Platinum is a basic Treasure card from Prosperity. It and Colony may be added to the Supply in games using Kingdom cards from Prosperity. The Platinum pile contains 12 cards.
At a cost of Gold plays in games without Colony, as the key high-value Treasure card that you can use to be able to afford to buy the top Victory card regularly., Platinum is one of the most expensive cards in Dominion; it produces + when played. Platinum plays roughly the same role in Colony games that
The rules for playing with Platinum are described in the Dominion: Prosperity rulebook and are reproduced here.
- If only Kingdom cards from Prosperity are being used this game, then the Platinum and Colony piles are added to the Basic cards in the Supply for the game.
- If a mix of Kingdom cards from Prosperity and other sets are being used, then the inclusion of Platinum and Colony in the Supply should be determined randomly, based on the proportion of Prosperity and non-Prosperity cards in use. For example, choose a random Kingdom card being used - such as the first card dealt out from the Randomizer deck - and if it is from Prosperity, add Platinum and Colony to the Supply.
- Platinum and Colony are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in the Supply.
- This is not a Kingdom card. You do not use it every game; see the Preparation section. It is a Treasure worth .
To better understand the Kingdoms in which Platinum appears, it may be useful to refer to the Colony strategy section.
Compared to Gold’s role in Province games, Platinum’s role in Colony games is that of a much more efficient Treasure payload card. Platinum offers better value in terms of generated compared to both the price of acquisition and the cost of having a stop card in your deck, and as such Platinum competes more successfully with Action-based forms of payload than does Gold. Its high cost, however, can make it difficult to get much use out of it in faster Kingdoms.
While Platinum can be a good card for money strategies, this is often not the best way to approach Kingdoms with it, because the presence of Colony tends to support longer games that favor engine building. The amount of payload it generates compares favorably with most Action payload stop cards; for example, it provides more than Animal Fair without taking up terminal space. As those Action cards often provide additional benefits, it’s often useful to use a mix of both Action card and Platinum payload. However, timing when to get a Platinum can be tricky. Like other payload cards, Platinum should generally be added to your deck after achieving deck control, but you also have to have enough payload to afford . While this may suggest that you’re generally only able to get your first Platinum late in the game, an early Platinum played quickly and reliably is a massive increase in payload without a massive increase in the amount of deck control required. Because of this, it’s sometimes a good idea to try and spike for Platinum after achieving just enough deck control.
Platinum is especially attractive if it is easy to gain. There are no dedicated Platinum gainers, so it isn’t as often feasible to use it with trash-for-benefit effects in the way that you might with Gold, although trashing Platinum to an effect such as Remodel in the endgame can still be a relevant line of play. It is, however, a good target for effects that can gain expensive Treasures, e.g. Hero, Tragic Hero, Mint, or Camel Train. Mine and Taxman can similarly be useful with Platinum, as the step from Gold to Platinum produces extra — more than the usual extra produced by upgrading each of the other basic Treasures. For example, if you have the deck control necessary to play one of these consistently and a Gold gainer available, this can be a feasible way to add payload.
Another small advantage of Platinum is that it’s invulnerable to certain downsides that Gold and Silver have in some Kingdoms. It is unaffected by Envy, doesn’t incur the penalty of Bandit Fort, and is too expensive to be affected by most trashing Attacks such as Knights.
|never implemented||Base Cards||June 2012|
|Prosperity (2016 printing)||February 2017|
|never implemented||Base Cards (2018 printing)||June 2018|
|Prosperity (Second Edition)||June 2022|
Other language versions
Platinum has had two pieces of official art. The first, depicting a platinum pyramid, was replaced in the second edition update as the art did not go well with the superimposed that was added.
As to the meaning of the symbols on the first official art: