Spoils
Spoils | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Ryan Laukat |
Card text | |
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Spoils is a one-shot equivalent of Gold that some Dark Ages cards allow players to gain; it is a non-Supply card. There are 15 Spoils cards available, and when one is played it returns to the pile to be gained again later.
FAQ
Official FAQ
- This card is not in the Supply; it can only be obtained via Bandit Camp, Marauder, and Pillage.
- When you play Spoils, you get + to spend this turn, and return that copy of Spoils to its pile.
- You are not forced to play Treasures in your hand.
Other Rules clarifications
- Spoils can also be stolen from other players with Thief, or be obtained via Masquerade.
- Spoils cannot be gained with Mint, since it is not in the supply.
- If you play an Ambassador and reveal a Spoils, the Spoils is not returned to the Supply (since it is not in the Supply) and other players do not gain Spoils.
- The Spoils pile does not count towards the endgame condition.
Strategy
As a one-shot Treasure, Spoils can be used in two main ways, depending on the stage of the game and the gainer that is acting as a source of copies. Early in the game, it can function as a way to spike a large amount of , as a stepping stone to deck control and permanent forms of payload; later, if you have good deck control, you can consistently gain-and-play Spoils every turn. One major problem with Spoils, however, is that the cards that give you access to it (Pillage, Marauder, and Bandit Camp) are generally weak or mediocre, so even if the Spoils themselves have attractive properties in a given Kingdom, it still may not be worth going to the effort of acquiring them. Conversely, gaining Spoils can occasionally be an undesirable side effect of playing these cards (particularly Bandit Camp) if draw is difficult to come by.
It's typically best to play any Spoils that you draw, even if doing so generates more stop cards to accumulate in your deck, and the detrimental effect on your deck control reduces the longer-term odds of aligning your Spoils and your +Buy. Occasionally, however, it can be worth keeping a Spoils for your next shuffle if you can't make good use of it now. This is most likely to occur when your Spoils source was Pillage, since this is itself a one-shot that you won't necessarily have regained since playing it; it can also be a reasonable option if you anticipate having excess draw and inadequate payload next turn, perhaps in an endgame scenario in which you're attempting to set up a win.
than you can use this turn. Since you'll be playing your Spoils gainer again, or may have done so already this shuffle, saving Spoils up usually only causesThe distinctive properties of Spoils create a few specific interactions:
- Its one-shot nature makes it a particularly good target for Counterfeit, which allows you to play it twice without the usual downside of trashing a card that you would otherwise get to keep.
- Conversely, because Spoils doesn't remain in play, it can also interact negatively with effects that care about this: for instance, it doesn't count for Bank.
- Its price of Gold. Among other consequences, Spoils is a poor target for trash-for-benefit effects, is immune to many trashing attacks like Knights, and can be drawn with Will-o'-Wisp. is a major factor in the fact that Spoils functions very differently to
- The fact that Spoils can be gained in bulk occasionally creates synergy with effects that care about gaining cards, such as Guildhall and Guildmaster.
Versions
English versions
Digital | Text | Notes | Release | Date | |
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Dark Ages | August 2012 | |||
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Digital version may have a cost of | rather than .Dark Ages (2017 printing) | September 2017 | ||
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Digital version may have cost of | rather than .Dark Ages (2020 printing) | 2020 |
Other language versions
Trivia
Preview
Secret History
I knew some people would be all, where are the other cards that make Spoils? And I was not possibly giving them another way to get Madmen or Mercenaries. So I thought, maybe three cards total could make Spoils. So I went looking for something else to stick Spoils on. It ended up on Marauder, Pillage, and Bandit Camp.
Then the original card died, because it just didn't have much going for it at that point.
You originally trashed Spoils, and could get them from the trash. It seemed simpler if they returned to the pile. It drops some words from the three cards that give them out, and matches Madman. Forager can still put a Spoils in the trash, it just doesn't get that handed to it for nothing.