The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an…Action Card, +2 Actions
Treasure Card, +
Victory Card, +2 Cards
Tribute is an Action card from the first edition of Intrigue. It gives you a variable bonus depending on the top two cards of an opponent's deck. Tribute is a difficult card to use because of its unpredictability.
It was removed from the second edition of Intrigue.
- If the player after you has fewer than 2 cards left in his deck, he reveals all the cards in his deck, shuffles his discard pile (which does not include currently revealed cards), and then reveals the remainder needed. The player then discards the revealed cards.
- If the player after you does not have enough cards to reveal 2, he reveals what he can.
- You get bonuses for the types of cards revealed, counting only the different cards.
- A card with 2 types gives you both bonuses.
- So if the player to your left reveals Copper and Harem, you get + and +2 cards; if he reveals 2 Silvers, you just get + .
- Curse produces no bonus.
Before it was removed, Tribute was occasionally usable as an expensive and unreliable village. Its unpredictability makes it most likely to be worthwhile in Kingdoms that encourage high Action density and have strong terminal Action payload, but where villages are otherwise unavailable. Because it relies on your opponent’s deck composition, it can only be used in this way if they are also building an Action-rich deck. For example, against a money strategy or deck with many Coppers, it is fairly likely to act as a terminal silver that gives your opponent free cycling—an extremely weak effect for a card. Even in favorable matchups, however, bad luck may still lead to Tribute being terminal, resulting in an inability to play all your payload. For this reason, any other available village is likely to be preferable, even though a lucky Tribute can provide as much benefit as a Lost City.
Thus, Tribute tends to be playable primarily in Kingdoms where an engine built around non-terminal draw is available and well-supported with strong thinning and terminal payload (such as Replace or Merchant Guild). Because such an engine is strong enough to beat money strategies even with a single terminal, both players are liable to build in this way. This makes Tribute likely to be a village in the midgame, which allows you to gain it at that point in order to play additional terminal payload cards.
Even with all this support, it is still likely that skipping Tribute is the stronger alternative, as it is expensive and thus has a high opportunity cost. Unless there is very strong terminal payload, especially payload that increases in value when played in multiples like Bridge, Tribute is unlikely to pay off the rather substantial investment it requires. Furthermore, even when it does function as a village, it’s likely to be a stop card (unless your opponent has many Victory cards). Thus, Tribute may not even be better than a Necropolis, further stressing your ability to draw your deck.
The presence of particular effects and card types can slightly modulate Tribute’s effectiveness.
- If your opponent has enough of them, dual-type cards with relevant types (such as Nobles or Crown) can increase the expected value of your Tribute plays.
- On the other hand, strong Night cards such as Vampire and Cursers such as Witch increase the number of cards in your opponent’s deck that cause Tribute to do nothing for you.
- Deck inspection attacks such as Scrying Pool can occasionally be used to help ensure that your Tributes will have the desired effect.
Other language versions
Second Edition Removal
Potential for replacement