Coin of the Realm
Coin of the Realm | |
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Info | |
Cost | |
Type(s) | Treasure - Reserve |
Kingdom card? | Yes |
Set |
Adventures![]() |
Illustrator(s) | Ryan Laukat |
Card text | |
Put this on your Tavern mat. After you play an Action card, you may call this, for +2 Actions. |
Coin of the Realm is a Treasure–Reserve card from Adventures. It functions as a village that waits until the moment you need it: while it's equivalent to a Copper on play, it can be called from your Tavern mat later to give you +2 Actions. Unlike most villages, Coin of the Realm's effect is delayed: it usually can't increase your terminal space on the turn when you play it, since you typically play it in the Buy phase but need the extra Actions in your Action phase.
Contents |
FAQ
Official FAQ
- This is a Treasure worth .
- You play it in your Buy phase, like other Treasures.
- When you play it, it goes on your Tavern mat. It produces that turn but is no longer in play. It stays on the mat until you call it.
- You can call it after resolving playing an Action card, for +2 Actions (which will let you play further Action cards).
- Move the Coin of the Realm into play when you call it, but it does not make that turn, it just gives +2 Actions.
- It is discarded that turn with your other cards in play.
Other rules clarifications
- You can call Coin of the Realm if you play Actions outside of your Action phase (e.g. playing a card with Toil, or playing a Werewolf at Night, or playing a Caravan Guard on another player's turn), but you don't get to use the +2 Actions to play Actions from your hand.
- If you play this with an Action card (such as Black Market or Storyteller), you may immediately after resolving that Action call this for +2 Actions.
- Unlike Royal Carriage, if the Action you played is no longer in play (e.g. because it was a Reserve card that went onto your Tavern mat), you can still call this.
Strategy
Coin of the Realm is a Reserve Treasure that acts as a cheap and very flexible village, roughly comparable to two Villagers per play. Since it generates only as much as a Copper, its primary role is not as payload, but (unusually for a Treasure) to provide terminal space and reliability.
Compared to most other villages, Coin of the Realm has a few distinguishing factors:
- First and foremost, Coin of the Realm operates on a delay: since it's usually impossible to play it during your Action phase, you instead need to play enough Coins during each Buy phase to fulfill your terminal space needs for the next turn. This means you need to have gained them even earlier. It also means that an unlucky turn in which you fail to draw enough Coins can make your next turn significantly worse too. Additionally, you will often want twice as many total copies as the number you need to call each turn; by calling one Coin and playing another (setting it up for next turn), you maintain a constant amount of terminal space. Effects that allow you to play and call the same copy in the same turn (e.g. Storyteller, Herb Gatherer, and Black Market), reduce this need for pairs of Coins.
- On the other hand, being able to call it whenever you need terminal space means that Coin of the Realm is very good for reliability. An engine with a more typical village can still often be improved by adding a couple Coins, which will help you avoid dud turns when your starting hand contains terminal draw without a village. Additionally, unlike other villages which are somewhat reliant on your deck control to ensure they collide with your terminals, Coin simply needs to be played before those terminals themselves collide. This means that it can be relatively more effective in decks that do not have much deck control, for example money strategies or early-game decks.
- As a Treasure, Coin of the Realm consumes no terminal space when played. This means it cannot be drawn dead, and that a single copy provides as much terminal space as two Village plays. One downside is that Coin is a stop card, so you’ll need slightly more draw than you would with another village.
- Because of the above properties, the best time to add Coins to your deck differs from other villages. In the opening and early game it is similar to a Copper, slowing down your cycling without significantly helping you hit price points. However, because it is cheap and you need to account for its delayed nature, it can be a good idea to gain it when the opportunity cost is low and play it to set it up for future turns. Later in the game, sources of +Buy will help keep that opportunity cost low while building.
Although Coin of the Realm's
is usually best thought of as a bonus and not the main reason to gain it, leaving Coins on your Tavern mat does slightly reduce the amount of payload you will have available next turn. This needs to be taken into consideration when you're deciding how much payload you need to add, and in rare cases it may be a good move to call a Coin even when you don't need the +Actions in order to increase your total payload for next turn.External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions. |
Adventures | April 2015 |
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When you play this, put it on your Tavern mat. Directly after you finish playing an Action card, you may call this, for +2 Actions. |
Adventures (2016 printing) | August 2017 |
Put this on your Tavern mat. After you play an Action card, you may call this, for +2 Actions. |
Adventures (2021 printing) |
Other language versions
Language | Name | Digital | Text | Notes | |
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Dutch | Koninklijke munt (lit. royal coin) |
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Finnish | Kuninkaallinen raha (lit. royal coin) |
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French | Monnaie Royale (lit. royal coin) |
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Quand vous jouez cette carte, placez-la sur votre plateau Taverne. Immédiatement après avoir fini de jouer une carte Action, vous pouvez recourir à cette carte pour +2 Actions. |
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German | Königliche Münzen (lit. royal coins) |
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Wenn du diese Karte ausspielst, lege sie auf dein Wirtshaustableau. Sofort nachdem du eine Aktionskarte ausgeführt hast, darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust: +2 Aktionen |
(2015) |
Königliche Münzen (lit. royal coins) |
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Lege diese Karte auf dein Wirtshaustableau. Nachdem du eine Aktionskarte gespielt hast, darfst du diese Karte für +2 Aktionen aufrufen. |
(Nachdruck 2021) | ||
Japanese | 法貨 (pron. hōka) |
これをあなたの酒場マットの上ロ置く アクションカード1枚の使用を解決した直後、+2 アクションを得るためにこれを呼び出してもよい。 |
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Polish | Moneta obiegowa | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Королевская Монета (pron. korolyevskaya monyeta, lit. royal coin) |
Trivia
Preview
Secret History
Donald X.'s opinion
Similarity to Villagers