Palace

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Palace
Info
Type Landmark
Set Empires
Illustrator(s) Mark Poole
Landmark text
When scoring, 3VP per set you have of Copper - Silver - Gold.

Palace is a Landmark from Empires. It rewards players with VP for accumulating comparable amounts of the three basic TreasuresCopper, Silver, and Gold.

FAQ

Official FAQ

  • For example, if you had 7 Coppers, 5 Silvers, and 2 Golds, that would be two sets of Copper - Silver - Gold, for 6VP total.

Strategy

Palace is typically best viewed as supplemental alt-VP, rather than a full alternative to Provinces. This is because most decks do not have the deck control necessary to support the high number of stop cards required to score large amounts of VP with Palace. Most engines therefore cannot make much use of Palace, and if good trashing is available, trashing all of your Coppers to build a more reliable deck and use more efficient payload will often be better than keeping those Coppers around for Palace VP. Later in the game, it may be possible to regain a Copper or two to form a set with the other basic Treasures you’re using anyway, but it will often require too many gains to form more than a couple of sets; in Kingdoms with limited gains, scoring only 1 VP per card gained is a significant drawback. Even if a money strategy is viable, Palace can be low impact if an effect makes it undesirable to use basic Treasures (e.g., Bandit Fort), or if more potent Treasures are available (e.g. Platinum).

While Palace will usually play at most a minor role in engines, it can be relevant to money strategies, where it can provide supplemental VP if you are using Golds and Silvers as payload anyway and cannot trash your starting Coppers. In such cases, you can often complete sets of the three basic Treasures instead of engaging in Duchy dancing: each set gives the same VP as a Duchy while maintaining a better money density. This requires diligent deck tracking, however, so that you know what is necessary to complete a set of three.

Palace synergizes with effects that either make it easy to acquire the required Treasures, or facilitate handling the excess stop cards. Sources of +Buy and gainers can be useful for the former, while Exiling is a particularly good option for the latter. Gainers that can gain Silver and Gold are the most helpful; gaining Copper is usually a low priority, since Palace is mostly relevant when your starting Coppers cannot be trashed. Jack of All Trades and Treasure Trove are examples of cards that can help complete Palace sets. Similarly, Camel Train can Exile both Silver and Gold, allowing you to score with Palace without increasing the number of stop cards in your deck. More importantly, Banish and Sanctuary can exile starting Coppers, removing them from your deck while still keeping them available for Palace scoring.

Versions

English versions

Print Digital Text Release Date
Palace Palace from Shuffle iT When scoring, 3VP per set you have of Copper - Silver - Gold. Empires June 2016

Other language versions

Language Name Print Digital Text
Dutch Palace Bij de puntentelling: 3VP per
set Koper - Zilver - Goud in je bezit.
(2016)
Finnish Palatsi
French Palais
German Palast German language Palace German language Palace from Shuffle iT Beim Zählen der VP Punkte:
3VP pro Satz „Gold - Silber - Kupfer“, den du besitzt.
Japanese 宮殿 (pron. kyūden) ゲーム終了時、あなたが持っている銅貨・銀貨・金貨1組につき3VP
Polish Pałac Polish language Palace
Russian Дворец (pron. dvoryets)

Trivia

Official card art.

Secret History

Originally it was 2VP per set.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens

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