Tower
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Tower | |
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Info | |
Type | Landmark |
Set |
Empires![]() |
Illustrator(s) | Claus Stephan |
Landmark text | |
When scoring, 1 ![]() |
Tower is a Landmark from Empires. It rewards players with for piledriving non-Victory cards.
Contents |
[edit] FAQ
[edit] Official FAQ
- A Supply pile is only empty if it has no cards in it; a split pile with half of the cards gone is not empty.
- Victory cards do not count, but Curses do.
[edit] Strategy
[edit] Synergies
- Talisman makes it easy to gain and empty out piles of low value cards.
- Cards that typically empty quickly include: Ill-Gotten Gains, Rats, Port, as well as valuable engine components and villages, for example, Bandit Camp.
- Gainers and rush games in general
[edit] Antisynergies
- Cursers that are likely to pile out the curses (except for Ill-Gotten Gains, as they also tend to run out, evening out the score - providing you're not trashing them)
- Big Money
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
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When scoring, 1 ![]() |
Empires | June 2016 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
Originally any pile counted; it was slightly more interesting to not reward Victory cards, a thing Matt pushed for.