Vault

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Vault
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Prosperity
Illustrator(s) Alex Drummond
Card text
+2 Cards
Discard any number of cards for +$1 each.
Each other player may discard 2 cards, to draw a card.

Vault is an Action card from Prosperity. It is a soft terminal draw card; it gives +2 Cards, then lets you discard cards from your hand to get +$1 for each such card. In exchange, it gives your opponent a minor cycling benefit, letting them discard two cards to draw one.

FAQ

Official FAQ

  • "Any number" includes zero.
  • You draw 2 cards first; the cards you just drew can be among the cards you discard.
  • Each other player chooses whether or not to discard 2 cards, then discards 2 cards if they chose to, then draws a card if they did discard 2 cards.
  • A player with just one card can choose to discard it, but won't draw a card.
  • A player who discards but then has no cards left to draw shuffles in the discards before drawing.

Other Rules clarifications

Strategy Article

Overview

Vault provides a weak terminal draw, exceptionally weak for a card costing $5. Its true strength lies in the discard-for-coin benefit. It is interesting to note, however, how powerful the combination of drawing 2 cards and then discarding for benefit is. The other card with this benefit, Secret Chamber, only costs $2, and Vault gives opponents a benefit--yet at $5, it is still a powerful card.

Vault is particularly strong in the presence of Grand Market; not only does it enable you to use Copper indirectly to buy a Grand Market, it guarantees a Grand Market purchase any time you draw Vault. (in the absence of a handsize attack)

Vault becomes weaker in the presence of strong trashing, especially early-game trashers like Steward or Chapel, which remove Estates. However, Vault can still be useful as a later addition to some engines constructed with the aid of these trashers, as described below.

Because the cards are discarded, not played by Vault, you are able to reshuffle these cards into your deck and draw them again after discarding. When you are able to draw your whole deck, Vault provides one of the few ways to derive coin from the same cards multiple times in one turn. This benefit can be substantial in deck-drawing engines, as it provides a way to add buying power to a deck without adding treasure: each additional card can potentially increase buying power by more than $1.

The benefit of Vault to your opponents is very different in Big Money type games vs. engine games. This benefit tends to be of little use in Big Money games: discarding two coppers risks drawing another copper or Victory card, and provides no benefit unless drawing something better than a Silver. If your opponent is also playing Vault/Big Money, the discard is even more likely to cost them $1. In engines, however, the discard can increase the chance that a person starts with enough +Actions and +Cards to draw their deck or start off their engine.

In Big Money

Vault makes for a fairly powerful Big Money strategy; whenever you draw Vault you are guaranteed to be able to buy a Gold, and whenever you draw both a Vault and a Gold together you are guaranteed to get a Province. It is also very resilient to greening, since the rest of your hand does not matter as long as you draw a Vault with a Gold, so you can expect to get some Provinces even if you dip in to Duchies early. The benefit to the opponent is also negligible if your opponent is also playing a Big Money strategy. This strategy is particularly viable on $5/$2 openings, as it almost always guarantees a Gold on turn 3 or 4.

In Engines

Because it only draws 2 cards, Vault and Village alone is not usually able to build a viable deck-drawing engine. If your opponent is also playing an engine, your Vault is also likely to benefit them more. However, Vault can be a useful card for many engines. In draw-up-to-X engines, such as with Watchtower or Library, but especially Cursed Village, Vault can empty the hand while producing a benefit, which not only allows for more draw, but derives benefits from cards sent to the discard pile where they can be reshuffled into the deck and re-drawn, possibly to be discarded again by another Vault.

Vault can also be a useful supplement to Scrying Pool, allowing one to benefit from the discarded actions. This is particularly true in the case of Ruins, as the ruins can be drawn as actions by the Scrying pool and then discarded for $.

In conventional deck drawing engines, Vault can be useful for deriving extra $ out of starting Estates or other Victory cards, as well as for unused Villages or drawing cards. In these decks, only one Vault is needed, and it is important to not rely on the Vault for the initial drawing, but to only play it after the whole deck has been drawn. However, if your deck has an excess of drawing power, additional Vaults can be useful to discard cards that can be redrawn.

Vault can be used to discard your entire hand (save one card) for $ in a double Tactician deck, as the last move before playing the Tactician. A deck which consistently draws Vault+Tactician will guarantee a Province buy each turn.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Vault Vault from Goko/Making Fun +2 Cards
Discard any number of cards.
+$1 per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.
Prosperity October 2010
Vault Vault from Shuffle iT +2 Cards
Discard any number of cards for +$1 each.
Each other player may discard 2 cards, to draw a card.
Prosperity (2016 printing) February 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 寶庫 +2 卡片
棄掉任意數量手牌,每棄掉一張則 +$1
其他玩家可以棄掉兩張卡片來抽一張卡片。
Czech Trezor
Dutch Schatkelder
(lit. treasure cellar)
Dutch language Vault +2 Kaarten
Let zoveel kaarten af als je wilt. +$1 per afgelegde kaart.
Iedere andere speler mag 2 kaarten afleggen. Als hij dat doet, trekt hij 1 kaart.
Finnish Holvi
French Chambre forte
German Gewölbe German language Vault 2010 by HiG +2 Karten
Lege eine beliebige Anzahl Karten aus deiner Hand ab:
+$1 für jede abgelegte Karte.
Jeder Mitspieler darf 2 Karten aus seiner Hand ablegen. Wenn er genau 2 Karten ablegt, zieht er eine Karte nach.
(2010)
German Gewölbe German language Vault 2022 from Shuffle iT +2 Karten
Lege beliebig viele deiner Handkarten für jeweils +$1 ab.
Jeder Mitspieler darf 2 Karten ablegen, um 1 Karte zu ziehen.
(Nachdruck 2021)
Italian Nascondiglio
(lit. hideout)
Japanese 保管庫
(pron. hokan-ko)
+2 カードを引く
好きな枚数のカードを捨て札にし、1枚につき+$1 他のプレイヤーは全員、1枚カードを引くために、2枚捨て札にしてもよい。
Polish Składnica
(lit. repository)
Polish language Vault +2 karty
Odrzuć dowolną liczbę kart z ręki.
+$1 za każdą odrzuconą kartę.
Każdy z pozostałych graczy może odrzucić 2 karty. Jeśli to zrobi, dobiera kartę.
(2016)
Russian Хранилище
(pron. khranilishshye, lit. repository)
Spanish Cripta

Trivia

Official card art.

Secret History

The main set once had a card called Vault that was just "Discard any number of cards. +$1 per card discarded." The top half of Secret Chamber. It cost $4 and then $3 and then it was Secret Chamber. Actually the oldest version was like "victory cards are also coppers this turn," but discarding cards is more flexible and way less confusing. Anyway the original mechanic was just not that good, as evidenced by Secret Chamber getting an additional ability and only costing $2 and still being nothing special. But tack on +2 Cards and you've got a monster. For a long time it had no penalty, but it was just too good.


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)