Village

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Village
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Base
Illustrator(s) Claus Stephan
Card text
+1 Card
+2 Actions
This page is about the card from the Base game. For the class of related cards with similar effects, see Village (card category).

Village is an Action card from the Base set; it gives +2 Actions when you play it, increasing the number of terminal Action cards you can play in a turn.

Several other cards that provide +2 Actions also have the word "village" in their names, and the general category of cards that have the effect of increasing the number of terminal Action cards you can play in a turn is often collectively referred to as villages.

FAQ

Official FAQ

  • You draw a card and get +2 Actions.

Other rules clarifications

  • "+2 Actions" increases the number of Action cards you can play this turn; you do not have to play other Action cards right away, and playing them is not part of playing Village.

Strategy

Village is an important card for engines, as it is one of the simplest and cheapest ways to enable a) playing terminal draw cards like Smithy while retaining the ability to play any Action cards they draw, and b) playing multiple terminal cards per turn, allowing you to use more than one terminal payload card.

You should only add Villages to your deck when you need to increase your terminal space, or the maximum number of terminals you can play in one turn. Your terminal space is directly related to the number of Villages or Village-like cards you play, and importantly has no benefit in and of itself; you need to take advantage of increased terminal space by playing more terminals. It follows that you need to line up your Villages and terminals in the same hand for this to occur. This is more likely when you have good deck control via thinning and/or draw, and/or multiple Villages and terminals.

As the only net benefit of playing a Village is increased terminal space, it is almost always a mistake to gain a Village during the opening turns; better to wait until you have at least a couple of terminals in your deck. Later in the game, as you build, you should aim to add Villages to increase your terminal space so that it matches your expected terminals per turn. If you’re drawing your deck, this usually means adding one Village for every terminal. If you’re not, you can sometimes get away with being overterminaled, or having more terminals than your villages can support, as you might not draw all your terminals.

Village should typically be avoided in money strategies, in which you don’t plan to obtain enough deck control to reliably line it up with your terminal Actions.

Versions

English versions

Print Digital Text Release Date
Village Village from Goko/Making Fun +1 Card
+2 Actions
Dominion October 2008
Village Village from Shuffle iT +1 Card
+2 Actions
Dominion (Second Edition) October 2016

Other language versions

Language Name Print Digital Text
Chinese 村莊 (pron. cūnzhuāng)
Czech Vesnice
Dutch Dorp Dutch language Village +1 Kaart
+2 Acties
Finnish Kylä
French Village +1 Carte
+2 Actions
German Dorf German language Village German language Village from Shuffle iT +1 Karte
+2 Aktionen
Hungarian Falu
Italian Villaggio
Japanese 村 (pron. mura) +1 カードを引く
+2 アクション
Korean 마을 (pron. ma-eul)
Norwegian Landsby
Polish Wioska Polish language Village +1 karta
+2 akcje
Romanian Sat
Russian Деревня
(pron. dyeryevnya)
Russian language Village from Shuffle iT +1 Карта
+2 Действия
Spanish Aldea Spanish language Village +1 Carta
+2 Acciones
Aldea Spanish language Village +1 Carta
+2 Acciones

Trivia

Official card art.

In common lingo, people may refer to any card which gives +2 Actions as "a village", calling the Village card a "Vanilla Village", to distinguish it from the many other cards which give +2 Actions and some other bonus.

Card art

The art for the Dark Ages card Pillage is based on Village, as is (in part) that of the Alchemy card Scrying Pool.

Secret History

This got better and better during the very early days of the game. One of my friends always went for Village and could not win a game. So over the first few weeks I gradually improved it to its current level. It's cool to see people arguing about whether it's too good or not and well I guess to keep that interesting I should avoid commenting myself. *whistles*


The first version cost $5 and just said "you may play two more actions." Over the first couple weeks I lowered it to $4, then $3, then added +1 Card, reasoning, part of why it sucked was that drawing Village meant you had fewer cards in hand to be those two actions. Sir Destry bought a lot of Villages early on and it was a month before he won his first game.


Cards $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Combos and Counters Beggar/GardensWorkshop/Gardens
Other concepts Vanilla

View all Dominion cards