Lookout

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Lookout
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Seaside
Illustrator(s) Alejandro Gutiérrez Franco
Card text
+1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck.

Lookout is an Action card from Seaside. When you play Lookout, you look at the top 3 cards of your deck and pick one to trash, one to discard, and one to put back.

FAQ

Official FAQ

  • You do the things in order - first trash one of the cards, then discard one, then put the last one on top of your deck.
  • So if there is only one card (even after shuffling), you trash it, and if there are only 2 cards, you trash one then discard the other.

Other rules clarifications

  • Resolve any on-trash effects of the trashed card before discarding the next card, and resolve any on-discard effects of the discarded card before putting back the last card.
  • The three cards you look at are not considered to still be the top cards of your deck while you are resolving Lookout. Thus, for example, if you trash a card with an on-trash draw bonus, such as Overgrown Estate, you will not draw one of the remaining two cards you're looking at, but rather the next one down.

Strategy

Lookout is a non-terminal trasher that also provides a small amount of sifting. It’s most beneficial in the early game when the majority of your deck consists of junk; later plays become increasingly risky unless you have a way to know or set up what’s on top of your deck.

Lookout is a stop card that trashes only one card at a time and provides no benefit in exchange, so even at the start of the game when you can be sure of revealing at least one card you want to trash, it’s often outclassed by either a faster trasher (e.g. Steward) or one that improves your current turn (e.g. Salvager). However, it does have some advantages in the opening: it’s non-terminal, so potential collision isn’t a problem when you pair it with a terminal like Cargo Ship; it trashes from your deck rather than your hand, increasing the chance that you can both play it and afford to buy something useful on the same turn; and it provides some helpful early cycling as well, since you can discard a card in addition to trashing one. One common issue to be aware of when opening with Lookout is that if you have a 12-card deck at the end of turn 2 and draw your Lookout on turn 4, you’ll trigger a shuffle by playing it. This can be beneficial if on turn 3 you played your other opening purchase and/or bought a good card, as your newly triggered shuffle will contain those turn 3 cards, but you should keep in mind the probable shuffle trigger when considering your purchases on turns 3 and 4, particularly in deciding when to add more terminals. Sometimes, if you anticipate a junky game (e.g. with Witch) and no better thinning is available, it may be reasonable to get two Lookouts.

As the game progresses and junk makes up a smaller proportion of your deck, Lookout requires you to pay increasingly careful attention to the contents of your remaining deck, so that you can be confident of revealing a desirable trashing target when you play it. Deciding when to play Lookout during your turn can involve trade-offs: for example, playing it before a cantrip or draw card allows you to benefit from the sifting effect by leaving the card that you most want to draw next on top, while playing it later in the turn might leave you with a better chance of revealing cards you want to trash—although it could also leave you unable to play Lookout at all, if you draw those trashing targets. Occasionally, trashing is difficult enough and the value of doing so is high enough that it’s worth playing Lookout even when there’s a relatively high chance you’ll be forced to trash a good card.

Lookout’s value in the midgame and onwards is much higher in the presence of effects that allow you to inspect or control the contents of the top of your deck: for example, cards like Secret Passage allow you to return junk that you already have in hand to the top of your deck and then trash it with Lookout. Once you can draw your deck, you can also make use of discarding effects for this purpose: for example, you might play Oasis to draw the last card of your deck, discard a Curse, and then play Lookout, triggering a single-card shuffle and trashing the Curse. Lookout itself also provides topdeck inspection (and a small amount of control), which can be useful if you’re playing a second Lookout or making use of another effect (e.g. Vassal or Chariot Race) that interacts with the top card.

Versions

English versions

Print Digital Text Release Date
Lookout Lookout from Goko/Making Fun +1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Seaside October 2009
Lookout Lookout from Shuffle iT +1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck.
Seaside (2017 printing) July 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 瞭望員 (pron. liàowàngyuán)
Czech Strážní koš (lit. crow's nest)
Dutch Uitkijk Dutch language Lookout +1 Actie
Bekijk de bovenste 3 kaarten van je trekstapel. Vernietig er één van. Leg er één van af. Leg de overgebleven kaart terug op je trekstapel.
Hijs de Zeilen (2de Editie) 999 Games (2022)
Finnish Tähystäjä
French Vigie French language Lookout 2021 from Shuffle iT +1 Action
Consultez les 3 premières cartes des votre pioche. Écartez-en une. Défaussez-en une. Placez la carte restante sur le haut de votre pioche.
German Ausguck German language Lookout 2009 by HiG +1 Aktion
Sieh dir die obersten 3 Karten von deinem Nachziehstapel an. Entsorge eine davon. Lege eine davon ab. Lege eine davon zurück auf deinen Nachziehstapel.
(2009)
Ausguck German language Lookout 2021 from Shuffle iT +1 Aktion
Sieh die 3 obersten Karten deines Nachziehstapels an. Entsorge eine von ihnen. Lege eine von ihnen ab. Lege die übrig gebliebene zurück auf deinen Nachziehstapel.
2. Edition
(2022)
Italian Vedetta
Japanese 見張り (pron. mihari) +1 アクション
山札の上から3枚を見る。その中の1枚を廃棄して、1枚を捨て札にする。残りの1枚を山札の上に戻す。
Korean 망루 (pron. manglu, lit. watchtower)
Polish Bocianie gniazdo (lit. crow's nest) Polish language Lookout +1 akcja
Podejrzyj 3 wierzchnie karty ze swojej talii. Jedną z nich wyrzuć na śmietnisko, jedną odrzuć, a jedną połóż na wierzchu swojej talii.
Russian Смотровой (pron. smotrovoy) DigitalRussian language Lookout +1 Действие
Посмотрите на 3 верхние карты вашей колоды. Выкинте одну из них. Сбросьте одну из них. Положите оставшуюся назад на верх колоды.
Spanish Vigía Spanish language Lookout +1 Acción
Mira las 3 cartas superiores de tu mazo: elimina una de ellas, descarta otra y coloca la tercera encima de tu mazo.

Trivia

Official card art.

Secret History

A late replacement for a one-shot Chapel variant that didn't work out. It seems cute to have a Chapel that doesn't stay in your deck, but the card as it stood was both really unsexy and also too powerful. It had to get sexier while at the same time getting worse. That's not so easy. A better solution was to just replace it, which is what happened. Lookout started out putting one card into your hand rather than having you discard one. That was just insane, and it quickly got cut down to size.

Relevant outtakes

The one-shot that Lookout replaced was "trash this and your hand, gain a card costing up to $3." It had started stronger but I had to weaken it. That version just looked horrible but was still strong. It was great to finally get rid of it. There could still be a one-shot Chapel someday, but "trash your hand" is not the way to go. It limits the card to the early game, usually just one copy, and then either you draw it with your other early purchase, ugh, or you don't, yeeha.

Retrospective

Lookout is the dud of the set. The problem is, some people are terrified of trashing a good card with it. At the same time trashing bad cards looks less exciting to some players. And as a trasher it's not exceptional. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. I could instead have some other card more people liked.


I always thought casual players hated Lookout, but when I actually polled some, they didn't...(secret history: if I'd replaced Lookout, it would have been with Sentinel). And whatever else you want to ask about probably has a similar story. I got to replace 9 cards, counting blanks; some work went into those choices. Lots of people weighed in, and I playtested the removed cards too, for just how replace-worthy they were.


Cards $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)