Torturer
Torturer | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set |
Intrigue![]() |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+3 Cards Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.) |
Torturer is an Action-Attack card from Intrigue. Keeping with the choices theme in Intrigue, Torturer gives opponents a choice: they can either take a Curse, putting it in their hand, or discard 2 cards. Since it also gives +3 Cards, building to play several Torturers per turn to both draw and attack your opponents is often desirable.
Contents |
FAQ
Official FAQ
- If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left.
- A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card if they have one).
- Gained Curses go to players' hands rather than their discard piles.
Other Rules clarifications
Strategy
Torturer is a terminal draw card with a potentially devastating attack. Like other options for terminal draw, Torturer works best in an engine where you can reliably play it after a village, enabling you to keep playing further Action cards. Torturer's attack becomes more oppressive when you play it multiple times per turn, making access to extra terminal space correspondingly more important. Torturer is therefore best when cheap villages like Village or Fishing Village are available. Without the ability to play multiple Torturers per turn, its attack is much less punishing, so other terminals may be preferable.
Some effects can mitigate Torturer by undoing the discard attack (e.g. draw-to-X cards such as Cursed Village), trashing the Curses (e.g. with Chapel), or ignoring the attack entirely (e.g. an attack immunity effect like Guardian), but even in their presence Torturer can still be desirable as a draw card. As a village that provides more terminal space when discarded, Village Green performs well as both support for playing multiple Torturers and a slight mitigation of the discard attack.
In the absence of such mitigating effects, each Torturer played by your opponent forces you to choose between a discard attack and a junking attack. There are a number of things to consider when making this decision:
- If your opponent can only play one Torturer, you only have to evaluate the cost of discarding two cards against that of gaining a junk card, essentially trading off a (usually small) reduction in the quality of your next turn against your long-term deck quality. The former makes sense if you have low value cards to discard, while the latter may be more appealing if, for example, you need those cards to hit an important price point. This tradeoff is also highly dependent on the available tools to achieve deck control, especially trashing: if there is no trashing at all, it is much more important to avoid gaining a Curse whenever possible, while if you have a strong trasher the negative effect on deck control is much lower, especially if you can trash the Curses before they enter your reshuffle.
- If your opponent can play multiple Torturers in a turn, the evaluation is different, as discarding a second time usually leaves you with only a single card in hand, almost always resulting in a dud turn. The best way to avoid this when attacked by multiple Torturers is typically to gain the Curses to your hand initially and subsequently discard them, keeping as many useful cards as possible in your hand. In other words, you can opt to accept junking attacks first to secure a buffer against discard attacks later. However, an unconditional handsize attack (e.g. Militia) played between Torturer attacks can void this buffer and force you to take even more Curses in order to have a turn at all.
- You can still decide to take a Curse rather than discard after the pile has run out, making the attack useless at this point.
The best way to respond to each Torturer attack is thus dependent on how many more such attacks you expect to happen. Your opponent can try to play their turn in a manner that will obfuscate how many Torturers they can and will play to make it harder for you to choose optimally, but you can usually make a good estimate by counting how many copies they have and tracking the locations of those copies and their remaining terminal space.
As with many other junkers, the long-term goal with Torturer is usually to win the Curse split, as doing so can give you a decisive advantage in deck control. Because Torturer typically only junks when played in multiples, this is something you will want to intentionally build towards from early in the game. As a draw card, Torturer can help you cycle quickly and build towards playing more copies of itself, which also means that an early Torturer can quickly snowball in impact while also slowing down your opponent.
Torturer is much more impactful in multiplayer games: two opponents each playing one Torturer each has the same effect on the other players as one player playing two copies, so it can easily lead to a slog in this scenario, even without a village effect available.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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+3 Cards Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. |
Intrigue 1st Edition | July 2009 |
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+3 Cards Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.) |
Intrigue 2nd Edition | October 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Chinese | 酷刑者 (pron. kùxíngzhě) | ||||
Czech | Žalářník (lit. jailer) | ||||
Dutch | Folteraar | ||||
Finnish | Kiduttaja | ||||
French | Bourreau (lit. executioner) | ||||
German | Kerkermeister (lit. dungeon master) |
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+3 Karten Jeder Mitspieler muss eins wählen: 2 Karten ablegen oder eine Fluchkarte auf die Hand nehmen. |
(2009) one or more other versions listed here | |
German | Kerkermeister (lit. dungeon master) |
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+3 Karten Jeder Mitspieler legt nach seiner Wahl entweder 2 seiner Handkarten ab oder nimmt einen Fluch auf seine Hand (es darf eine Option gewählt werden, die nicht ausgeführt werden kann). |
2. Edition (2021) |
Hungarian | Kínvallató (lit. tormentor) | ||||
Italian | Carceriere (lit. jailer) | ||||
Japanese | 拷問人 (pron. gōmon-nin) | +3 カードを引く 他のプレイヤーは全員、次のうち1つを選ぷ: 「2枚捨て札にする」:「呪い1枚を手札に獲得する」。 |
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Korean | 고문기술자 (pron. gomungisulja) | ||||
Norwegian | Skarpretter (lit. executioner) | ||||
Polish | Oprawca | ![]() |
+3 karty Każdy z pozostałych graczy wybiera jedną opcję: odrzuca 2 karty lub dodaje kartę Klątwy, biorąc ją na rękę. |
(2016) | |
Russian | Мучитель (pron. muchityel') |
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+3 Карты Каждый другой игрок либо сбрасывает 2 карты, либо получает Проклятие в руку, по своему выбору. (Они могут выбрать вариант, выполнить корорый не могут.) |
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Spanish | Torturador |
Trivia
Secret History