Farmland
Farmland | |
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Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set |
Hinterlands![]() |
Illustrator(s) | Eric J Carter |
Card text | |
2 ![]() When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly more than it. |
Farmland is a Victory card from Hinterlands. Farmland offers fewer than a Duchy for a higher cost, but its on-gain effect is sometimes useful in the endgame.
Contents |
FAQ
Official FAQ
- When you gain this, whether by buying it or otherwise gaining it, you trash a card from your hand, and if you did, you gain a card from the Supply costing exactly more than the trashed card, but not another copy of Farmland.
- If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in the Supply costing exactly more than the trashed card, you do not gain a card.
- Use 8 copies of Farmland for games with 2 players, 12 for games with 3 or more players.
Other rules clarifications
Farmland got errata in 2022 to no longer have an on-buy trigger in order to avoid loops.
Deprecated official FAQ (2016) |
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Deprecated rules clarifications (2011 2016 2020) |
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Strategy
Farmland is typically a low-impact Victory card that is most relevant in Kingdoms that offer limited gains and no other alt-VP. In such Kingdoms, Farmland’s 2 are more likely to matter.
Because it costs than Duchy, Farmland is very rarely used to score without using its on-gain ability, which is a restricted trash for benefit effect. This has three use cases:
- If the game is very nearly over and you don't need your valuable cards anymore and/or need to score maximally, you can trash a Gold, Silver, or other non-scoring card in hand. Assuming you have some other source of economy, buying a Farmland and trashing that card in hand will allow you to gain 2 Victory cards at once. If you have or more in hand including a Gold, you can trash the Gold and gain a Province and a Farmland, scoring a total of 8
, as opposed to just buying the Province and scoring 6
. This can be worth it If the extra 2
is impactful and you don’t need the long-term economy. Trashing a Silver to gain a Duchy, scoring a total of 5
, is also common when Duchy dancing.
- With a junk card in hand and the best card for your deck right now costing exactly Worker's Village but have to spend and an Estate in hand, you can effectively swap the latter for Farmland while gaining the former. This might be attractive if you’ll have a use later for a junk card, including future Farmland buys or other trash-for-benefit, but usually generating that much excess is a sign of building inefficiently, or there’s a more useful option available at the higher pricepoint. more than that junk card, Farmland can be situationally useful if you happen to generate an excess of . For example, if you urgently need a
- Farmland is effectively akin to Silver for the purpose of buying Province. You only need plus a Farmland in hand to afford Province because you can buy another Farmland and trash your original Farmland, to gain Province and replace the Farmland you trashed. This can be important in an endgame in which your main concern is Provincing reliably.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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2 ![]() When you buy this, trash a card from your hand. Gain a card costing exactly more than the trashed card. |
Hinterlands | October 2011 |
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2 ![]() When you buy this, trash a card from your hand and gain a card costing exactly more than it. |
Hinterlands (2016 printing) | December 2016 |
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2 ![]() When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly more than it. |
Hinterlands (Second Edition) | July 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Czech | Úrodná země (lit. fertile ground) |
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Dutch | Landbouwgrond | ||||
Finnish | Viljelysmaat | ||||
French | Terre agricole | ||||
German | Fruchtbares Land (lit. fertile land) |
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2 ![]() Wenn du diese Karte kaufst, entsorge eine deiner Handkarten und nimm eine Karte, die genau mehr kostet als die entsorgte Karte. |
(2019) | |
Fruchtbares Land (lit. fertile land) |
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2 ![]() Wenn du diese Karte nimmst, entsorge eine deiner Handkarten und nimm eine Karte, die genau mehr kostet als die entsorgte Karte und die kein Fruchtbares Land ist. |
2. Edition (2022) | |
Italian | Terra Coltivata (lit. cultivated land) |
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Japanese | 農地 (pron. nōchi) | 2 ![]() これを購入するとき、手札1枚を廃棄し、それよりコストが 高いカード1枚を獲得する。 |
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Polish | Pola uprawne | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Угодья (pron. ugod'ya) |
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Spanish | Tierra de Labranza |
Trivia
Theme
Secret History
Why "exactly" 2 more?

2E Rewording
It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out Mint with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.
Some people immediately feel like getting rid of when-buy is removing some important nuance or complexity. It isn't! It isn't, you heard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this plan for years now.
Some needed to avoid loops...Farmland loops with Fortress if you don't fix that; initially it was going to be "When you gain this other than due to a Farmland," but gaining non-Farmlands is a simpler fix.