Merchant Ship

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Merchant Ship
Info
Cost $5
Type(s) Action - Duration
Kingdom card? Yes
Set Seaside
Illustrator(s) Ryan Laukat
Card text
Now and at the start of your next turn: +$2.

Merchant Ship is an Action-Duration card from Seaside. It is a terminal Silver since it gives +$2 and no +Action on the turn you play it, but it also gives +$2 on the turn after.

FAQ

Official FAQ

  • You get +$2 when you play this and another +$2 at the start of your next turn.

Strategy

Merchant Ship is rarely a good payload option, as it usually suffers from serious opportunity cost problems. Although it generates a total of $4 per play, it functions only as a terminal Silver on the turn you play it. If you’re consistently drawing your deck using an engine, you can play each Merchant Ship only on alternate shuffles, and you therefore need two of them in order to produce $4 per turn. The total payout of $2 per Merchant Ship per turn in this scenario means that it compares very unfavourably to other $5 cards, which tend to be significantly more powerful, nor is it typically the most effective use of your terminal space.

Engines in which Merchant Ship can be worthwhile tend to be those in which the payload offered by the Kingdom is generally weak, but Action-based payload is particularly valuable and terminal space is easy to come by. Some draw-to-x decks (e.g. with Cursed Village) meet these criteria; a double Tactician deck can sometimes represent another good use case for Merchant Ship. It can also be helpful in money strategies and certain other scenarios in which you shuffle less frequently than with a reliable deck-drawing engine. In these cases, you can play your Merchant Ship on most shuffles, obviating the need for twice as many copies in order to extract their full value --- and the benefit of spreading the $4 over two turns is also likely to be significant.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Merchant Ship Merchant Ship from Goko/Making Fun Now and at the start of your next turn: +$2. Seaside October 2009
Merchant Ship Merchant Ship from Shuffle iT Now and at the start of your next turn: +$2. Seaside (2017 printing) July 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 商船 (pron. shāngchuán)
Czech Obchodní loď
Dutch Handelsschip
(lit. trading ship)
Dutch language Merchant Ship Nu en aan het begin van je volgende beurt: +$2. Hijs de Zeilen (2de Editie) 999 Games (2022)
Finnish Kauppalaiva
French Navire marchand
German Handelsschiff German language Merchant Ship 2009 by HiG +$2

Bei Beginn deines nächsten Zuges:
+$2
(2009)
Handelsschiff German language Merchant Ship 2018 by ASS Jetzt und zu Beginn deines nächsten Zuges:
+$2
(Nachdruck 2018)
Handelsschiff German language Merchant Ship from Shuffle iT Jetzt und zu Beginn deines nächsten Zuges: +$2.

(Nachdruck 2021)


2. Edition
(2022)

Italian Nave Mercantile
Japanese 商船
(pron. shōsen)
現在とあなたの次のターンの開姶時に、+$2
Korean 상선 (pron. sangseon)
Polish Okręt kupiecki Polish language Merchant Ship Teraz i na początku twojej następnej tury: +$2. (2016)
Russian Торговый Корабль
(pron. torgovy korabl')
DigitalRussian language Merchant Ship Сейчас и в начале вашего следующего хода: +$2.
Spanish Barco Mercante Spanish language Merchant Ship Ahora y al comienzo de tu próximo turno: +$2

The line separating start-of-turn abilities is unwarranted and was removed in later print runs. This matters e.g. when you are Enchanted or you use a Way.

Trivia

Official card art.

Secret History

An old card that never changed.

Why is the +Buy on Wharf?

Early on I did not understand things as well. Neither had +1 Buy, and we bought Merchant Ship more, so I gave Wharf +1 Buy. Later on I understood things better. We tried Pathfinding at $7 and there it is at $8.

Surviving Seaside 2E

[Casual players] absolutely loved Merchant Ship, even though for experts it was a shoe-in to go, one of the first cards any of them would think of replacing. And whatever else you want to ask about probably has a similar story. I got to replace 9 cards, counting blanks; some work went into those choices. Lots of people weighed in, and I playtested the removed cards too, for just how replace-worthy they were.


Cards $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration

View all Dominion cards