Wild Hunt

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Wild Hunt
Info
Cost $5
Type(s) Action - Gathering
Kingdom card? Yes
Set Empires
Illustrator(s) Harald Lieske
Card text
Choose one: +3 Cards and add 1VP to the Wild Hunt pile; or gain an Estate, and if you do, take the VP from the pile.

Wild Hunt is an Action-Gathering card from Empires. It is a terminal draw card that Gathers VP tokens when played; the player can choose to forgo the draw to instead gain an Estate and take the Gathered VP.

FAQ

Official FAQ

  • If the Estate pile is empty, you can choose that option but will not get the tokens.
  • Wild Hunt still functions normally if the Wild Hunt pile is empty.

Strategy

Wild Hunt is expensive when viewed purely as a terminal draw card. However, its overall value is greatly augmented by its Gathering mechanic, which provides a good supplementary source of alt-VP, especially if you can gain an advantage in deck control over your opponents. If only one player had completely unfettered access to the Wild Hunt pile, each play of this card except the very last of the game (to take all the accumulated VP from the pile) would score 1 VP as well as drawing three cards, a very powerful effect; therefore, when playing many Wild Hunts is both possible and desirable, it can be a pile that is particularly important to contest.

Early in the game, Wild Hunt’s function in most cases is simply to draw cards, and in this respect it should be used like any other Smithy variant: it’s best when you can fairly reliably collide it with a village, and is a useful engine component that you’re likely to keep adding to your deck as your need for draw increases. Because Wild Hunt is expensive and its additional function (unlike the bonus sifting provided by Journeyman, for example) is useless until you’re ready to start taking VP from the pile, it may be outcompeted early on by better or cheaper options for draw. However, it’s worth bearing in mind that drawing with Wild Hunt rather than an alternative terminal may become more valuable later, as each play racks up the number of VP available.

The transition to sometimes playing a Wild Hunt for VP rather than draw tends to occur when the number of tokens accumulated on the pile is high enough that it’s worth the cost of adding a junk card to your deck in the form of an Estate, and you suspect that an opponent may take the points on their next turn if you don’t do it now. Various factors can influence your judgment, including the availability and strength of other ways to score, which may affect the value of the available VP: for example, Wild Hunt points may be especially important in an otherwise single-gain Kingdom. Another relevant consideration is the strength of your (and your opponents’) deck control and ability to handle the extra Estate. Ultimately, an ideal scenario for the engine in the mid-game and later is to consistently draw your deck on each turn (including multiple Wild Hunt plays to draw cards), use your last Wild Hunt to gain an Estate and take all the VP tokens from the pile, and perhaps then draw the Estate as well and trash it (better still if you can get some benefit from doing this, e.g. by using Salvager). If your opponents are unable to execute this manoeuvre equally consistently, you may be able to poach VP that they’ve left on the pile as a result of needing to play all their Wild Hunts for draw or generating so few points during their own turn that they weren’t worth the cost of gaining a junk card. Similarly, if you have or can play more copies of Wild Hunt, in the long term you’ll score more even if everyone is drawing their deck consistently.

When you can’t draw your deck and play all your Wild Hunts (e.g. because you’ve adopted a money strategy or the endgame has become a slog), more ongoing judgment is required as to when to draw on with Wild Hunt and when to take the VP. Additional relevant factors in this case might include shuffle considerations and the remaining contents of your deck (because this may be important in deciding whether or not it would be better to draw three more cards), the likelihood that an opponent will be able to take the VP before you get another opportunity, and your alternative options for scoring.

In either scenario, Wild Hunt as a method of scoring doesn’t work indefinitely, as the Estates will run out at some point. As the pile gets lower, it may be worth considering gaining extra Estates in order to empty the pile and deprive your opponents of future Wild Hunt points; playing additional Wild Hunts for points may be a good way to do this, especially if you have overdraw. Relevant factors when considering this move include the reliability of your own and others’ decks and the VP standings—for example, you may need to leave open the possibility of scoring more Wild Hunt points yourself on subsequent turns. It also commonly forms part of a three-pile ending to close out the game.

Versions

English versions

Print Digital Text Release Date
Wild Hunt Wild Hunt from Shuffle iT Choose one: +3 Cards and add 1VP to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP from the pile. Empires June 2016
Wild Hunt Wild Hunt from Temple Gates Games Choose one: +3 Cards and add 1VP to the Wild Hunt pile; or gain an Estate, and if you do, take the VP from the pile. Empires (2021 printing)

Other language versions

Language Name Print Digital Text Notes
Dutch Wilde Jacht Kies één vande 2: +3 kaarten
en voeg 1VP aan de
Wilde Jacht-voorraadstapel toe;
of pak een landgoed, en doe je
dat, neem dan alle VP van
de Wilde Jacht-voorraadstpel.
(2016)
Finnish Henkijahti (lit. spirit hunt)
French Chasse fantastique
German Wilde Jagd German language Wild Hunt 2016 by ASS Wähle eins:
+3 Karten und lege 1 -Marker auf den Wilde-Jagd-Vorratsstapel
oder
nimm ein Anwesen.
Wenn du das tust: Nimm alle -Marker vom Wilde-Jagd-Vorratsstapel.
(2016)
Wilde Jagd German language Wild Hunt 2021 by ASS German language Wild Hunt 2021 from Shuffle iT Wähle eins:
+3 Karten und lege 1VP auf den Wilde Jagd-Vorratsstapel
oder
nimm ein Anwesen; wenn du das tust, nimm alle VP vom Wilde Jagd-Vorratsstapel.
2. Edition
(2021)
Japanese ワイルドハント (pron. wairudohanto) 次のうち1つを選ぶ:「+3 カードを引く、ワイルドハントの山の上に1VPを追加する」:「屋敷を獲得する。獲得した場合、ワイルドハントの山の上のVPをすべて得る」。
Polish Dziki gon Polish language Wild Hunt Wybierz jedno: +3 karty i dołóż 1VP na stos Dzikiego gonu; albo dodaj Posiadłość i jeśli to zrobiłeś weź wszystkie VP ze stosu Dzikiego gonu. (2017)
Russian Дикая Охота (pron. dikaya okhota)

Trivia

Official card art.

Name and art

Wild Hunt is a European folklore thing - not so Roman but in the set anyway. I didn't go into that in the artist notes though.

Wild Hunt: A group of ghostly hunters, on horses and with hounds, in the sky, chasing prey.

Secret History

For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Wild Hunt.

This started out being trashed to get the VP. You don't want to trash your Smithy. I changed it to gaining an Estate (trying to make sure you couldn't make VP forever this way) and it was much better.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
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Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)