Sycophant

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Sycophant
Info
Cost $2
Type(s) Action - Liaison
Kingdom card? Yes
Set Allies
Illustrator(s) Elisa Cella
Card text
+1 Action
Discard 3 cards. If you discarded at least one, +$3.

When you gain or trash this, +2 Favors.

Sycophant is a card from Allies. It is a non-terminal discard-for-benefit card, and gives you Favors when you gain or trash it.

FAQ

Official FAQ

  • You can play this regardless of how many cards are left in your hand.
  • When you play this, if you have at least three cards left in hand, you discard three and get +$3. If you have one or two cards, you discard them and get +$3. If you have no cards, you don't get the +$3.
  • When you gain or trash this, you get +2 Favors; you can immediately spend them, for example on the ability of City-state.

Strategy

External strategy articles

Synergies/Combos

  • Toil, allowing the player to put Gold and other valuable Treasures in play, making these unavailable for Sycophant's normal drawback of discarding cards from hand

Versions

English versions

Print Digital Text Release Date
Sycophant Sycophant from Shuffle iT +1 Action
Discard 3 cards. If you discarded at least one, +$3.
When you gain or trash this, +2 Favors.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Hielenlikker Dutch language Sycophant +1 Actie
Leg 3 kaarten af, Heb je er ten minste 1 afgelegd; +$3.
Pak of vernietig je deze kaart, dan +2 Diensten.
(2022)
German Schmeichler German language Sycophant German language Sycophant from Shuffle iT +1 Aktion
Lege 3 Karten aus deiner Hand ab. Hast du mindestens 1 Karte abgelegt: +$3.
Wenn du diese Karte nimmst oder entsorgst: +2 Gefallen.

Trivia

Official card art.

Secret History

Initially this had no when-gain/trash; "+1 Action, +$3, discard 3 cards." A little bit of Vaulting, with an extra reward if you had ditched your other cards. It quickly got the when-gain/trash and for a while seemed fine. One day online tester JNails noticed that it could be nuts with a few of the Allies - League of Shopkeepers especially. You just buy nothing but Sycophants and Provinces. So I had to scale it back to requiring at least one card discarded.

Retrospective

It would have been great to not have "If you discarded at least one" on Sycophant. It's so much cleaner. It's worlds better... except for how with [League of Bankers or League of Shopkeepers] you get a game that sucks, which JNails found.

I killed it so that other people wouldn't have those sucky games. You can argue that the card then shouldn't have gotten to exist at all, some other ability on top (the bottom is unrelated to this obv.). It did get to exist though, there it is in Allies.

"This other card also has this problem" is absolutely never an excuse for a new card having that problem, whatever the problem is. Cards also don't get a free pass to make games suck with a particular player count from 2-4. (Iffy on 5, and I super don't care if they hurt 6-player.)


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles

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