of revealing and rearranging the cards that it does not draw on top of your deck, which is useful for cards such as Herald or Chariot Race. This ability can also enable Seer to draw more cards. For instance, if you know that you have three Coppers on top of your deck, it is usually correct to play another draw card to clear them before playing another Seer.
Seer usually benefits from cost reduction such as with Canal or Highway. With card costs reduced by , Seer is able to draw cards, including itself. Note however that multiple cost reducers can bring the costs of the relevant cards below . Therefore, it is usually best to play enough cost reduction for Seer to be most effective, and then to play the remaining cost reduction after drawing with Seers.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
Renaissance | November 2018 |
Other language versions
Trivia
Preview
Secret History
Relevant outtakes
The first outtake mentioned eventually became Pursue.